<?xml version="1.0" encoding="utf-8" ?>
<BAC>
    <!--FLAG (applies to most types, unless a specific comment). Flag 1 -> entry applies to CAC; Flag 2 -> entry applies to roster character (that includes pseudo-cacs of cac2x2m)-->
    <SIZE17_SMALL value="1" />
    <U_14 value="0x0, 0x0, 0x0" />
    <F_20 value="-0.00850000046, 0.38499999, -0.0149999997, 0.264999986, -0.200000003, -0.0120000001, 4.5, 4.0, 6.0, 0.300000012" />
    <F_48 value="1.75, 12.5" />
    <U_50 value="0x0, 0x0, 0x0, 0x0" />
    <BacEntry idx="0" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="0" />
            <U_0C value="0x5" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.075000003" />
        </Animation>
        <AnimationModification>
            <START_TIME value="0" />
            <DURATION value="210" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MODIFICATION value="0x5" />
            <U_0A value="0x0" />
        </AnimationModification>
    </BacEntry>
    <BacEntry idx="1" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="1" />
            <U_0C value="0x5" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.075000003" />
        </Animation>
        <AnimationModification>
            <START_TIME value="0" />
            <DURATION value="210" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MODIFICATION value="0x5" />
            <U_0A value="0x0" />
        </AnimationModification>
    </BacEntry>
    <BacEntry idx="2" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="3" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="29" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="17" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Hitbox>
            <START_TIME value="0" />
            <DURATION value="255" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="0" />
            <HITBOX_FLAGS value="0x20" />
            <DAMAGE value="0" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="0" />
            <U_12 value="0x1" />
            <BDM_FLAGS value="0x0" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.5, 0.0, 0.300000012" />
                <L1 value="0.0, 1.0, -1.25" />
                <L2 value="0.0, 0.25, -1.25" />
            </Matrix3x3>
        </Hitbox>
        <AccelerationMovement>
            <START_TIME value="0" />
            <DURATION value="255" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x34" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.185000002" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <HAS_DUMMY3 value="1" />
        <Effect>
            <START_TIME value="6" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x1" />
            <BONE_LINK value="0xd" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0x0" />
            <EFFECT_ID value="0" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="20" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x1" />
            <BONE_LINK value="0xe" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0x0" />
            <EFFECT_ID value="0" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Sound>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x4" />
            <U_0A value="0x0" />
            <CUE_ID value="0" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="13" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x4" />
            <U_0A value="0x0" />
            <CUE_ID value="0" />
            <U_0E value="0x0" />
        </Sound>
    </BacEntry>
    <BacEntry idx="3" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="40" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="13" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.100000001" />
        </Animation>
        <Animation>
            <START_TIME value="40" />
            <DURATION value="40" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="13" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Hitbox>
            <START_TIME value="0" />
            <DURATION value="255" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="0" />
            <HITBOX_FLAGS value="0x20" />
            <DAMAGE value="0" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="0" />
            <U_12 value="0x1" />
            <BDM_FLAGS value="0x0" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.25, 0.0, 0.300000012" />
                <L1 value="0.0, 1.0, -1.25" />
                <L2 value="0.0, 0.25, -1.25" />
            </Matrix3x3>
        </Hitbox>
        <AccelerationMovement>
            <START_TIME value="0" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x34" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.300000012" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <AccelerationMovement>
            <START_TIME value="4" />
            <DURATION value="251" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x34" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.300000012" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <Effect>
            <START_TIME value="1" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x1" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0x0" />
            <EFFECT_ID value="40" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="1" />
        </Effect>
        <Effect>
            <START_TIME value="6" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0x0" />
            <EFFECT_ID value="41" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="46" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0x0" />
            <EFFECT_ID value="41" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
    </BacEntry>
    <BacEntry idx="4" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="40" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="40" />
            <DURATION value="40" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.100000001" />
        </Animation>
        <Hitbox>
            <START_TIME value="0" />
            <DURATION value="255" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="0" />
            <HITBOX_FLAGS value="0x20" />
            <DAMAGE value="0" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="0" />
            <U_12 value="0x1" />
            <BDM_FLAGS value="0x0" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.0, 0.0, 0.300000012" />
                <L1 value="0.0, 1.5, -1.0" />
                <L2 value="0.0, 0.75, -1.0" />
            </Matrix3x3>
        </Hitbox>
        <AccelerationMovement>
            <START_TIME value="0" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x14" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.200000003" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <AccelerationMovement>
            <START_TIME value="4" />
            <DURATION value="251" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x14" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.300000012" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <Effect>
            <START_TIME value="1" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x1" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0x0" />
            <EFFECT_ID value="40" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="1" />
        </Effect>
        <Effect>
            <START_TIME value="6" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0x0" />
            <EFFECT_ID value="41" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="46" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0x0" />
            <EFFECT_ID value="41" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
    </BacEntry>
    <BacEntry idx="5" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="40" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="15" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="40" />
            <DURATION value="40" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="15" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.100000001" />
        </Animation>
        <Hitbox>
            <START_TIME value="0" />
            <DURATION value="256" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="0" />
            <HITBOX_FLAGS value="0x20" />
            <DAMAGE value="0" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="0" />
            <U_12 value="0x1" />
            <BDM_FLAGS value="0x0" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.5, 0.0, 0.300000012" />
                <L1 value="0.25, 1.0, -1.0" />
                <L2 value="0.25, 0.25, -1.0" />
            </Matrix3x3>
        </Hitbox>
        <AccelerationMovement>
            <START_TIME value="0" />
            <DURATION value="2" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x14" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.219999999" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <AccelerationMovement>
            <START_TIME value="2" />
            <DURATION value="254" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x14" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.300000012" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <Effect>
            <START_TIME value="1" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x1" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0x0" />
            <EFFECT_ID value="40" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="1" />
        </Effect>
        <Effect>
            <START_TIME value="2" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0x0" />
            <EFFECT_ID value="41" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="26" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0x0" />
            <EFFECT_ID value="41" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="42" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0x0" />
            <EFFECT_ID value="41" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="66" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0x0" />
            <EFFECT_ID value="41" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
    </BacEntry>
    <BacEntry idx="6" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="40" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="16" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="40" />
            <DURATION value="40" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="16" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.100000001" />
        </Animation>
        <Hitbox>
            <START_TIME value="0" />
            <DURATION value="255" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="0" />
            <HITBOX_FLAGS value="0x20" />
            <DAMAGE value="0" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="0" />
            <U_12 value="0x1" />
            <BDM_FLAGS value="0x0" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.5, 0.0, 0.300000012" />
                <L1 value="-0.25, 1.0, -1.0" />
                <L2 value="-0.25, 0.25, -1.0" />
            </Matrix3x3>
        </Hitbox>
        <AccelerationMovement>
            <START_TIME value="0" />
            <DURATION value="2" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x14" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.219999999" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <AccelerationMovement>
            <START_TIME value="2" />
            <DURATION value="253" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x14" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.300000012" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <Effect>
            <START_TIME value="1" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x1" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0x0" />
            <EFFECT_ID value="40" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="1" />
        </Effect>
        <Effect>
            <START_TIME value="2" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0x0" />
            <EFFECT_ID value="41" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="26" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0x0" />
            <EFFECT_ID value="41" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="42" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0x0" />
            <EFFECT_ID value="41" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="66" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0x0" />
            <EFFECT_ID value="41" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
    </BacEntry>
    <BacEntry idx="7" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="17" />
            <U_0C value="0x5" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="22" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.5" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.100000001" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="10" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="1" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <AccelerationMovement>
            <START_TIME value="0" />
            <DURATION value="19" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.075000003" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <AccelerationMovement>
            <START_TIME value="19" />
            <DURATION value="3" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.300000012" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <Invulnerability>
            <START_TIME value="0" />
            <DURATION value="22" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x0" />
        </Invulnerability>
        <MotionAdjust>
            <START_TIME value="0" />
            <DURATION value="22" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="2.0" />
        </MotionAdjust>
        <Effect>
            <START_TIME value="2" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x1" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="60" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="18" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0x0" />
            <EFFECT_ID value="40" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <ScreenEffect>
            <START_TIME value="22" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BPE_EFFECT_ID value="60" />
            <U_0C value="0x2" />
            <U_0E value="0x0" />
            <U_10 value="0x0, 0x0, 0x0, 0x0" />
        </ScreenEffect>
    </BacEntry>
    <BacEntry idx="8" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="18" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="1" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="1.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="1.0" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="60" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="60" />
            <DURATION value="40" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="15" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="100" />
            <DURATION value="160" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Hitbox>
            <START_TIME value="0" />
            <DURATION value="350" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="0" />
            <HITBOX_FLAGS value="0x20" />
            <DAMAGE value="0" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="0" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x0" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="1.0, -0.5, 1.20000005" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <AccelerationMovement>
            <START_TIME value="0" />
            <DURATION value="20" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x34" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.400000006" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <AccelerationMovement>
            <START_TIME value="20" />
            <DURATION value="330" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x34" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.400000006" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <HAS_DUMMY3 value="1" />
        <BcmCallback>
            <START_TIME value="0" />
            <DURATION value="20" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x8" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="20" />
            <DURATION value="330" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x108" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="2" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x1" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="40" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="7" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0x0" />
            <EFFECT_ID value="40" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="12" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0x0" />
            <EFFECT_ID value="41" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="74" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0x0" />
            <EFFECT_ID value="40" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="130" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0x0" />
            <EFFECT_ID value="40" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="180" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0x0" />
            <EFFECT_ID value="40" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="255" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0x0" />
            <EFFECT_ID value="41" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <HAS_DUMMY11 value="1" />
    </BacEntry>
    <BacEntry idx="9" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="19" />
            <U_0C value="0x25" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.200000003" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="17" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="17" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <AccelerationMovement>
            <START_TIME value="0" />
            <DURATION value="10" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.150000006" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <BcmCallback>
            <START_TIME value="0" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x8" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="4" />
            <DURATION value="14" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0xc000" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="1" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x1" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="40" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="1" />
        </Effect>
        <Effect>
            <START_TIME value="1" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x1" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="60" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="2" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0x0" />
            <EFFECT_ID value="40" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="1" />
        </Effect>
    </BacEntry>
    <BacEntry idx="10" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="11" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="12" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="13" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="14" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="26" />
            <U_0C value="0x5" />
            <U_0E value="0x0" />
            <FRAME_START value="6" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.150000006" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="38" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <AccelerationMovement>
            <START_TIME value="6" />
            <DURATION value="5" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.389999986" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.00999999978" />
        </AccelerationMovement>
        <AccelerationMovement>
            <START_TIME value="11" />
            <DURATION value="6" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.779999971" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.00999999978" />
        </AccelerationMovement>
        <AccelerationMovement>
            <START_TIME value="17" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.389999986" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.00999999978" />
        </AccelerationMovement>
        <AccelerationMovement>
            <START_TIME value="21" />
            <DURATION value="8" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.156000003" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.00999999978" />
        </AccelerationMovement>
        <MotionAdjust>
            <START_TIME value="3" />
            <DURATION value="3" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="1.5" />
        </MotionAdjust>
        <MotionAdjust>
            <START_TIME value="11" />
            <DURATION value="6" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="0.5" />
        </MotionAdjust>
        <BcmCallback>
            <START_TIME value="0" />
            <DURATION value="6" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x808" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="6" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x808" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="10" />
            <DURATION value="8" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x4908" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="18" />
            <DURATION value="3" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0xdb08" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="21" />
            <DURATION value="2" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0xdb08" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="23" />
            <DURATION value="22" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0xd308" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="3" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x1" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="40" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="1" />
        </Effect>
        <Effect>
            <START_TIME value="3" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="40" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="4" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x1" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="60" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Sound>
            <START_TIME value="2" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="31" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="2" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x3" />
            <U_0A value="0x0" />
            <CUE_ID value="0" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="30" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="25" />
            <U_0E value="0x0" />
        </Sound>
        <ScreenEffect>
            <START_TIME value="1" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BPE_EFFECT_ID value="15" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <U_10 value="0x0, 0x0, 0x0, 0x0" />
        </ScreenEffect>
    </BacEntry>
    <BacEntry idx="15" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="16" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="27" />
            <U_0C value="0x5" />
            <U_0E value="0x0" />
            <FRAME_START value="6" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.150000006" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="38" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="17" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <AccelerationMovement>
            <START_TIME value="6" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="0.179499999" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <AccelerationMovement>
            <START_TIME value="10" />
            <DURATION value="8" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="0.349999994" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <AccelerationMovement>
            <START_TIME value="18" />
            <DURATION value="8" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="0.0974999964" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="-0.00545000006" />
        </AccelerationMovement>
        <Invulnerability>
            <START_TIME value="0" />
            <DURATION value="18" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x0" />
        </Invulnerability>
        <MotionAdjust>
            <START_TIME value="10" />
            <DURATION value="34" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="0.800000012" />
        </MotionAdjust>
        <BcmCallback>
            <START_TIME value="0" />
            <DURATION value="10" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x8" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="10" />
            <DURATION value="16" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x808" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="26" />
            <DURATION value="4" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x308" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="30" />
            <DURATION value="14" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0xd308" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="2" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x1" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="40" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="1" />
        </Effect>
        <Effect>
            <START_TIME value="3" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x1" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="60" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Sound>
            <START_TIME value="2" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="31" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="2" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x3" />
            <U_0A value="0x0" />
            <CUE_ID value="0" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="30" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="25" />
            <U_0E value="0x0" />
        </Sound>
        <ScreenEffect>
            <START_TIME value="1" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BPE_EFFECT_ID value="15" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <U_10 value="0x0, 0x0, 0x0, 0x0" />
        </ScreenEffect>
    </BacEntry>
    <BacEntry idx="17" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="18" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="28" />
            <U_0C value="0x5" />
            <U_0E value="0x0" />
            <FRAME_START value="6" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.150000006" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="38" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <AccelerationMovement>
            <START_TIME value="6" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.234999999" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="0.0" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <AccelerationMovement>
            <START_TIME value="10" />
            <DURATION value="10" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.155000001" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="0.0" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <AccelerationMovement>
            <START_TIME value="20" />
            <DURATION value="10" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0974999964" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="0.0" />
            <X_AXIS_DRAG value="-0.00194999995" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <Invulnerability>
            <START_TIME value="0" />
            <DURATION value="12" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x0" />
        </Invulnerability>
        <OpponentKnockback>
            <START_TIME value="0" />
            <DURATION value="44" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x200" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <BcmCallback>
            <START_TIME value="0" />
            <DURATION value="12" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x8" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="12" />
            <DURATION value="2" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x1b08" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="14" />
            <DURATION value="3" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x1b08" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="17" />
            <DURATION value="5" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x5b08" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="22" />
            <DURATION value="6" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x5b08" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="28" />
            <DURATION value="16" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0xd308" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="3" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x1" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="40" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="1" />
        </Effect>
        <Effect>
            <START_TIME value="4" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x1" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="60" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Sound>
            <START_TIME value="2" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="31" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="2" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x3" />
            <U_0A value="0x0" />
            <CUE_ID value="0" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="30" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="25" />
            <U_0E value="0x0" />
        </Sound>
        <TransformControl>
            <START_TIME value="8" />
            <DURATION value="14" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x17" />
            <U_0A value="0x0" />
            <PARAMETER value="0.0" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
        <ScreenEffect>
            <START_TIME value="1" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BPE_EFFECT_ID value="15" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <U_10 value="0x0, 0x0, 0x0, 0x0" />
        </ScreenEffect>
    </BacEntry>
    <BacEntry idx="19" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="20" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="29" />
            <U_0C value="0x5" />
            <U_0E value="0x0" />
            <FRAME_START value="6" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.150000006" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="38" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <AccelerationMovement>
            <START_TIME value="6" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="-0.234999999" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="0.0" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <AccelerationMovement>
            <START_TIME value="10" />
            <DURATION value="10" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="-0.155000001" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="0.0" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <AccelerationMovement>
            <START_TIME value="20" />
            <DURATION value="10" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="-0.0974999964" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="0.0" />
            <X_AXIS_DRAG value="0.00194999995" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <Invulnerability>
            <START_TIME value="0" />
            <DURATION value="12" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x0" />
        </Invulnerability>
        <OpponentKnockback>
            <START_TIME value="0" />
            <DURATION value="44" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x200" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <BcmCallback>
            <START_TIME value="0" />
            <DURATION value="12" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x8" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="12" />
            <DURATION value="2" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x1b08" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="14" />
            <DURATION value="3" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x1b08" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="17" />
            <DURATION value="5" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x5b08" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="22" />
            <DURATION value="6" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x5b08" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="28" />
            <DURATION value="16" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0xd308" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="3" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x1" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="40" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="1" />
        </Effect>
        <Effect>
            <START_TIME value="4" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x1" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="60" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Sound>
            <START_TIME value="2" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="31" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="2" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x3" />
            <U_0A value="0x0" />
            <CUE_ID value="0" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="30" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="25" />
            <U_0E value="0x0" />
        </Sound>
        <TransformControl>
            <START_TIME value="8" />
            <DURATION value="14" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x17" />
            <U_0A value="0x0" />
            <PARAMETER value="0.0" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
        <ScreenEffect>
            <START_TIME value="1" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BPE_EFFECT_ID value="15" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <U_10 value="0x0, 0x0, 0x0, 0x0" />
        </ScreenEffect>
    </BacEntry>
    <BacEntry idx="21" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="11" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="49" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <AccelerationMovement>
            <START_TIME value="0" />
            <DURATION value="256" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.368000001" />
            <Z_AXIS_MOVEMENT value="0.0" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <AccelerationMovement>
            <START_TIME value="0" />
            <DURATION value="256" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x80" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="0.0" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <BcmCallback>
            <START_TIME value="0" />
            <DURATION value="256" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x8008" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="4" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x1" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="0" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
    </BacEntry>
    <BacEntry idx="22" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="23" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="12" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="49" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <AccelerationMovement>
            <START_TIME value="0" />
            <DURATION value="255" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x34" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="-0.407000005" />
            <Z_AXIS_MOVEMENT value="-0.116999999" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <BcmCallback>
            <START_TIME value="0" />
            <DURATION value="256" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x8" />
            <U_0A value="0x0" />
        </BcmCallback>
    </BacEntry>
    <BacEntry idx="24" flags="0x7">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="4" />
            <U_0C value="0x5" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="8" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.150000006" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="8" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Invulnerability>
            <START_TIME value="0" />
            <DURATION value="8" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x0" />
        </Invulnerability>
        <MotionAdjust>
            <START_TIME value="0" />
            <DURATION value="8" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="1.5" />
        </MotionAdjust>
        <BcmCallback>
            <START_TIME value="0" />
            <DURATION value="8" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x308" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="2" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0x0" />
            <EFFECT_ID value="41" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="1" />
        </Effect>
        <Sound>
            <START_TIME value="2" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="80" />
            <U_0E value="0x0" />
        </Sound>
    </BacEntry>
    <BacEntry idx="25" flags="0x7">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="4" />
            <U_0C value="0x1c20" />
            <U_0E value="0x0" />
            <FRAME_START value="9" />
            <FRAME_END value="39" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="1.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="1.0" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="39" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <AccelerationMovement>
            <START_TIME value="9" />
            <DURATION value="31" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x14" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.200000003" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.00249999994" />
        </AccelerationMovement>
        <Invulnerability>
            <START_TIME value="9" />
            <DURATION value="8" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x0" />
        </Invulnerability>
        <BcmCallback>
            <START_TIME value="0" />
            <DURATION value="17" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x308" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="17" />
            <DURATION value="23" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x8308" />
            <U_0A value="0x0" />
        </BcmCallback>
    </BacEntry>
    <BacEntry idx="26" flags="0x6">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="12" />
            <U_0C value="0x1c20" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.0500000007" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="49" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <AccelerationMovement>
            <START_TIME value="0" />
            <DURATION value="98" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x14" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.122500002" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <BcmCallback>
            <START_TIME value="0" />
            <DURATION value="49" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x8" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="49" />
            <DURATION value="49" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x8302" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="11" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0x0" />
            <EFFECT_ID value="40" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
    </BacEntry>
    <BacEntry idx="27" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="28" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="4" />
            <U_0C value="0x5" />
            <U_0E value="0x0" />
            <FRAME_START value="51" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="70" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <BcmCallback>
            <START_TIME value="0" />
            <DURATION value="54" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x8" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="54" />
            <DURATION value="16" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0xa002" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="4" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x1" />
            <BONE_LINK value="0xd" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="0" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="5" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x1" />
            <BONE_LINK value="0xe" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="0" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Sound>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x4" />
            <U_0A value="0x0" />
            <CUE_ID value="0" />
            <U_0E value="0x0" />
        </Sound>
    </BacEntry>
    <BacEntry idx="29" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="30" flags="0x7">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="5" />
            <U_0C value="0x1c20" />
            <U_0E value="0x0" />
            <FRAME_START value="12" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="1.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="1.0" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="20" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Invulnerability>
            <START_TIME value="0" />
            <DURATION value="20" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x0" />
        </Invulnerability>
        <OpponentKnockback>
            <START_TIME value="0" />
            <DURATION value="20" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <Sound>
            <START_TIME value="12" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="85" />
            <U_0E value="0x0" />
        </Sound>
    </BacEntry>
    <BacEntry idx="31" flags="0x7">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="53" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="6" />
            <U_0C value="0x1c20" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="73" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="1.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="1.0" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="73" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="53" />
            <DURATION value="20" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="6" />
            <U_0C value="0x1c20" />
            <U_0E value="0x0" />
            <FRAME_START value="32" />
            <FRAME_END value="52" />
            <FRAME_LOOP_START value="32" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="1.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="1.0" />
        </Animation>
        <AccelerationMovement>
            <START_TIME value="0" />
            <DURATION value="73" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x14" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.0500000007" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.000500000024" />
        </AccelerationMovement>
        <AccelerationMovement>
            <START_TIME value="0" />
            <DURATION value="73" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0199999996" />
            <Z_AXIS_MOVEMENT value="-0.0299999993" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="-0.00200000009" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <HAS_DUMMY5 value="1" />
        <BcmCallback>
            <START_TIME value="0" />
            <DURATION value="45" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x308" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="45" />
            <DURATION value="28" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x302" />
            <U_0A value="0x0" />
        </BcmCallback>
    </BacEntry>
    <BacEntry idx="32" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="33" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="7" />
            <U_0C value="0x25" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="1.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="1.0" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="40" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <BcmCallback>
            <START_TIME value="0" />
            <DURATION value="3" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x8" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="3" />
            <DURATION value="37" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0xe30a" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="2" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x1" />
            <BONE_LINK value="0xe" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="0" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="14" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x1" />
            <BONE_LINK value="0xd" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="0" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Sound>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x4" />
            <U_0A value="0x0" />
            <CUE_ID value="0" />
            <U_0E value="0x0" />
        </Sound>
    </BacEntry>
    <BacEntry idx="34" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="35" flags="0x7">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="8" />
            <U_0C value="0x1c20" />
            <U_0E value="0x0" />
            <FRAME_START value="12" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="1.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="1.0" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="20" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Invulnerability>
            <START_TIME value="0" />
            <DURATION value="20" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x0" />
        </Invulnerability>
        <OpponentKnockback>
            <START_TIME value="0" />
            <DURATION value="20" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <Sound>
            <START_TIME value="12" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="86" />
            <U_0E value="0x0" />
        </Sound>
    </BacEntry>
    <BacEntry idx="36" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="52" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="9" />
            <U_0C value="0x1c20" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="72" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="1.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="1.0" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="72" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="52" />
            <DURATION value="20" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="9" />
            <U_0C value="0x1c20" />
            <U_0E value="0x0" />
            <FRAME_START value="32" />
            <FRAME_END value="52" />
            <FRAME_LOOP_START value="32" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="1.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="1.0" />
        </Animation>
        <AccelerationMovement>
            <START_TIME value="0" />
            <DURATION value="72" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0250000004" />
            <Z_AXIS_MOVEMENT value="0.00999999978" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="-0.00249999994" />
            <Z_AXIS_DRAG value="0.000250000012" />
        </AccelerationMovement>
        <Invulnerability>
            <START_TIME value="0" />
            <DURATION value="15" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x0" />
        </Invulnerability>
        <OpponentKnockback>
            <START_TIME value="0" />
            <DURATION value="72" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <BcmCallback>
            <START_TIME value="0" />
            <DURATION value="45" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x308" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="45" />
            <DURATION value="27" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x302" />
            <U_0A value="0x0" />
        </BcmCallback>
    </BacEntry>
    <BacEntry idx="37" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="38" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="10" />
            <U_0C value="0x25" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="1.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="1.0" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="40" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <BcmCallback>
            <START_TIME value="0" />
            <DURATION value="4" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x8" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="4" />
            <DURATION value="36" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0xe30a" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="2" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x1" />
            <BONE_LINK value="0xe" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="0" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="14" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x1" />
            <BONE_LINK value="0xd" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="0" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Sound>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x4" />
            <U_0A value="0x0" />
            <CUE_ID value="0" />
            <U_0E value="0x0" />
        </Sound>
    </BacEntry>
    <BacEntry idx="39" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="40" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="41" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="42" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="43" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="44" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="6" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="13" />
            <U_0C value="0x1c07" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="75" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="40" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.5" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="6" />
            <DURATION value="34" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="26" />
            <U_0C value="0x1c00" />
            <U_0E value="0x0" />
            <FRAME_START value="6" />
            <FRAME_END value="40" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.00249999994" />
        </Animation>
        <Animation>
            <START_TIME value="40" />
            <DURATION value="35" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="26" />
            <U_0C value="0x5" />
            <U_0E value="0x0" />
            <FRAME_START value="9" />
            <FRAME_END value="44" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="40" />
            <DURATION value="35" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.0250000004" />
        </Animation>
        <AccelerationMovement>
            <START_TIME value="0" />
            <DURATION value="6" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x80" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="0.0" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <AccelerationMovement>
            <START_TIME value="6" />
            <DURATION value="35" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.5" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.00749999983" />
        </AccelerationMovement>
        <Invulnerability>
            <START_TIME value="8" />
            <DURATION value="27" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x0" />
        </Invulnerability>
        <HAS_DUMMY4 value="1" />
        <BcmCallback>
            <START_TIME value="5" />
            <DURATION value="12" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x904" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="17" />
            <DURATION value="24" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0xc904" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="49" />
            <DURATION value="23" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0xc200" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="492" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x3fc90fdb, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="40" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="1" />
        </Effect>
        <Effect>
            <START_TIME value="3" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="493" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x3fc90fdb, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="7" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="492" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x3fc90fdb, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="35" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="491" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x3fc90fdb, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="41" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="490" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x3fc90fdb, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="48" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="491" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x3fc90fdb, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <HAS_DUMMY10 value="1" />
        <Sound>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="36" />
            <U_0E value="0x0" />
        </Sound>
        <TransformControl>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x6" />
            <U_0A value="0x0" />
            <PARAMETER value="0.0" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
        <TransformControl>
            <START_TIME value="2" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x6" />
            <U_0A value="0x0" />
            <PARAMETER value="0.0" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
        <TransformControl>
            <START_TIME value="4" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x6" />
            <U_0A value="0x0" />
            <PARAMETER value="0.0" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
        <TransformControl>
            <START_TIME value="6" />
            <DURATION value="43" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x6" />
            <U_0A value="0x0" />
            <PARAMETER value="0.0" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
        <ScreenEffect>
            <START_TIME value="3" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BPE_EFFECT_ID value="10" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <U_10 value="0x0, 0x0, 0x0, 0x0" />
        </ScreenEffect>
    </BacEntry>
    <BacEntry idx="45" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="6" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="19" />
            <U_0C value="0x7" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="9" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="13" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.5" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="6" />
            <DURATION value="18" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="19" />
            <U_0C value="0x7" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="1.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="13" />
            <DURATION value="11" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.0500000007" />
        </Animation>
        <AccelerationMovement>
            <START_TIME value="1" />
            <DURATION value="2" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x108" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="2.0" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <Invulnerability>
            <START_TIME value="0" />
            <DURATION value="13" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x0" />
        </Invulnerability>
        <OpponentKnockback>
            <START_TIME value="4" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x400" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <BcmCallback>
            <START_TIME value="16" />
            <DURATION value="8" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x8000" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="2" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="80" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="5" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="81" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="9" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="83" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Camera>
            <START_TIME value="0" />
            <DURATION value="15" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <EAN_TO_USE value="0x7" />
            <BONE_TO_FOCUS_ON value="0x0" />
            <EAN_INDEX value="0" />
            <CAMERA_FRAME_START value="0" />
            <U_10 value="0xffff" />
            <U_12 value="0x0" />
            <Z_AXIS_CAMERA_POSITION value="0.0" />
            <CAMERA_DISP_XZ value="0.0" />
            <CAMERA_DISP_YZ value="0.0" />
            <CAMERA_Y_ROT value="0.0" />
            <CAMERA_X_ROT value="0.0" />
            <CAMERA_X_POS value="0.0" />
            <CAMERA_Y_POS value="0.0" />
            <CAMERA_ZOOM value="0.0" />
            <CAMERA_Z_ROT value="0.0" />
            <U_38 value="0x0, 0x0, 0x0, 0x0" />
            <U_48 value="0x0" />
            <CAMERA_FLAGS value="0x0" />
        </Camera>
        <Sound>
            <START_TIME value="5" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="37" />
            <U_0E value="0x0" />
        </Sound>
        <TransformControl>
            <START_TIME value="0" />
            <DURATION value="6" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x6" />
            <U_0A value="0x0" />
            <PARAMETER value="0.0" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
    </BacEntry>
    <BacEntry idx="46" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="6" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="19" />
            <U_0C value="0x1400" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="9" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="13" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.5" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="6" />
            <DURATION value="18" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="19" />
            <U_0C value="0x5" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="1.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="13" />
            <DURATION value="11" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.0500000007" />
        </Animation>
        <AccelerationMovement>
            <START_TIME value="0" />
            <DURATION value="10" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x80" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="0.0" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <AccelerationMovement>
            <START_TIME value="1" />
            <DURATION value="2" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x108" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="2.0" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <Invulnerability>
            <START_TIME value="0" />
            <DURATION value="13" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x0" />
        </Invulnerability>
        <OpponentKnockback>
            <START_TIME value="4" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x400" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <BcmCallback>
            <START_TIME value="16" />
            <DURATION value="8" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x8000" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="2" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="80" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="5" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="81" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="9" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="83" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Camera>
            <START_TIME value="0" />
            <DURATION value="15" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <EAN_TO_USE value="0x7" />
            <BONE_TO_FOCUS_ON value="0x0" />
            <EAN_INDEX value="0" />
            <CAMERA_FRAME_START value="0" />
            <U_10 value="0xffff" />
            <U_12 value="0x0" />
            <Z_AXIS_CAMERA_POSITION value="0.0" />
            <CAMERA_DISP_XZ value="0.0" />
            <CAMERA_DISP_YZ value="0.0" />
            <CAMERA_Y_ROT value="0.0" />
            <CAMERA_X_ROT value="0.0" />
            <CAMERA_X_POS value="0.0" />
            <CAMERA_Y_POS value="0.0" />
            <CAMERA_ZOOM value="0.0" />
            <CAMERA_Z_ROT value="0.0" />
            <U_38 value="0x0, 0x0, 0x0, 0x0" />
            <U_48 value="0x0" />
            <CAMERA_FLAGS value="0x0" />
        </Camera>
        <Sound>
            <START_TIME value="5" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="37" />
            <U_0E value="0x0" />
        </Sound>
        <BACType12>
            <START_TIME value="0" />
            <DURATION value="24" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <U_08 value="0x1" />
            <U_0A value="0x0" />
        </BACType12>
        <TransformControl>
            <START_TIME value="0" />
            <DURATION value="6" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x6" />
            <U_0A value="0x0" />
            <PARAMETER value="0.0" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
    </BacEntry>
    <BacEntry idx="47" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="13" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="19" />
            <U_0C value="0x1c00" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="13" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="13" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.5" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="13" />
            <DURATION value="15" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="19" />
            <U_0C value="0x5" />
            <U_0E value="0x0" />
            <FRAME_START value="3" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="1.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="13" />
            <DURATION value="15" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.0500000007" />
        </Animation>
        <AccelerationMovement>
            <START_TIME value="1" />
            <DURATION value="2" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x108" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-1.25" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <Invulnerability>
            <START_TIME value="0" />
            <DURATION value="13" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x0" />
        </Invulnerability>
        <OpponentKnockback>
            <START_TIME value="12" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x400" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <BcmCallback>
            <START_TIME value="20" />
            <DURATION value="8" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x8000" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="5" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="80" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="12" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="81" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Sound>
            <START_TIME value="5" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="96" />
            <U_0E value="0x0" />
        </Sound>
        <TransformControl>
            <START_TIME value="0" />
            <DURATION value="13" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x6" />
            <U_0A value="0x0" />
            <PARAMETER value="0.0" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
    </BacEntry>
    <BacEntry idx="48" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="13" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="19" />
            <U_0C value="0x1c00" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="13" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="13" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.5" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="13" />
            <DURATION value="15" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="19" />
            <U_0C value="0x5" />
            <U_0E value="0x0" />
            <FRAME_START value="3" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="1.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="13" />
            <DURATION value="15" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.0500000007" />
        </Animation>
        <AccelerationMovement>
            <START_TIME value="0" />
            <DURATION value="12" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x80" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="0.0" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <AccelerationMovement>
            <START_TIME value="1" />
            <DURATION value="2" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x108" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-1.25" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <Invulnerability>
            <START_TIME value="0" />
            <DURATION value="13" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x0" />
        </Invulnerability>
        <OpponentKnockback>
            <START_TIME value="12" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x400" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <BcmCallback>
            <START_TIME value="20" />
            <DURATION value="8" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x8000" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="5" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="80" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="12" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="81" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Sound>
            <START_TIME value="5" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="96" />
            <U_0E value="0x0" />
        </Sound>
        <BACType12>
            <START_TIME value="0" />
            <DURATION value="28" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <U_08 value="0x1" />
            <U_0A value="0x0" />
        </BACType12>
        <TransformControl>
            <START_TIME value="0" />
            <DURATION value="13" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x6" />
            <U_0A value="0x0" />
            <PARAMETER value="0.0" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
    </BacEntry>
    <BacEntry idx="49" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="10" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="1" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="17" />
            <U_0C value="0x5" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="22" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.5" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.100000001" />
        </Animation>
        <Animation>
            <START_TIME value="10" />
            <DURATION value="12" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.150000006" />
        </Animation>
        <AccelerationMovement>
            <START_TIME value="0" />
            <DURATION value="19" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.075000003" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <AccelerationMovement>
            <START_TIME value="19" />
            <DURATION value="3" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.300000012" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <Invulnerability>
            <START_TIME value="0" />
            <DURATION value="22" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x0" />
        </Invulnerability>
        <MotionAdjust>
            <START_TIME value="0" />
            <DURATION value="22" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="2.0" />
        </MotionAdjust>
        <OpponentKnockback>
            <START_TIME value="0" />
            <DURATION value="20" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <Effect>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="491" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x3fc90fdb, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="2" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x1" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="60" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="4" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="490" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x3fc90fdb, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="18" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0x0" />
            <EFFECT_ID value="40" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <TransformControl>
            <START_TIME value="0" />
            <DURATION value="2" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x6" />
            <U_0A value="0x0" />
            <PARAMETER value="0.0" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
        <TransformControl>
            <START_TIME value="4" />
            <DURATION value="2" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x6" />
            <U_0A value="0x0" />
            <PARAMETER value="0.0" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
        <TransformControl>
            <START_TIME value="8" />
            <DURATION value="2" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x6" />
            <U_0A value="0x0" />
            <PARAMETER value="0.0" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
        <TransformControl>
            <START_TIME value="12" />
            <DURATION value="2" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x6" />
            <U_0A value="0x0" />
            <PARAMETER value="0.0" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
        <ScreenEffect>
            <START_TIME value="22" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BPE_EFFECT_ID value="60" />
            <U_0C value="0x2" />
            <U_0E value="0x0" />
            <U_10 value="0x0, 0x0, 0x0, 0x0" />
        </ScreenEffect>
    </BacEntry>
    <BacEntry idx="50" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="30" />
            <U_0C value="0x1405" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="5" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.5" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.100000001" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="6" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Hitbox>
            <START_TIME value="0" />
            <DURATION value="6" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="0" />
            <HITBOX_FLAGS value="0x20" />
            <DAMAGE value="0" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="0" />
            <U_12 value="0x1" />
            <BDM_FLAGS value="0x0" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.75, -1.5, 1.0" />
                <L1 value="0.0, 0.75, 0.0" />
                <L2 value="0.0, -0.5, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <OpponentKnockback>
            <START_TIME value="0" />
            <DURATION value="55" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="0.0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <BcmCallback>
            <START_TIME value="0" />
            <DURATION value="6" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x8" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x1" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="230" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="492" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0xbfc90fdb, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="4" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="491" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x3fc90fdb, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <TransformControl>
            <START_TIME value="1" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x6" />
            <U_0A value="0x0" />
            <PARAMETER value="0.0" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
        <TransformControl>
            <START_TIME value="4" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x6" />
            <U_0A value="0x0" />
            <PARAMETER value="0.0" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
    </BacEntry>
    <BacEntry idx="51" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="31" />
            <U_0C value="0x1c00" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="5" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.5" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.100000001" />
        </Animation>
        <Hitbox>
            <START_TIME value="0" />
            <DURATION value="6" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="0" />
            <HITBOX_FLAGS value="0x20" />
            <DAMAGE value="0" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="0" />
            <U_12 value="0x1" />
            <BDM_FLAGS value="0x0" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.75, -1.5, 1.0" />
                <L1 value="0.0, 0.75, 0.0" />
                <L2 value="0.0, -0.5, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <BcmCallback>
            <START_TIME value="0" />
            <DURATION value="6" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x8" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x1" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="230" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="492" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0xbfc90fdb, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="4" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="491" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x3fc90fdb, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <TransformControl>
            <START_TIME value="1" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x6" />
            <U_0A value="0x0" />
            <PARAMETER value="0.0" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
        <TransformControl>
            <START_TIME value="4" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x6" />
            <U_0A value="0x0" />
            <PARAMETER value="0.0" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
    </BacEntry>
    <BacEntry idx="52" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="26" />
            <U_0C value="0x5" />
            <U_0E value="0x0" />
            <FRAME_START value="3" />
            <FRAME_END value="40" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.150000006" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="20" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="7" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="20" />
            <DURATION value="20" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <AccelerationMovement>
            <START_TIME value="6" />
            <DURATION value="5" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.389999986" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.00999999978" />
        </AccelerationMovement>
        <AccelerationMovement>
            <START_TIME value="11" />
            <DURATION value="6" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.779999971" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.00999999978" />
        </AccelerationMovement>
        <AccelerationMovement>
            <START_TIME value="17" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.389999986" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.00999999978" />
        </AccelerationMovement>
        <AccelerationMovement>
            <START_TIME value="21" />
            <DURATION value="8" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.156000003" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.00999999978" />
        </AccelerationMovement>
        <MotionAdjust>
            <START_TIME value="3" />
            <DURATION value="3" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="1.5" />
        </MotionAdjust>
        <MotionAdjust>
            <START_TIME value="11" />
            <DURATION value="6" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="0.5" />
        </MotionAdjust>
        <BcmCallback>
            <START_TIME value="0" />
            <DURATION value="6" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x808" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="6" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x808" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="10" />
            <DURATION value="8" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0xc908" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="18" />
            <DURATION value="3" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0xdb08" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="21" />
            <DURATION value="2" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0xdb08" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="23" />
            <DURATION value="22" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0xdb08" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="3" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x1" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="40" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="1" />
        </Effect>
        <Effect>
            <START_TIME value="3" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="492" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x3fc90fdb, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="4" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x1" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="60" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Sound>
            <START_TIME value="2" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="31" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="2" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x3" />
            <U_0A value="0x0" />
            <CUE_ID value="0" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="30" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="25" />
            <U_0E value="0x0" />
        </Sound>
        <ScreenEffect>
            <START_TIME value="1" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BPE_EFFECT_ID value="15" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <U_10 value="0x0, 0x0, 0x0, 0x0" />
        </ScreenEffect>
    </BacEntry>
    <BacEntry idx="53" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="54" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="30" />
            <U_0C value="0x25" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="5" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.5" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.100000001" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="6" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Hitbox>
            <START_TIME value="0" />
            <DURATION value="6" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="0" />
            <HITBOX_FLAGS value="0x800" />
            <DAMAGE value="0" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="0" />
            <U_12 value="0x1" />
            <BDM_FLAGS value="0x0" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.75, -1.5, 1.0" />
                <L1 value="0.0, 0.75, 0.0" />
                <L2 value="0.0, -0.5, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <BcmCallback>
            <START_TIME value="0" />
            <DURATION value="6" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x8" />
            <U_0A value="0x0" />
        </BcmCallback>
    </BacEntry>
    <BacEntry idx="55" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="30" />
            <U_0C value="0x25" />
            <U_0E value="0x0" />
            <FRAME_START value="6" />
            <FRAME_END value="114" />
            <FRAME_LOOP_START value="6" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.5" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.100000001" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="130" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <BcmCallback>
            <START_TIME value="0" />
            <DURATION value="129" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x988" />
            <U_0A value="0x0" />
        </BcmCallback>
    </BacEntry>
    <BacEntry idx="56" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="30" />
            <U_0C value="0x25" />
            <U_0E value="0x0" />
            <FRAME_START value="115" />
            <FRAME_END value="127" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.5" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.100000001" />
        </Animation>
        <Animation>
            <START_TIME value="115" />
            <DURATION value="15" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <BcmCallback>
            <START_TIME value="0" />
            <DURATION value="115" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x8" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="115" />
            <DURATION value="14" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0xa108" />
            <U_0A value="0x0" />
        </BcmCallback>
    </BacEntry>
    <BacEntry idx="57" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="31" />
            <U_0C value="0x7" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="5" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.5" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.100000001" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="6" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Hitbox>
            <START_TIME value="0" />
            <DURATION value="6" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="0" />
            <HITBOX_FLAGS value="0x800" />
            <DAMAGE value="0" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="0" />
            <U_12 value="0x1" />
            <BDM_FLAGS value="0x0" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.75, -1.5, 1.0" />
                <L1 value="0.0, 0.75, 0.0" />
                <L2 value="0.0, -0.5, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <BcmCallback>
            <START_TIME value="0" />
            <DURATION value="6" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x8" />
            <U_0A value="0x0" />
        </BcmCallback>
    </BacEntry>
    <BacEntry idx="58" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="31" />
            <U_0C value="0x27" />
            <U_0E value="0x0" />
            <FRAME_START value="6" />
            <FRAME_END value="114" />
            <FRAME_LOOP_START value="6" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.5" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.100000001" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="130" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <BcmCallback>
            <START_TIME value="0" />
            <DURATION value="129" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x988" />
            <U_0A value="0x0" />
        </BcmCallback>
    </BacEntry>
    <BacEntry idx="59" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="31" />
            <U_0C value="0x27" />
            <U_0E value="0x0" />
            <FRAME_START value="115" />
            <FRAME_END value="127" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.5" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.100000001" />
        </Animation>
        <Animation>
            <START_TIME value="115" />
            <DURATION value="15" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <BcmCallback>
            <START_TIME value="0" />
            <DURATION value="115" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x8" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="115" />
            <DURATION value="14" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0xa008" />
            <U_0A value="0x0" />
        </BcmCallback>
    </BacEntry>
    <BacEntry idx="60" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="32" />
            <U_0C value="0x25" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="1.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="1.0" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="30" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <MotionAdjust>
            <START_TIME value="0" />
            <DURATION value="30" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="2.0" />
        </MotionAdjust>
        <BcmCallback>
            <START_TIME value="0" />
            <DURATION value="31" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0xb88" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="6" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x1" />
            <BONE_LINK value="0x1" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="20" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
    </BacEntry>
    <BacEntry idx="61" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="32" />
            <U_0C value="0x27" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="1.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="1.0" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="30" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <MotionAdjust>
            <START_TIME value="0" />
            <DURATION value="30" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="2.0" />
        </MotionAdjust>
        <BcmCallback>
            <START_TIME value="0" />
            <DURATION value="31" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0xb88" />
            <U_0A value="0x0" />
        </BcmCallback>
    </BacEntry>
    <BacEntry idx="62" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="34" />
            <U_0C value="0x25" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="1.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="1.0" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="30" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <MotionAdjust>
            <START_TIME value="0" />
            <DURATION value="30" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="2.0" />
        </MotionAdjust>
        <BcmCallback>
            <START_TIME value="0" />
            <DURATION value="31" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0xb88" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="6" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x1" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="20" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
    </BacEntry>
    <BacEntry idx="63" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="34" />
            <U_0C value="0x27" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="1.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="1.0" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="30" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <MotionAdjust>
            <START_TIME value="0" />
            <DURATION value="30" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="2.0" />
        </MotionAdjust>
        <BcmCallback>
            <START_TIME value="0" />
            <DURATION value="31" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0xb88" />
            <U_0A value="0x0" />
        </BcmCallback>
    </BacEntry>
    <BacEntry idx="64" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="35" />
            <U_0C value="0x25" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="1.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="1.0" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="30" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <MotionAdjust>
            <START_TIME value="0" />
            <DURATION value="30" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="2.0" />
        </MotionAdjust>
        <BcmCallback>
            <START_TIME value="0" />
            <DURATION value="31" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0xb88" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="6" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x1" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="20" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
    </BacEntry>
    <BacEntry idx="65" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="35" />
            <U_0C value="0x27" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="1.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="1.0" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="30" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <MotionAdjust>
            <START_TIME value="0" />
            <DURATION value="30" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="2.0" />
        </MotionAdjust>
        <BcmCallback>
            <START_TIME value="0" />
            <DURATION value="31" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0xb88" />
            <U_0A value="0x0" />
        </BcmCallback>
    </BacEntry>
    <BacEntry idx="66" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="38" />
            <U_0C value="0x25" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="1.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="1.0" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="70" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="22" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Sound>
            <START_TIME value="4" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x3" />
            <U_0A value="0x0" />
            <CUE_ID value="45" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="6" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="52" />
            <U_0E value="0x0" />
        </Sound>
    </BacEntry>
    <BacEntry idx="67" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="39" />
            <U_0C value="0x25" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="1.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="1.0" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="70" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="22" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Sound>
            <START_TIME value="4" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x3" />
            <U_0A value="0x0" />
            <CUE_ID value="45" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="6" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="52" />
            <U_0E value="0x0" />
        </Sound>
    </BacEntry>
    <BacEntry idx="68" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="20" />
            <U_0C value="0x25" />
            <U_0E value="0x0" />
            <FRAME_START value="8" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="30" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="22" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Sound>
            <START_TIME value="2" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x3" />
            <U_0A value="0x0" />
            <CUE_ID value="44" />
            <U_0E value="0x0" />
        </Sound>
    </BacEntry>
    <BacEntry idx="69" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="22" />
            <U_0C value="0x25" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="80" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="24" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
    </BacEntry>
    <BacEntry idx="70" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="24" />
            <U_0C value="0x25" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Sound>
            <START_TIME value="30" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x3" />
            <U_0A value="0x0" />
            <CUE_ID value="63" />
            <U_0E value="0x0" />
        </Sound>
    </BacEntry>
    <BacEntry idx="71" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="21" />
            <U_0C value="0x27" />
            <U_0E value="0x0" />
            <FRAME_START value="8" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="30" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="22" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Sound>
            <START_TIME value="2" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x3" />
            <U_0A value="0x0" />
            <CUE_ID value="44" />
            <U_0E value="0x0" />
        </Sound>
    </BacEntry>
    <BacEntry idx="72" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="23" />
            <U_0C value="0x27" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="80" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="24" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
    </BacEntry>
    <BacEntry idx="73" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="25" />
            <U_0C value="0x27" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Sound>
            <START_TIME value="30" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x3" />
            <U_0A value="0x0" />
            <CUE_ID value="63" />
            <U_0E value="0x0" />
        </Sound>
    </BacEntry>
    <BacEntry idx="74" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="75" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="76" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="77" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="78" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="79" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="80" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="81" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="82" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="83" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="84" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="85" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="86" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="87" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="88" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="89" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="90" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="91" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="92" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="93" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="94" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="95" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="96" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="97" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="98" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="99" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="100" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="101" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="102" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="103" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="104" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="105" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="106" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="107" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="108" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="109" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="110" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="111" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="112" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="113" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="114" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="115" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="116" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="117" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="118" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="119" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="120" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="121" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="122" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="123" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="124" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="125" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="126" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="127" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="128" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="129" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="130" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="131" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="132" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="133" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="134" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="135" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="136" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="137" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="138" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="139" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="140" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="141" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="142" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="143" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="144" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="145" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="146" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="147" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="148" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="149" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="150" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="151" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="152" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="153" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="154" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="155" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="156" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="157" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="158" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="159" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="160" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="161" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="162" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="163" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="164" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="165" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="166" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="167" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="168" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="169" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="170" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="171" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="172" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="173" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="174" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="175" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="176" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="177" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="178" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="179" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="180" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="181" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="182" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="183" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="184" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="185" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="186" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="187" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="188" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="189" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="190" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="83" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.075000003" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1115" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="0" />
            <U_0C value="0x0" />
            <U_0E value="0x1" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <AnimationModification>
            <START_TIME value="0" />
            <DURATION value="1115" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MODIFICATION value="0x5" />
            <U_0A value="0x0" />
        </AnimationModification>
    </BacEntry>
    <BacEntry idx="191" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="84" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.075000003" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1115" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="0" />
            <U_0C value="0x0" />
            <U_0E value="0x1" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <AnimationModification>
            <START_TIME value="0" />
            <DURATION value="1115" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MODIFICATION value="0x5" />
            <U_0A value="0x0" />
        </AnimationModification>
    </BacEntry>
    <BacEntry idx="192" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="193" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="194" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="195" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="196" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="197" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="198" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="199" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="200" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="201" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="202" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="203" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="204" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="205" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="206" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="207" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="208" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="209" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="210" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="82" />
            <U_0C value="0x5" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="1.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="1.0" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="30" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="13" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="1.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="1.0" />
        </Animation>
        <Animation>
            <START_TIME value="30" />
            <DURATION value="20" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.100000001" />
        </Animation>
        <Animation>
            <START_TIME value="50" />
            <DURATION value="30" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="16" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.0500000007" />
        </Animation>
        <Animation>
            <START_TIME value="80" />
            <DURATION value="129" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.100000001" />
        </Animation>
        <Camera>
            <START_TIME value="0" />
            <DURATION value="209" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <EAN_TO_USE value="0x4" />
            <BONE_TO_FOCUS_ON value="0x18" />
            <EAN_INDEX value="0" />
            <CAMERA_FRAME_START value="0" />
            <U_10 value="0xffff" />
            <U_12 value="0x0" />
            <Z_AXIS_CAMERA_POSITION value="0.0" />
            <CAMERA_DISP_XZ value="0.0" />
            <CAMERA_DISP_YZ value="0.0" />
            <CAMERA_Y_ROT value="0.0" />
            <CAMERA_X_ROT value="0.0" />
            <CAMERA_X_POS value="0.0" />
            <CAMERA_Y_POS value="0.0" />
            <CAMERA_ZOOM value="0.0" />
            <CAMERA_Z_ROT value="0.0" />
            <U_38 value="0x0, 0x0, 0x0, 0x0" />
            <U_48 value="0x0" />
            <CAMERA_FLAGS value="0x0" />
        </Camera>
        <BACType18>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <U_08 value="0x0, 0x0, 0x0" />
            <F_14 value="0.0, 0.0" />
            <U_1C value="0x0" />
        </BACType18>
        <BACType21>
            <START_TIME value="30" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <U_08 value="0x0" />
            <U_0C value="0x4" />
            <U_0E value="0x3" />
            <U_10 value="0x1" />
            <U_12 value="0x0" />
            <U_14 value="0x14" />
            <U_16 value="0x0" />
            <F_18 value="1.0" />
            <F_1C value="0.230000004" />
        </BACType21>
        <BACType21>
            <START_TIME value="50" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <U_08 value="0x0" />
            <U_0C value="0x3" />
            <U_0E value="0x4" />
            <U_10 value="0x28" />
            <U_12 value="0x0" />
            <U_14 value="0x28" />
            <U_16 value="0x0" />
            <F_18 value="0.230000004" />
            <F_1C value="1.0" />
        </BACType21>
    </BacEntry>
    <BacEntry idx="211" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="212" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="213" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="214" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="215" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="216" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="217" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="218" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="219" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="220" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="221" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="222" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="223" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="224" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="85" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.075000003" />
        </Animation>
        <AnimationModification>
            <START_TIME value="0" />
            <DURATION value="220" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MODIFICATION value="0x5" />
            <U_0A value="0x0" />
        </AnimationModification>
    </BacEntry>
    <BacEntry idx="225" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="86" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.075000003" />
        </Animation>
        <AnimationModification>
            <START_TIME value="0" />
            <DURATION value="220" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MODIFICATION value="0x5" />
            <U_0A value="0x0" />
        </AnimationModification>
    </BacEntry>
    <BacEntry idx="226" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="227" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="228" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="229" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="230" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="231" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="232" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="233" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="234" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="235" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="236" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="237" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="238" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="239" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="240" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="241" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="242" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="243" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="244" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="245" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="246" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="247" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="248" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="249" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="250" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="251" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="252" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="253" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="254" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="255" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="256" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="257" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="258" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="259" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="260" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="261" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="262" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="263" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="264" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="265" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="266" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="267" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="268" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="269" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="270" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="271" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="272" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="273" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="274" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="275" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="276" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="277" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="278" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="279" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="280" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="281" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="282" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="283" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="284" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="285" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="286" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="287" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="288" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="289" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="290" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="291" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="292" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="293" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="294" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="295" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="296" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="297" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="298" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="299" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="300" flags="0x5">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="50" />
            <U_0C value="0x7" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.150000006" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="22" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Hitbox>
            <START_TIME value="8" />
            <DURATION value="4" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="0" />
            <HITBOX_FLAGS value="0x0" />
            <DAMAGE value="5" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="0" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x1" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.800000012, -0.800000012, 0.899999976" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <AccelerationMovement>
            <START_TIME value="0" />
            <DURATION value="8" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.180000007" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <OpponentKnockback>
            <START_TIME value="0" />
            <DURATION value="8" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <BcmCallback>
            <START_TIME value="10" />
            <DURATION value="16" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x1f80" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="26" />
            <DURATION value="20" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x1e80" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="6" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x1" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="230" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Sound>
            <START_TIME value="3" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x2" />
            <U_0A value="0x0" />
            <CUE_ID value="19" />
            <U_0E value="0x0" />
        </Sound>
        <TransformControl>
            <START_TIME value="0" />
            <DURATION value="8" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x43" />
            <U_0A value="0x0" />
            <PARAMETER value="25.0" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
    </BacEntry>
    <BacEntry idx="301" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="51" />
            <U_0C value="0x7" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.150000006" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="5" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="5" />
            <DURATION value="16" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="15" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.75" />
        </Animation>
        <Hitbox>
            <START_TIME value="8" />
            <DURATION value="4" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="0" />
            <HITBOX_FLAGS value="0x0" />
            <DAMAGE value="5" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="0" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x1" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.600000024, -0.699999988, 0.800000012" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <AccelerationMovement>
            <START_TIME value="0" />
            <DURATION value="8" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.200000003" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.00999999978" />
        </AccelerationMovement>
        <OpponentKnockback>
            <START_TIME value="0" />
            <DURATION value="8" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <BcmCallback>
            <START_TIME value="10" />
            <DURATION value="15" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x1f80" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="25" />
            <DURATION value="21" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x1e80" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Sound>
            <START_TIME value="3" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x2" />
            <U_0A value="0x0" />
            <CUE_ID value="20" />
            <U_0E value="0x0" />
        </Sound>
    </BacEntry>
    <BacEntry idx="302" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="52" />
            <U_0C value="0x7" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="1.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.150000006" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="10" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="10" />
            <DURATION value="12" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="15" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Hitbox>
            <START_TIME value="8" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="0" />
            <HITBOX_FLAGS value="0x0" />
            <DAMAGE value="10" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="0" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x1" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.800000012, -0.699999988, 0.800000012" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <AccelerationMovement>
            <START_TIME value="0" />
            <DURATION value="8" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.075000003" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <OpponentKnockback>
            <START_TIME value="0" />
            <DURATION value="8" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <BcmCallback>
            <START_TIME value="10" />
            <DURATION value="16" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x1f80" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="26" />
            <DURATION value="22" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x1e80" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="12" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x1" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="230" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Sound>
            <START_TIME value="5" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x2" />
            <U_0A value="0x0" />
            <CUE_ID value="19" />
            <U_0E value="0x0" />
        </Sound>
    </BacEntry>
    <BacEntry idx="303" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="53" />
            <U_0C value="0x1c07" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="1.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.150000006" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="6" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="6" />
            <DURATION value="12" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="15" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Hitbox>
            <START_TIME value="8" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="0" />
            <HITBOX_FLAGS value="0x0" />
            <DAMAGE value="10" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="0" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x1" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.800000012, -0.800000012, 0.800000012" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <AccelerationMovement>
            <START_TIME value="0" />
            <DURATION value="8" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.150000006" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <OpponentKnockback>
            <START_TIME value="0" />
            <DURATION value="8" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <BcmCallback>
            <START_TIME value="10" />
            <DURATION value="14" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x1f80" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="24" />
            <DURATION value="22" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x1f80" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Sound>
            <START_TIME value="4" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x2" />
            <U_0A value="0x0" />
            <CUE_ID value="20" />
            <U_0E value="0x0" />
        </Sound>
    </BacEntry>
    <BacEntry idx="304" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="54" />
            <U_0C value="0x7" />
            <U_0E value="0x0" />
            <FRAME_START value="3" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="1.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.0500000007" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="6" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.0250000004" />
        </Animation>
        <Animation>
            <START_TIME value="6" />
            <DURATION value="13" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="15" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.5" />
        </Animation>
        <Hitbox>
            <START_TIME value="14" />
            <DURATION value="4" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="1" />
            <HITBOX_FLAGS value="0x2000" />
            <DAMAGE value="15" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="0" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x1" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.810000002, -0.699999988, 0.800000012" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <AccelerationMovement>
            <START_TIME value="0" />
            <DURATION value="14" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.200000003" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0299999993" />
        </AccelerationMovement>
        <OpponentKnockback>
            <START_TIME value="0" />
            <DURATION value="14" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <BcmCallback>
            <START_TIME value="16" />
            <DURATION value="16" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x9f80" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="32" />
            <DURATION value="25" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x9e80" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x1" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0x0" />
            <EFFECT_ID value="1" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="1" />
        </Effect>
        <Effect>
            <START_TIME value="3" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x1" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="40" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="1" />
        </Effect>
        <Effect>
            <START_TIME value="11" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="8005" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="16" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="8005" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="1" />
        </Effect>
        <Sound>
            <START_TIME value="8" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="43" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="10" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x2" />
            <U_0A value="0x0" />
            <CUE_ID value="12" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="10" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x3" />
            <U_0A value="0x0" />
            <CUE_ID value="50" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="50" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x2" />
            <U_0A value="0x0" />
            <CUE_ID value="10" />
            <U_0E value="0x0" />
        </Sound>
        <BACType18>
            <START_TIME value="0" />
            <DURATION value="18" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <U_08 value="0x0, 0x0, 0x0" />
            <F_14 value="0.0, 0.0" />
            <U_1C value="0x0" />
        </BACType18>
    </BacEntry>
    <BacEntry idx="305" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="306" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="307" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="308" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="309" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="310" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="66" />
            <U_0C value="0x7" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.150000006" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="52" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Hitbox>
            <START_TIME value="17" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="12" />
            <HITBOX_FLAGS value="0x2000" />
            <DAMAGE value="5" />
            <DAMAGE_WHEN_BLOCKED value="2" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="4" />
            <U_12 value="0x1" />
            <BDM_FLAGS value="0x1" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.800000012, -0.850000024, 0.899999976" />
                <L1 value="0.0, -0.899999976, 0.0" />
                <L2 value="0.0, 0.699999988, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <AccelerationMovement>
            <START_TIME value="0" />
            <DURATION value="17" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x81" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.0399999991" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <OpponentKnockback>
            <START_TIME value="0" />
            <DURATION value="17" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <BcmCallback>
            <START_TIME value="19" />
            <DURATION value="16" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x1f80" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="35" />
            <DURATION value="29" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x1e80" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="15" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="8005" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Sound>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="32" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="15" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x2" />
            <U_0A value="0x0" />
            <CUE_ID value="5" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="52" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x2" />
            <U_0A value="0x0" />
            <CUE_ID value="10" />
            <U_0E value="0x0" />
        </Sound>
        <BACType12>
            <START_TIME value="0" />
            <DURATION value="64" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <U_08 value="0x1" />
            <U_0A value="0x0" />
        </BACType12>
    </BacEntry>
    <BacEntry idx="311" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="56" />
            <U_0C value="0x7" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="1.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="1.0" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="52" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Hitbox>
            <START_TIME value="21" />
            <DURATION value="25" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="13" />
            <HITBOX_FLAGS value="0x0" />
            <DAMAGE value="5" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="0" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x1" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.800000012, 0.0, 1.89999998" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <Hitbox>
            <START_TIME value="46" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="14" />
            <HITBOX_FLAGS value="0x0" />
            <DAMAGE value="10" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="0" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x1" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.800000012, 0.0, 1.79999995" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <AccelerationMovement>
            <START_TIME value="0" />
            <DURATION value="8" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x80" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="0.0" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <AccelerationMovement>
            <START_TIME value="8" />
            <DURATION value="13" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x81" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.0399999991" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <AccelerationMovement>
            <START_TIME value="21" />
            <DURATION value="29" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x81" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.0599999987" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <OpponentKnockback>
            <START_TIME value="0" />
            <DURATION value="21" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <BcmCallback>
            <START_TIME value="47" />
            <DURATION value="13" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x1f80" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="60" />
            <DURATION value="30" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x1e80" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="17" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="8011" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="19" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="8009" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="28" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="8009" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="38" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="8009" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Sound>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="32" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="17" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x2" />
            <U_0A value="0x0" />
            <CUE_ID value="18" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="78" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x2" />
            <U_0A value="0x0" />
            <CUE_ID value="10" />
            <U_0E value="0x0" />
        </Sound>
        <BACType12>
            <START_TIME value="0" />
            <DURATION value="90" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <U_08 value="0x1" />
            <U_0A value="0x0" />
        </BACType12>
    </BacEntry>
    <BacEntry idx="312" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="57" />
            <U_0C value="0x7" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.150000006" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="52" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Hitbox>
            <START_TIME value="21" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="15" />
            <HITBOX_FLAGS value="0x2000" />
            <DAMAGE value="55" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="0" />
            <U_12 value="0x1" />
            <BDM_FLAGS value="0x1" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.5, -1.20000005, 1.0" />
                <L1 value="0.0, 0.600000024, 0.0" />
                <L2 value="0.0, -0.699999988, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <AccelerationMovement>
            <START_TIME value="0" />
            <DURATION value="21" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x81" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.0199999996" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <MotionAdjust>
            <START_TIME value="7" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="0.5" />
        </MotionAdjust>
        <MotionAdjust>
            <START_TIME value="11" />
            <DURATION value="5" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="0.5" />
        </MotionAdjust>
        <MotionAdjust>
            <START_TIME value="16" />
            <DURATION value="5" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="1.5" />
        </MotionAdjust>
        <OpponentKnockback>
            <START_TIME value="0" />
            <DURATION value="21" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <BcmCallback>
            <START_TIME value="25" />
            <DURATION value="55" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x1f00" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="16" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="8008" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Camera>
            <START_TIME value="0" />
            <DURATION value="50" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <EAN_TO_USE value="0x3" />
            <BONE_TO_FOCUS_ON value="0x0" />
            <EAN_INDEX value="26" />
            <CAMERA_FRAME_START value="0" />
            <U_10 value="0xffff" />
            <U_12 value="0x0" />
            <Z_AXIS_CAMERA_POSITION value="2.20000005" />
            <CAMERA_DISP_XZ value="0.0" />
            <CAMERA_DISP_YZ value="0.0" />
            <CAMERA_Y_ROT value="-40.0" />
            <CAMERA_X_ROT value="10.0" />
            <CAMERA_X_POS value="0.699999988" />
            <CAMERA_Y_POS value="-0.400000006" />
            <CAMERA_ZOOM value="0.0" />
            <CAMERA_Z_ROT value="0.0" />
            <U_38 value="0x0, 0x0, 0x0, 0x0" />
            <U_48 value="0x0" />
            <CAMERA_FLAGS value="0x80" />
        </Camera>
        <Sound>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="34" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="16" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x2" />
            <U_0A value="0x0" />
            <CUE_ID value="17" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="68" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x2" />
            <U_0A value="0x0" />
            <CUE_ID value="10" />
            <U_0E value="0x0" />
        </Sound>
        <BACType12>
            <START_TIME value="0" />
            <DURATION value="80" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <U_08 value="0x1" />
            <U_0A value="0x0" />
        </BACType12>
        <AnimationModification>
            <START_TIME value="0" />
            <DURATION value="21" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MODIFICATION value="0x2" />
            <U_0A value="0x0" />
        </AnimationModification>
        <BACType21>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <U_08 value="0x0" />
            <U_0C value="0x7" />
            <U_0E value="0x7" />
            <U_10 value="0x1" />
            <U_12 value="0x0" />
            <U_14 value="0x28" />
            <U_16 value="0x0" />
            <F_18 value="1.0" />
            <F_1C value="1.0" />
        </BACType21>
    </BacEntry>
    <BacEntry idx="313" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="314" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="315" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="316" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="317" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="318" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="319" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="320" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="78" />
            <U_0C value="0x7" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="1.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="1.0" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="6" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="13" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.100000001" />
        </Animation>
        <Animation>
            <START_TIME value="6" />
            <DURATION value="8" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="14" />
            <DURATION value="16" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="15" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Hitbox>
            <START_TIME value="16" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="23" />
            <HITBOX_FLAGS value="0x2000" />
            <DAMAGE value="10" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="9" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x1" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.75, -0.600000024, 1.0" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <AccelerationMovement>
            <START_TIME value="2" />
            <DURATION value="14" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.150000006" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <HAS_DUMMY3 value="1" />
        <MotionAdjust>
            <START_TIME value="0" />
            <DURATION value="8" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="1.5" />
        </MotionAdjust>
        <MotionAdjust>
            <START_TIME value="30" />
            <DURATION value="18" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="0.379999995" />
        </MotionAdjust>
        <OpponentKnockback>
            <START_TIME value="0" />
            <DURATION value="16" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <ChainAttackParameters>
            <START_TIME value="8" />
            <DURATION value="2" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <U_08 value="0x0" />
            <TOTAL_CHAIN_TIME value="30" />
            <U_0E value="0x0" />
        </ChainAttackParameters>
        <BcmCallback>
            <START_TIME value="18" />
            <DURATION value="12" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x1f80" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="30" />
            <DURATION value="18" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x1e80" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Sound>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="25" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="11" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="10" />
            <U_0E value="0x0" />
        </Sound>
    </BacEntry>
    <BacEntry idx="321" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="78" />
            <U_0C value="0x7" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="1.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="1.0" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="6" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="13" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.100000001" />
        </Animation>
        <Animation>
            <START_TIME value="6" />
            <DURATION value="8" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="14" />
            <DURATION value="16" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="15" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Hitbox>
            <START_TIME value="16" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="23" />
            <HITBOX_FLAGS value="0x2000" />
            <DAMAGE value="20" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="18" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x1" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.75, -0.600000024, 1.0" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <AccelerationMovement>
            <START_TIME value="2" />
            <DURATION value="14" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.150000006" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <HAS_DUMMY3 value="1" />
        <MotionAdjust>
            <START_TIME value="30" />
            <DURATION value="18" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="0.379999995" />
        </MotionAdjust>
        <OpponentKnockback>
            <START_TIME value="0" />
            <DURATION value="16" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <ChainAttackParameters>
            <START_TIME value="8" />
            <DURATION value="2" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <U_08 value="0x0" />
            <TOTAL_CHAIN_TIME value="30" />
            <U_0E value="0x0" />
        </ChainAttackParameters>
        <BcmCallback>
            <START_TIME value="18" />
            <DURATION value="12" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x1f80" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="30" />
            <DURATION value="18" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x1e80" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Sound>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="25" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="11" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="10" />
            <U_0E value="0x0" />
        </Sound>
    </BacEntry>
    <BacEntry idx="322" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="78" />
            <U_0C value="0x7" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="1.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="1.0" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="6" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="13" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.100000001" />
        </Animation>
        <Animation>
            <START_TIME value="6" />
            <DURATION value="8" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="14" />
            <DURATION value="16" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="15" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Hitbox>
            <START_TIME value="16" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="24" />
            <HITBOX_FLAGS value="0x2000" />
            <DAMAGE value="40" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="0" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x1" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.75, -0.600000024, 1.0" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <AccelerationMovement>
            <START_TIME value="2" />
            <DURATION value="14" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.150000006" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <HAS_DUMMY3 value="1" />
        <MotionAdjust>
            <START_TIME value="30" />
            <DURATION value="18" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="0.379999995" />
        </MotionAdjust>
        <OpponentKnockback>
            <START_TIME value="0" />
            <DURATION value="16" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <ChainAttackParameters>
            <START_TIME value="8" />
            <DURATION value="2" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <U_08 value="0x0" />
            <TOTAL_CHAIN_TIME value="30" />
            <U_0E value="0x0" />
        </ChainAttackParameters>
        <BcmCallback>
            <START_TIME value="18" />
            <DURATION value="12" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x1f80" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="30" />
            <DURATION value="18" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x1e80" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Sound>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="25" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="11" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="10" />
            <U_0E value="0x0" />
        </Sound>
    </BacEntry>
    <BacEntry idx="323" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="324" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="325" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="59" />
            <U_0C value="0x7" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="1.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.150000006" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="10" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="10" />
            <DURATION value="11" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="15" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.5" />
        </Animation>
        <Animation>
            <START_TIME value="21" />
            <DURATION value="19" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.100000001" />
        </Animation>
        <Hitbox>
            <START_TIME value="16" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="25" />
            <HITBOX_FLAGS value="0x0" />
            <DAMAGE value="50" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="0" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x1" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.800000012, -0.800000012, 0.899999976" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <AccelerationMovement>
            <START_TIME value="1" />
            <DURATION value="9" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.119999997" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <MotionAdjust>
            <START_TIME value="0" />
            <DURATION value="9" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="1.5" />
        </MotionAdjust>
        <MotionAdjust>
            <START_TIME value="9" />
            <DURATION value="2" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="0.100000001" />
        </MotionAdjust>
        <MotionAdjust>
            <START_TIME value="11" />
            <DURATION value="12" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="3.0" />
        </MotionAdjust>
        <OpponentKnockback>
            <START_TIME value="0" />
            <DURATION value="16" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <BcmCallback>
            <START_TIME value="18" />
            <DURATION value="27" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x1f00" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="13" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x1" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="250" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="16" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x7" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="36" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Sound>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="26" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="1" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x3" />
            <U_0A value="0x0" />
            <CUE_ID value="23" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="7" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="2" />
            <U_0E value="0x0" />
        </Sound>
        <BACType21>
            <START_TIME value="7" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <U_08 value="0x0" />
            <U_0C value="0x4" />
            <U_0E value="0x6" />
            <U_10 value="0x2" />
            <U_12 value="0x0" />
            <U_14 value="0x50" />
            <U_16 value="0x0" />
            <F_18 value="1.0" />
            <F_1C value="0.850000024" />
        </BACType21>
        <BACType21>
            <START_TIME value="15" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <U_08 value="0x0" />
            <U_0C value="0x6" />
            <U_0E value="0x4" />
            <U_10 value="0x14" />
            <U_12 value="0x0" />
            <U_14 value="0x14" />
            <U_16 value="0x0" />
            <F_18 value="0.850000024" />
            <F_1C value="1.0" />
        </BACType21>
    </BacEntry>
    <BacEntry idx="326" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="327" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="328" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="329" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="330" flags="0x7">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="60" />
            <U_0C value="0x5" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="52" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="39" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Hitbox>
            <START_TIME value="20" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="17" />
            <HITBOX_FLAGS value="0x0" />
            <DAMAGE value="20" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="18" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x0" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.75, -0.800000012, 1.10000002" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <AccelerationMovement>
            <START_TIME value="4" />
            <DURATION value="8" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.200000003" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <AccelerationMovement>
            <START_TIME value="16" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.200000003" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <HAS_DUMMY3 value="1" />
        <OpponentKnockback>
            <START_TIME value="0" />
            <DURATION value="20" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="0.699999988" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <ChainAttackParameters>
            <START_TIME value="12" />
            <DURATION value="2" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <U_08 value="0x0" />
            <TOTAL_CHAIN_TIME value="30" />
            <U_0E value="0x0" />
        </ChainAttackParameters>
        <BcmCallback>
            <START_TIME value="12" />
            <DURATION value="8" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x800" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="24" />
            <DURATION value="14" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x1f80" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="38" />
            <DURATION value="15" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x1e80" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="8" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x1" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="230" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Sound>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="25" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="14" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x3" />
            <U_0A value="0x0" />
            <CUE_ID value="6" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="17" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="8" />
            <U_0E value="0x0" />
        </Sound>
    </BacEntry>
    <BacEntry idx="331" flags="0x7">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="60" />
            <U_0C value="0x5" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="52" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="39" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Hitbox>
            <START_TIME value="20" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="10" />
            <HITBOX_FLAGS value="0x0" />
            <DAMAGE value="30" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="27" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x0" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.75, -0.800000012, 1.10000002" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <AccelerationMovement>
            <START_TIME value="4" />
            <DURATION value="8" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.200000003" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <AccelerationMovement>
            <START_TIME value="16" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.200000003" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <HAS_DUMMY3 value="1" />
        <OpponentKnockback>
            <START_TIME value="0" />
            <DURATION value="20" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="0.699999988" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <BcmCallback>
            <START_TIME value="12" />
            <DURATION value="8" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x800" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="24" />
            <DURATION value="14" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x1f80" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="38" />
            <DURATION value="15" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x1e80" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="8" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x1" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="230" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Sound>
            <START_TIME value="14" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x3" />
            <U_0A value="0x0" />
            <CUE_ID value="12" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="18" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="8" />
            <U_0E value="0x0" />
        </Sound>
    </BacEntry>
    <BacEntry idx="332" flags="0x7">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="60" />
            <U_0C value="0x5" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="52" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="39" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Hitbox>
            <START_TIME value="20" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="142" />
            <HITBOX_FLAGS value="0x0" />
            <DAMAGE value="40" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="36" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x0" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.75, -0.800000012, 1.10000002" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <AccelerationMovement>
            <START_TIME value="4" />
            <DURATION value="8" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.200000003" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <AccelerationMovement>
            <START_TIME value="16" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.200000003" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <HAS_DUMMY3 value="1" />
        <OpponentKnockback>
            <START_TIME value="0" />
            <DURATION value="20" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="0.699999988" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <BcmCallback>
            <START_TIME value="12" />
            <DURATION value="8" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x800" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="24" />
            <DURATION value="14" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x1f80" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="38" />
            <DURATION value="15" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x1e80" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="8" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x1" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="230" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Sound>
            <START_TIME value="14" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x3" />
            <U_0A value="0x0" />
            <CUE_ID value="16" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="18" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="8" />
            <U_0E value="0x0" />
        </Sound>
    </BacEntry>
    <BacEntry idx="333" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="334" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="335" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="61" />
            <U_0C value="0x7" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.150000006" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="68" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="15" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Hitbox>
            <START_TIME value="11" />
            <DURATION value="3" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="10" />
            <HITBOX_FLAGS value="0x2000" />
            <DAMAGE value="1" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="0" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x1" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.850000024, -0.800000012, 0.899999976" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <Hitbox>
            <START_TIME value="16" />
            <DURATION value="3" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="10" />
            <HITBOX_FLAGS value="0x2000" />
            <DAMAGE value="1" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="0" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x1" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.850000024, -0.800000012, 0.899999976" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <Hitbox>
            <START_TIME value="21" />
            <DURATION value="3" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="10" />
            <HITBOX_FLAGS value="0x2000" />
            <DAMAGE value="1" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="0" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x1" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.850000024, -0.800000012, 0.899999976" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <Hitbox>
            <START_TIME value="26" />
            <DURATION value="3" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="10" />
            <HITBOX_FLAGS value="0x2000" />
            <DAMAGE value="1" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="0" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x1" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.850000024, -0.800000012, 0.899999976" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <Hitbox>
            <START_TIME value="31" />
            <DURATION value="3" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="10" />
            <HITBOX_FLAGS value="0x2000" />
            <DAMAGE value="1" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="0" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x1" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.850000024, -0.800000012, 0.899999976" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <Hitbox>
            <START_TIME value="36" />
            <DURATION value="3" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="10" />
            <HITBOX_FLAGS value="0x2000" />
            <DAMAGE value="1" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="0" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x1" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.850000024, -0.800000012, 0.899999976" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <Hitbox>
            <START_TIME value="41" />
            <DURATION value="3" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="10" />
            <HITBOX_FLAGS value="0x2000" />
            <DAMAGE value="1" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="0" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x1" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.850000024, -0.800000012, 0.899999976" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <Hitbox>
            <START_TIME value="46" />
            <DURATION value="3" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="10" />
            <HITBOX_FLAGS value="0x2000" />
            <DAMAGE value="1" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="0" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x1" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.850000024, -0.800000012, 0.899999976" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <Hitbox>
            <START_TIME value="52" />
            <DURATION value="3" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="10" />
            <HITBOX_FLAGS value="0x2000" />
            <DAMAGE value="1" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="0" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x1" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.850000024, -0.800000012, 0.899999976" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <AccelerationMovement>
            <START_TIME value="0" />
            <DURATION value="55" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.0799999982" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <MotionAdjust>
            <START_TIME value="0" />
            <DURATION value="51" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="1.20000005" />
        </MotionAdjust>
        <OpponentKnockback>
            <START_TIME value="0" />
            <DURATION value="51" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <BcmCallback>
            <START_TIME value="14" />
            <DURATION value="39" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x880" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="53" />
            <DURATION value="16" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x1f80" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="69" />
            <DURATION value="17" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x1e80" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Sound>
            <START_TIME value="3" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="28" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="4" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x2" />
            <U_0A value="0x0" />
            <CUE_ID value="21" />
            <U_0E value="0x0" />
        </Sound>
    </BacEntry>
    <BacEntry idx="336" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="62" />
            <U_0C value="0x5" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.150000006" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="52" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Hitbox>
            <START_TIME value="19" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="9" />
            <HITBOX_FLAGS value="0x0" />
            <DAMAGE value="7" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="9" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x1" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.850000024, -1.0, 0.75" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <Hitbox>
            <START_TIME value="29" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="9" />
            <HITBOX_FLAGS value="0x0" />
            <DAMAGE value="7" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="9" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x1" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.850000024, -1.0, 0.75" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <Hitbox>
            <START_TIME value="39" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="9" />
            <HITBOX_FLAGS value="0x0" />
            <DAMAGE value="7" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="9" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x1" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.850000024, -1.0, 0.75" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <AccelerationMovement>
            <START_TIME value="14" />
            <DURATION value="5" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.200000003" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <AccelerationMovement>
            <START_TIME value="19" />
            <DURATION value="20" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.150000006" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <MotionAdjust>
            <START_TIME value="0" />
            <DURATION value="19" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="1.20000005" />
        </MotionAdjust>
        <OpponentKnockback>
            <START_TIME value="0" />
            <DURATION value="39" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <BcmCallback>
            <START_TIME value="41" />
            <DURATION value="24" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x1f80" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="65" />
            <DURATION value="37" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x1e80" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="15" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="8009" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="20" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="8009" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="1" />
        </Effect>
        <Effect>
            <START_TIME value="22" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="8009" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="29" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="8009" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="1" />
        </Effect>
        <Effect>
            <START_TIME value="32" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="8009" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="40" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="8009" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="1" />
        </Effect>
        <Sound>
            <START_TIME value="15" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x2" />
            <U_0A value="0x0" />
            <CUE_ID value="2" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="22" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x2" />
            <U_0A value="0x0" />
            <CUE_ID value="3" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="88" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x2" />
            <U_0A value="0x0" />
            <CUE_ID value="10" />
            <U_0E value="0x0" />
        </Sound>
    </BacEntry>
    <BacEntry idx="337" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="63" />
            <U_0C value="0x5" />
            <U_0E value="0x0" />
            <FRAME_START value="2" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="4.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.150000006" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="33" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="15" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Hitbox>
            <START_TIME value="20" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="11" />
            <HITBOX_FLAGS value="0x2000" />
            <DAMAGE value="50" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="0" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x1" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.600000024, -0.800000012, 0.800000012" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <AccelerationMovement>
            <START_TIME value="0" />
            <DURATION value="30" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x80" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="0.0" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <AccelerationMovement>
            <START_TIME value="6" />
            <DURATION value="6" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.0700000003" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <MotionAdjust>
            <START_TIME value="24" />
            <DURATION value="6" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="0.300000012" />
        </MotionAdjust>
        <OpponentKnockback>
            <START_TIME value="0" />
            <DURATION value="20" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <BcmCallback>
            <START_TIME value="24" />
            <DURATION value="6" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x1f80" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="30" />
            <DURATION value="46" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x1e80" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="15" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="8005" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Sound>
            <START_TIME value="8" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x3" />
            <U_0A value="0x0" />
            <CUE_ID value="48" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="8" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="6" />
            <U_0E value="0x0" />
        </Sound>
    </BacEntry>
    <BacEntry idx="338" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="64" />
            <U_0C value="0x5" />
            <U_0E value="0x0" />
            <FRAME_START value="2" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="4.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.150000006" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="33" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="15" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Hitbox>
            <START_TIME value="22" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="102" />
            <HITBOX_FLAGS value="0x2000" />
            <DAMAGE value="60" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="72" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x0" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.600000024, -0.800000012, 1.0" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <AccelerationMovement>
            <START_TIME value="0" />
            <DURATION value="30" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x80" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="0.0" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <AccelerationMovement>
            <START_TIME value="0" />
            <DURATION value="22" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="0.00999999978" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <MotionAdjust>
            <START_TIME value="0" />
            <DURATION value="15" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="0.5" />
        </MotionAdjust>
        <OpponentKnockback>
            <START_TIME value="0" />
            <DURATION value="22" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <BcmCallback>
            <START_TIME value="26" />
            <DURATION value="68" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x1f00" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="17" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="8005" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Camera>
            <START_TIME value="0" />
            <DURATION value="22" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <EAN_TO_USE value="0x3" />
            <BONE_TO_FOCUS_ON value="0x0" />
            <EAN_INDEX value="3" />
            <CAMERA_FRAME_START value="0" />
            <U_10 value="0xffff" />
            <U_12 value="0x0" />
            <Z_AXIS_CAMERA_POSITION value="0.5" />
            <CAMERA_DISP_XZ value="0.0" />
            <CAMERA_DISP_YZ value="0.0" />
            <CAMERA_Y_ROT value="-60.0" />
            <CAMERA_X_ROT value="0.0" />
            <CAMERA_X_POS value="0.0" />
            <CAMERA_Y_POS value="0.100000001" />
            <CAMERA_ZOOM value="0.0" />
            <CAMERA_Z_ROT value="0.0" />
            <U_38 value="0x0, 0x0, 0x0, 0x0" />
            <U_48 value="0x0" />
            <CAMERA_FLAGS value="0x80" />
        </Camera>
        <Camera>
            <START_TIME value="22" />
            <DURATION value="72" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <EAN_TO_USE value="0x3" />
            <BONE_TO_FOCUS_ON value="0x0" />
            <EAN_INDEX value="0" />
            <CAMERA_FRAME_START value="0" />
            <U_10 value="0xffff" />
            <U_12 value="0x0" />
            <Z_AXIS_CAMERA_POSITION value="0.100000001" />
            <CAMERA_DISP_XZ value="0.0" />
            <CAMERA_DISP_YZ value="0.0" />
            <CAMERA_Y_ROT value="65.0" />
            <CAMERA_X_ROT value="0.0" />
            <CAMERA_X_POS value="0.200000003" />
            <CAMERA_Y_POS value="0.0" />
            <CAMERA_ZOOM value="10.0" />
            <CAMERA_Z_ROT value="0.0" />
            <U_38 value="0x0, 0x0, 0x0, 0x3c0000" />
            <U_48 value="0x0" />
            <CAMERA_FLAGS value="0x80" />
        </Camera>
        <Sound>
            <START_TIME value="8" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x3" />
            <U_0A value="0x0" />
            <CUE_ID value="48" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="8" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="6" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="17" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x2" />
            <U_0A value="0x0" />
            <CUE_ID value="1" />
            <U_0E value="0x0" />
        </Sound>
    </BacEntry>
    <BacEntry idx="339" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="340" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="65" />
            <U_0C value="0x7" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.150000006" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="64" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Hitbox>
            <START_TIME value="19" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="2" />
            <HITBOX_FLAGS value="0x0" />
            <DAMAGE value="1" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="0" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x1" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.699999988, -1.0, 0.899999976" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <Hitbox>
            <START_TIME value="33" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="3" />
            <HITBOX_FLAGS value="0x0" />
            <DAMAGE value="1" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="0" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x1" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.699999988, -0.75, 0.899999976" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <Hitbox>
            <START_TIME value="49" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="4" />
            <HITBOX_FLAGS value="0x2000" />
            <DAMAGE value="3" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="0" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x1" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.699999988, -0.75, 0.899999976" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <AccelerationMovement>
            <START_TIME value="0" />
            <DURATION value="19" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.100000001" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <AccelerationMovement>
            <START_TIME value="19" />
            <DURATION value="30" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.0299999993" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <MotionAdjust>
            <START_TIME value="0" />
            <DURATION value="49" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="1.5" />
        </MotionAdjust>
        <OpponentKnockback>
            <START_TIME value="0" />
            <DURATION value="49" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <BcmCallback>
            <START_TIME value="51" />
            <DURATION value="22" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x9f80" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="73" />
            <DURATION value="31" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x9e80" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="15" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="8010" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="16" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="8005" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="22" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="8005" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="1" />
        </Effect>
        <Effect>
            <START_TIME value="30" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="8005" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="37" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="8005" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="1" />
        </Effect>
        <Effect>
            <START_TIME value="45" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="8005" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Sound>
            <START_TIME value="16" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x2" />
            <U_0A value="0x0" />
            <CUE_ID value="2" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="30" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x2" />
            <U_0A value="0x0" />
            <CUE_ID value="3" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="45" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x2" />
            <U_0A value="0x0" />
            <CUE_ID value="4" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="90" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x2" />
            <U_0A value="0x0" />
            <CUE_ID value="10" />
            <U_0E value="0x0" />
        </Sound>
    </BacEntry>
    <BacEntry idx="341" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="55" />
            <U_0C value="0x5" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="64" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.150000006" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="64" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Hitbox>
            <START_TIME value="16" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="100" />
            <HITBOX_FLAGS value="0x0" />
            <DAMAGE value="20" />
            <DAMAGE_WHEN_BLOCKED value="9" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="8" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x0" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.699999988, -0.75, 0.899999976" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <AccelerationMovement>
            <START_TIME value="10" />
            <DURATION value="6" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.150000006" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <OpponentKnockback>
            <START_TIME value="2" />
            <DURATION value="14" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <BcmCallback>
            <START_TIME value="20" />
            <DURATION value="22" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x1f80" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="42" />
            <DURATION value="22" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x1e80" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="11" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="8005" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Sound>
            <START_TIME value="10" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="9" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="11" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x2" />
            <U_0A value="0x0" />
            <CUE_ID value="4" />
            <U_0E value="0x0" />
        </Sound>
    </BacEntry>
    <BacEntry idx="342" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="17" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="5" />
            <DURATION value="82" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="17" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="20" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="18" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="26" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="53" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="67" />
            <U_0C value="0x5" />
            <U_0E value="0x0" />
            <FRAME_START value="6" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.150000006" />
        </Animation>
        <Hitbox>
            <START_TIME value="60" />
            <DURATION value="4" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="3" />
            <HITBOX_FLAGS value="0x0" />
            <DAMAGE value="9" />
            <DAMAGE_WHEN_BLOCKED value="3" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="8" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x0" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.75, -0.699999988, 1.0" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <Hitbox>
            <START_TIME value="69" />
            <DURATION value="4" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="3" />
            <HITBOX_FLAGS value="0x0" />
            <DAMAGE value="9" />
            <DAMAGE_WHEN_BLOCKED value="3" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="8" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x0" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.75, -0.699999988, 1.0" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <Hitbox>
            <START_TIME value="77" />
            <DURATION value="4" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="3" />
            <HITBOX_FLAGS value="0x0" />
            <DAMAGE value="9" />
            <DAMAGE_WHEN_BLOCKED value="3" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="8" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x0" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.75, -0.699999988, 1.0" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <Hitbox>
            <START_TIME value="84" />
            <DURATION value="4" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="5" />
            <HITBOX_FLAGS value="0x0" />
            <DAMAGE value="13" />
            <DAMAGE_WHEN_BLOCKED value="4" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="8" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x1" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.75, -0.699999988, 1.0" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <AccelerationMovement>
            <START_TIME value="0" />
            <DURATION value="19" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.100000001" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <AccelerationMovement>
            <START_TIME value="59" />
            <DURATION value="34" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x80" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="0.0" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <Invulnerability>
            <START_TIME value="20" />
            <DURATION value="40" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x0" />
        </Invulnerability>
        <MotionAdjust>
            <START_TIME value="1" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="2.0" />
        </MotionAdjust>
        <MotionAdjust>
            <START_TIME value="5" />
            <DURATION value="8" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="0.5" />
        </MotionAdjust>
        <MotionAdjust>
            <START_TIME value="13" />
            <DURATION value="7" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="1.0" />
        </MotionAdjust>
        <OpponentKnockback>
            <START_TIME value="0" />
            <DURATION value="84" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <BcmCallback>
            <START_TIME value="88" />
            <DURATION value="23" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x1f80" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="111" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x1e80" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="18" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="43" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="83" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x8" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="90" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Camera>
            <START_TIME value="0" />
            <DURATION value="131" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <EAN_TO_USE value="0xd" />
            <BONE_TO_FOCUS_ON value="0x0" />
            <EAN_INDEX value="0" />
            <CAMERA_FRAME_START value="0" />
            <U_10 value="0xffff" />
            <U_12 value="0x0" />
            <Z_AXIS_CAMERA_POSITION value="0.0" />
            <CAMERA_DISP_XZ value="0.0" />
            <CAMERA_DISP_YZ value="0.0" />
            <CAMERA_Y_ROT value="0.0" />
            <CAMERA_X_ROT value="0.0" />
            <CAMERA_X_POS value="0.0" />
            <CAMERA_Y_POS value="0.0" />
            <CAMERA_ZOOM value="0.0" />
            <CAMERA_Z_ROT value="0.0" />
            <U_38 value="0x0, 0x0, 0x0, 0x0" />
            <U_48 value="0x0" />
            <CAMERA_FLAGS value="0x0" />
        </Camera>
        <Sound>
            <START_TIME value="54" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x3" />
            <U_0A value="0x0" />
            <CUE_ID value="22" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="58" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="0" />
            <U_0E value="0x0" />
        </Sound>
        <AuraEffect>
            <START_TIME value="6" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x0" />
            <ON_OFF_SWITCH value="0x0" />
            <U_0C value="0x0" />
        </AuraEffect>
        <AuraEffect>
            <START_TIME value="7" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x1" />
            <ON_OFF_SWITCH value="0x0" />
            <U_0C value="0x0" />
        </AuraEffect>
        <AuraEffect>
            <START_TIME value="57" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x2" />
            <ON_OFF_SWITCH value="0x1" />
            <U_0C value="0x0" />
        </AuraEffect>
        <AuraEffect>
            <START_TIME value="58" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x1" />
            <ON_OFF_SWITCH value="0x1" />
            <U_0C value="0x0" />
        </AuraEffect>
        <HomingMovement>
            <START_TIME value="20" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x1" />
            <HORIZONTAL_HOMING_ARC_DIRECTION value="0x1" />
            <SPEED_MODIFIER value="0x2a" />
            <U_10 value="0x0" />
            <U_12 value="0x0" />
            <HORIZONTAL_DIRECTION_MODIFIER value="0.0" />
            <VERTICAL_DIRECTION_MODIFIER value="0.0" />
            <Z_DIRECTION_MODIFIER value="-0.0500000007" />
            <U_20 value="0x0, 0x0, 0x0, 0x0" />
        </HomingMovement>
    </BacEntry>
    <BacEntry idx="343" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="68" />
            <U_0C value="0x5" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="75" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.150000006" />
        </Animation>
        <Animation>
            <START_TIME value="75" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="65" />
            <U_0C value="0x5" />
            <U_0E value="0x0" />
            <FRAME_START value="75" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.150000006" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="70" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Hitbox>
            <START_TIME value="17" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="2" />
            <HITBOX_FLAGS value="0x0" />
            <DAMAGE value="13" />
            <DAMAGE_WHEN_BLOCKED value="7" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="8" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x1" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.699999988, -1.0, 0.899999976" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <Hitbox>
            <START_TIME value="20" />
            <DURATION value="25" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="3" />
            <HITBOX_FLAGS value="0x0" />
            <DAMAGE value="9" />
            <DAMAGE_WHEN_BLOCKED value="3" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="8" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x1" />
            <U_14 value="0x80000, 0x0" />
            <Matrix3x3>
                <L0 value="0.699999988, -1.0, 0.899999976" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <Hitbox>
            <START_TIME value="45" />
            <DURATION value="6" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="8" />
            <HITBOX_FLAGS value="0x0" />
            <DAMAGE value="45" />
            <DAMAGE_WHEN_BLOCKED value="15" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="34" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x1" />
            <U_14 value="0x70000, 0x0" />
            <Matrix3x3>
                <L0 value="0.699999988, 0.0, 1.70000005" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <AccelerationMovement>
            <START_TIME value="0" />
            <DURATION value="21" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x80" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="0.0" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <MotionAdjust>
            <START_TIME value="0" />
            <DURATION value="7" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="0.25" />
        </MotionAdjust>
        <MotionAdjust>
            <START_TIME value="8" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="0.200000003" />
        </MotionAdjust>
        <OpponentKnockback>
            <START_TIME value="0" />
            <DURATION value="46" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x3400" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <OpponentKnockback>
            <START_TIME value="74" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x400" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <BcmCallback>
            <START_TIME value="7" />
            <DURATION value="10" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x5a00" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="74" />
            <DURATION value="32" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x1f00" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="82" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="5" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="82" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="14" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="8009" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="16" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="8013" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="22" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="8009" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="30" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="8009" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="38" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="8009" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="46" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="8005" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Camera>
            <START_TIME value="0" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <EAN_TO_USE value="0x7" />
            <BONE_TO_FOCUS_ON value="0x0" />
            <EAN_INDEX value="0" />
            <CAMERA_FRAME_START value="0" />
            <U_10 value="0xffff" />
            <U_12 value="0x0" />
            <Z_AXIS_CAMERA_POSITION value="0.0" />
            <CAMERA_DISP_XZ value="0.0" />
            <CAMERA_DISP_YZ value="0.0" />
            <CAMERA_Y_ROT value="0.0" />
            <CAMERA_X_ROT value="0.0" />
            <CAMERA_X_POS value="0.0" />
            <CAMERA_Y_POS value="0.0" />
            <CAMERA_ZOOM value="0.0" />
            <CAMERA_Z_ROT value="0.0" />
            <U_38 value="0x0, 0x0, 0x0, 0x0" />
            <U_48 value="0x0" />
            <CAMERA_FLAGS value="0x0" />
        </Camera>
        <Camera>
            <START_TIME value="4" />
            <DURATION value="62" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <EAN_TO_USE value="0x3" />
            <BONE_TO_FOCUS_ON value="0x0" />
            <EAN_INDEX value="3" />
            <CAMERA_FRAME_START value="0" />
            <U_10 value="0xffff" />
            <U_12 value="0x0" />
            <Z_AXIS_CAMERA_POSITION value="0.699999988" />
            <CAMERA_DISP_XZ value="0.0" />
            <CAMERA_DISP_YZ value="0.0" />
            <CAMERA_Y_ROT value="-15.0" />
            <CAMERA_X_ROT value="-5.0" />
            <CAMERA_X_POS value="-0.899999976" />
            <CAMERA_Y_POS value="0.0" />
            <CAMERA_ZOOM value="0.0" />
            <CAMERA_Z_ROT value="0.0" />
            <U_38 value="0x0, 0x0, 0x0, 0x0" />
            <U_48 value="0x0" />
            <CAMERA_FLAGS value="0x80" />
        </Camera>
        <Sound>
            <START_TIME value="2" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="96" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="14" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x2" />
            <U_0A value="0x0" />
            <CUE_ID value="2" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="14" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x3" />
            <U_0A value="0x0" />
            <CUE_ID value="16" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="19" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x2" />
            <U_0A value="0x0" />
            <CUE_ID value="2" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="24" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x2" />
            <U_0A value="0x0" />
            <CUE_ID value="3" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="29" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x2" />
            <U_0A value="0x0" />
            <CUE_ID value="3" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="34" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x2" />
            <U_0A value="0x0" />
            <CUE_ID value="4" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="39" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x2" />
            <U_0A value="0x0" />
            <CUE_ID value="4" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="80" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x2" />
            <U_0A value="0x0" />
            <CUE_ID value="10" />
            <U_0E value="0x0" />
        </Sound>
        <BACType12>
            <START_TIME value="0" />
            <DURATION value="98" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <U_08 value="0x1" />
            <U_0A value="0x0" />
        </BACType12>
        <TransformControl>
            <START_TIME value="0" />
            <DURATION value="8" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x6" />
            <U_0A value="0x0" />
            <PARAMETER value="0.0" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
        <HomingMovement>
            <START_TIME value="4" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x0" />
            <HORIZONTAL_HOMING_ARC_DIRECTION value="0x0" />
            <SPEED_MODIFIER value="0x2" />
            <U_10 value="0x27" />
            <U_12 value="0x0" />
            <HORIZONTAL_DIRECTION_MODIFIER value="0.0" />
            <VERTICAL_DIRECTION_MODIFIER value="-0.400000006" />
            <Z_DIRECTION_MODIFIER value="2.0" />
            <U_20 value="0x0, 0x0, 0x0, 0x0" />
        </HomingMovement>
    </BacEntry>
    <BacEntry idx="344" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="345" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="346" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="347" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="348" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="349" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="350" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="69" />
            <U_0C value="0x7" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="4.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.150000006" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="33" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="15" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Hitbox>
            <START_TIME value="20" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="20" />
            <HITBOX_FLAGS value="0x0" />
            <DAMAGE value="20" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="18" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x1" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.75, -0.899999976, 0.949999988" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <AccelerationMovement>
            <START_TIME value="0" />
            <DURATION value="20" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.0299999993" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <MotionAdjust>
            <START_TIME value="4" />
            <DURATION value="5" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="0.75" />
        </MotionAdjust>
        <OpponentKnockback>
            <START_TIME value="0" />
            <DURATION value="20" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <BcmCallback>
            <START_TIME value="22" />
            <DURATION value="18" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x1f80" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="40" />
            <DURATION value="40" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x1e80" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="17" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="8005" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Sound>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="32" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="8" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x3" />
            <U_0A value="0x0" />
            <CUE_ID value="48" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="17" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x2" />
            <U_0A value="0x0" />
            <CUE_ID value="5" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="64" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x2" />
            <U_0A value="0x0" />
            <CUE_ID value="10" />
            <U_0E value="0x0" />
        </Sound>
    </BacEntry>
    <BacEntry idx="351" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="0" />
            <U_0C value="0x5" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="78" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="18" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="70" />
            <U_0C value="0x5" />
            <U_0E value="0x0" />
            <FRAME_START value="6" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="8.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="26" />
            <DURATION value="45" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Hitbox>
            <START_TIME value="26" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="76" />
            <HITBOX_FLAGS value="0x0" />
            <DAMAGE value="30" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="0" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x0" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.75, -0.699999988, 0.899999976" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <AccelerationMovement>
            <START_TIME value="0" />
            <DURATION value="49" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x80" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="0.0" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <BcmCallback>
            <START_TIME value="30" />
            <DURATION value="15" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x9f80" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="45" />
            <DURATION value="34" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x9e80" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="82" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="16" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="82" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Camera>
            <START_TIME value="0" />
            <DURATION value="10" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <EAN_TO_USE value="0x7" />
            <BONE_TO_FOCUS_ON value="0x0" />
            <EAN_INDEX value="0" />
            <CAMERA_FRAME_START value="0" />
            <U_10 value="0xffff" />
            <U_12 value="0x0" />
            <Z_AXIS_CAMERA_POSITION value="0.0" />
            <CAMERA_DISP_XZ value="0.0" />
            <CAMERA_DISP_YZ value="0.0" />
            <CAMERA_Y_ROT value="0.0" />
            <CAMERA_X_ROT value="0.0" />
            <CAMERA_X_POS value="0.0" />
            <CAMERA_Y_POS value="0.0" />
            <CAMERA_ZOOM value="0.0" />
            <CAMERA_Z_ROT value="0.0" />
            <U_38 value="0x0, 0x0, 0x0, 0x0" />
            <U_48 value="0x0" />
            <CAMERA_FLAGS value="0x0" />
        </Camera>
        <Sound>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="96" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="22" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x3" />
            <U_0A value="0x0" />
            <CUE_ID value="51" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="22" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="12" />
            <U_0E value="0x0" />
        </Sound>
        <TransformControl>
            <START_TIME value="0" />
            <DURATION value="18" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x6" />
            <U_0A value="0x0" />
            <PARAMETER value="0.0" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
        <HomingMovement>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x0" />
            <HORIZONTAL_HOMING_ARC_DIRECTION value="0x1" />
            <SPEED_MODIFIER value="0x2" />
            <U_10 value="0x1a" />
            <U_12 value="0x0" />
            <HORIZONTAL_DIRECTION_MODIFIER value="0.0" />
            <VERTICAL_DIRECTION_MODIFIER value="-0.800000012" />
            <Z_DIRECTION_MODIFIER value="1.5" />
            <U_20 value="0x0, 0x0, 0x0, 0x0" />
        </HomingMovement>
    </BacEntry>
    <BacEntry idx="352" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="0" />
            <U_0C value="0x5" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="82" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="12" />
            <DURATION value="24" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="18" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="58" />
            <U_0C value="0x5" />
            <U_0E value="0x0" />
            <FRAME_START value="12" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="8.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Hitbox>
            <START_TIME value="26" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="16" />
            <HITBOX_FLAGS value="0x0" />
            <DAMAGE value="40" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="0" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x1" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.649999976, -0.699999988, 0.949999988" />
                <L1 value="0.0, 1.0, 0.0" />
                <L2 value="0.0, -1.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <AccelerationMovement>
            <START_TIME value="0" />
            <DURATION value="47" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x80" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="0.0" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <BcmCallback>
            <START_TIME value="30" />
            <DURATION value="14" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x9f84" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="44" />
            <DURATION value="38" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x9e84" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="82" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="16" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="82" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Camera>
            <START_TIME value="0" />
            <DURATION value="10" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <EAN_TO_USE value="0x7" />
            <BONE_TO_FOCUS_ON value="0x0" />
            <EAN_INDEX value="0" />
            <CAMERA_FRAME_START value="0" />
            <U_10 value="0xffff" />
            <U_12 value="0x0" />
            <Z_AXIS_CAMERA_POSITION value="0.0" />
            <CAMERA_DISP_XZ value="0.0" />
            <CAMERA_DISP_YZ value="0.0" />
            <CAMERA_Y_ROT value="0.0" />
            <CAMERA_X_ROT value="0.0" />
            <CAMERA_X_POS value="0.0" />
            <CAMERA_Y_POS value="0.0" />
            <CAMERA_ZOOM value="0.0" />
            <CAMERA_Z_ROT value="0.0" />
            <U_38 value="0x0, 0x0, 0x0, 0x0" />
            <U_48 value="0x0" />
            <CAMERA_FLAGS value="0x0" />
        </Camera>
        <Sound>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="96" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="22" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x3" />
            <U_0A value="0x0" />
            <CUE_ID value="50" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="22" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="10" />
            <U_0E value="0x0" />
        </Sound>
        <TransformControl>
            <START_TIME value="0" />
            <DURATION value="18" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x6" />
            <U_0A value="0x0" />
            <PARAMETER value="0.0" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
        <HomingMovement>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x0" />
            <HORIZONTAL_HOMING_ARC_DIRECTION value="0x1" />
            <SPEED_MODIFIER value="0x2" />
            <U_10 value="0x1a" />
            <U_12 value="0x0" />
            <HORIZONTAL_DIRECTION_MODIFIER value="0.0" />
            <VERTICAL_DIRECTION_MODIFIER value="-1.0" />
            <Z_DIRECTION_MODIFIER value="1.0" />
            <U_20 value="0x0, 0x0, 0x0, 0x0" />
        </HomingMovement>
    </BacEntry>
    <BacEntry idx="353" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="354" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="355" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="356" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="357" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="358" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="359" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="360" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="74" />
            <U_0C value="0x5" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="45" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.150000006" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="22" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Hitbox>
            <START_TIME value="8" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="30" />
            <HITBOX_FLAGS value="0x40" />
            <DAMAGE value="10" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="9" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x0" />
            <U_14 value="0xe0000, 0x0" />
            <Matrix3x3>
                <L0 value="0.800000012, 0.600000024, 1.0" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <AccelerationMovement>
            <START_TIME value="1" />
            <DURATION value="5" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="0.300000012" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <AccelerationMovement>
            <START_TIME value="6" />
            <DURATION value="2" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="0.5" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <Invulnerability>
            <START_TIME value="5" />
            <DURATION value="6" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x0" />
        </Invulnerability>
        <OpponentKnockback>
            <START_TIME value="0" />
            <DURATION value="3" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x3c00" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <OpponentKnockback>
            <START_TIME value="5" />
            <DURATION value="3" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x3c00" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <ChainAttackParameters>
            <START_TIME value="3" />
            <DURATION value="2" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <U_08 value="0x0" />
            <TOTAL_CHAIN_TIME value="30" />
            <U_0E value="0x0" />
        </ChainAttackParameters>
        <BcmCallback>
            <START_TIME value="3" />
            <DURATION value="5" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x800" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="22" />
            <DURATION value="25" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x1f00" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="5" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="462" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Sound>
            <START_TIME value="6" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="2" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="6" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x3" />
            <U_0A value="0x0" />
            <CUE_ID value="9" />
            <U_0E value="0x0" />
        </Sound>
    </BacEntry>
    <BacEntry idx="361" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="74" />
            <U_0C value="0x5" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="45" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.150000006" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="22" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Hitbox>
            <START_TIME value="8" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="30" />
            <HITBOX_FLAGS value="0x40" />
            <DAMAGE value="20" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="18" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x0" />
            <U_14 value="0xe0000, 0x0" />
            <Matrix3x3>
                <L0 value="0.800000012, 0.600000024, 1.0" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <AccelerationMovement>
            <START_TIME value="0" />
            <DURATION value="3" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="0.5" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <AccelerationMovement>
            <START_TIME value="6" />
            <DURATION value="2" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="0.5" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <Invulnerability>
            <START_TIME value="5" />
            <DURATION value="6" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x0" />
        </Invulnerability>
        <OpponentKnockback>
            <START_TIME value="5" />
            <DURATION value="3" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x3c00" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <OpponentKnockback>
            <START_TIME value="12" />
            <DURATION value="18" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x3c00" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <BcmCallback>
            <START_TIME value="22" />
            <DURATION value="25" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x1f00" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="5" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="462" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Sound>
            <START_TIME value="6" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="2" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="6" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x3" />
            <U_0A value="0x0" />
            <CUE_ID value="5" />
            <U_0E value="0x0" />
        </Sound>
    </BacEntry>
    <BacEntry idx="362" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="74" />
            <U_0C value="0x5" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="45" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.150000006" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="22" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Hitbox>
            <START_TIME value="8" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="142" />
            <HITBOX_FLAGS value="0x40" />
            <DAMAGE value="40" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="9" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x0" />
            <U_14 value="0xe0000, 0x0" />
            <Matrix3x3>
                <L0 value="0.800000012, 0.600000024, 1.0" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <AccelerationMovement>
            <START_TIME value="0" />
            <DURATION value="3" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="0.5" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <AccelerationMovement>
            <START_TIME value="6" />
            <DURATION value="2" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="0.5" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <Invulnerability>
            <START_TIME value="5" />
            <DURATION value="6" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x0" />
        </Invulnerability>
        <OpponentKnockback>
            <START_TIME value="5" />
            <DURATION value="3" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x3c00" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <OpponentKnockback>
            <START_TIME value="12" />
            <DURATION value="18" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x3c00" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <BcmCallback>
            <START_TIME value="22" />
            <DURATION value="26" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x1f00" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="5" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="462" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Sound>
            <START_TIME value="6" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="2" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="6" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x3" />
            <U_0A value="0x0" />
            <CUE_ID value="58" />
            <U_0E value="0x0" />
        </Sound>
    </BacEntry>
    <BacEntry idx="363" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="364" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="365" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="74" />
            <U_0C value="0x5" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="45" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.150000006" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="22" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Hitbox>
            <START_TIME value="8" />
            <DURATION value="3" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="20" />
            <HITBOX_FLAGS value="0x40" />
            <DAMAGE value="10" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="9" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x0" />
            <U_14 value="0xe0000, 0x0" />
            <Matrix3x3>
                <L0 value="0.800000012, 0.600000024, 1.0" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <Invulnerability>
            <START_TIME value="5" />
            <DURATION value="6" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x0" />
        </Invulnerability>
        <OpponentKnockback>
            <START_TIME value="0" />
            <DURATION value="8" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x3c00" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <ChainAttackParameters>
            <START_TIME value="3" />
            <DURATION value="2" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <U_08 value="0x0" />
            <TOTAL_CHAIN_TIME value="30" />
            <U_0E value="0x0" />
        </ChainAttackParameters>
        <BcmCallback>
            <START_TIME value="3" />
            <DURATION value="5" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x800" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="15" />
            <DURATION value="36" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0xf00" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="5" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="462" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Sound>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x3" />
            <U_0A value="0x0" />
            <CUE_ID value="58" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="6" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="2" />
            <U_0E value="0x0" />
        </Sound>
    </BacEntry>
    <BacEntry idx="366" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="74" />
            <U_0C value="0x5" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="45" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.150000006" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="22" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Hitbox>
            <START_TIME value="8" />
            <DURATION value="3" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="20" />
            <HITBOX_FLAGS value="0x40" />
            <DAMAGE value="10" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="9" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x0" />
            <U_14 value="0xe0000, 0x0" />
            <Matrix3x3>
                <L0 value="0.800000012, 0.600000024, 1.0" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <Invulnerability>
            <START_TIME value="5" />
            <DURATION value="6" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x0" />
        </Invulnerability>
        <OpponentKnockback>
            <START_TIME value="0" />
            <DURATION value="8" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x3c00" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <ChainAttackParameters>
            <START_TIME value="3" />
            <DURATION value="2" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <U_08 value="0x0" />
            <TOTAL_CHAIN_TIME value="30" />
            <U_0E value="0x0" />
        </ChainAttackParameters>
        <BcmCallback>
            <START_TIME value="11" />
            <DURATION value="36" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0xf80" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="5" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="462" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Sound>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x3" />
            <U_0A value="0x0" />
            <CUE_ID value="58" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="6" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="2" />
            <U_0E value="0x0" />
        </Sound>
    </BacEntry>
    <BacEntry idx="367" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="74" />
            <U_0C value="0x5" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="45" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.150000006" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="22" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Hitbox>
            <START_TIME value="8" />
            <DURATION value="3" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="142" />
            <HITBOX_FLAGS value="0x40" />
            <DAMAGE value="10" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="9" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x0" />
            <U_14 value="0xe0000, 0x0" />
            <Matrix3x3>
                <L0 value="0.800000012, 0.600000024, 1.0" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <Invulnerability>
            <START_TIME value="5" />
            <DURATION value="6" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x0" />
        </Invulnerability>
        <OpponentKnockback>
            <START_TIME value="0" />
            <DURATION value="8" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x3c00" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <ChainAttackParameters>
            <START_TIME value="3" />
            <DURATION value="2" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <U_08 value="0x0" />
            <TOTAL_CHAIN_TIME value="30" />
            <U_0E value="0x0" />
        </ChainAttackParameters>
        <BcmCallback>
            <START_TIME value="11" />
            <DURATION value="36" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0xf80" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="5" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="462" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Sound>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x3" />
            <U_0A value="0x0" />
            <CUE_ID value="58" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="6" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="2" />
            <U_0E value="0x0" />
        </Sound>
    </BacEntry>
    <BacEntry idx="368" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="369" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="370" flags="0x7">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="77" />
            <U_0C value="0x7" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.150000006" />
        </Animation>
        <Animation>
            <START_TIME value="4" />
            <DURATION value="76" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="31" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="12" />
            <U_0C value="0x7" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.150000006" />
        </Animation>
        <Hitbox>
            <START_TIME value="12" />
            <DURATION value="8" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="10" />
            <HITBOX_FLAGS value="0x2000" />
            <DAMAGE value="20" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="18" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x0" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.200000003, -0.699999988, 0.75" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <AccelerationMovement>
            <START_TIME value="8" />
            <DURATION value="12" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x81" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="-0.200000003" />
            <Z_AXIS_MOVEMENT value="-0.0500000007" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.00549999997" />
        </AccelerationMovement>
        <AccelerationMovement>
            <START_TIME value="20" />
            <DURATION value="60" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="-0.100000001" />
            <Z_AXIS_MOVEMENT value="-0.100000001" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="-0.00999999978" />
            <Z_AXIS_DRAG value="0.00549999997" />
        </AccelerationMovement>
        <AccelerationMovement>
            <START_TIME value="31" />
            <DURATION value="49" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x80" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="0.0" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <MotionAdjust>
            <START_TIME value="0" />
            <DURATION value="7" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="1.0" />
        </MotionAdjust>
        <MotionAdjust>
            <START_TIME value="7" />
            <DURATION value="24" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="0.800000012" />
        </MotionAdjust>
        <OpponentKnockback>
            <START_TIME value="0" />
            <DURATION value="8" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x400" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <BcmCallback>
            <START_TIME value="0" />
            <DURATION value="8" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x8" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="8" />
            <DURATION value="12" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x104" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="31" />
            <DURATION value="49" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x2" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Sound>
            <START_TIME value="2" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x3" />
            <U_0A value="0x0" />
            <CUE_ID value="5" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="4" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="11" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="25" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="25" />
            <U_0E value="0x0" />
        </Sound>
        <BACType12>
            <START_TIME value="0" />
            <DURATION value="31" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <U_08 value="0x1" />
            <U_0A value="0x0" />
        </BACType12>
    </BacEntry>
    <BacEntry idx="371" flags="0x80000007">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="372" flags="0x7">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="77" />
            <U_0C value="0x207" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="1.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.150000006" />
        </Animation>
        <Animation>
            <START_TIME value="4" />
            <DURATION value="76" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="31" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="12" />
            <U_0C value="0x7" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.150000006" />
        </Animation>
        <HAS_DUMMY1 value="1" />
        <AccelerationMovement>
            <START_TIME value="25" />
            <DURATION value="55" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="-0.100000001" />
            <Z_AXIS_MOVEMENT value="-0.0250000004" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="-0.00749999983" />
            <Z_AXIS_DRAG value="0.00350000011" />
        </AccelerationMovement>
        <AccelerationMovement>
            <START_TIME value="28" />
            <DURATION value="3" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x80" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="0.0" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <MotionAdjust>
            <START_TIME value="0" />
            <DURATION value="7" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="0.300000012" />
        </MotionAdjust>
        <MotionAdjust>
            <START_TIME value="7" />
            <DURATION value="24" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="0.800000012" />
        </MotionAdjust>
        <HAS_DUMMY5 value="1" />
        <BcmCallback>
            <START_TIME value="0" />
            <DURATION value="80" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x4104" />
            <U_0A value="0x0" />
        </BcmCallback>
        <HAS_DUMMY11 value="1" />
        <HAS_DUMMY12 value="1" />
    </BacEntry>
    <BacEntry idx="373" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="7" />
            <U_0C value="0x25" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="1.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="1.0" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="20" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <BcmCallback>
            <START_TIME value="0" />
            <DURATION value="17" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x8" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="17" />
            <DURATION value="23" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0xe30a" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="2" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x1" />
            <BONE_LINK value="0xe" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="0" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="14" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x1" />
            <BONE_LINK value="0xd" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="0" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Sound>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x4" />
            <U_0A value="0x0" />
            <CUE_ID value="0" />
            <U_0E value="0x0" />
        </Sound>
    </BacEntry>
    <BacEntry idx="374" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="375" flags="0x4">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="75" />
            <U_0C value="0x5" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="32" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.150000006" />
        </Animation>
        <Animation>
            <START_TIME value="4" />
            <DURATION value="24" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Hitbox>
            <START_TIME value="10" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="30" />
            <HITBOX_FLAGS value="0x0" />
            <DAMAGE value="10" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="0" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x0" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.800000012, -0.800000012, 1.0" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <AccelerationMovement>
            <START_TIME value="0" />
            <DURATION value="10" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.529999971" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <Invulnerability>
            <START_TIME value="0" />
            <DURATION value="12" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0xe" />
        </Invulnerability>
        <OpponentKnockback>
            <START_TIME value="0" />
            <DURATION value="10" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <BcmCallback>
            <START_TIME value="13" />
            <DURATION value="22" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x100" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="2" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x1" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="40" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="1" />
        </Effect>
        <Effect>
            <START_TIME value="4" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x1" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="250" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Sound>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x3" />
            <U_0A value="0x0" />
            <CUE_ID value="7" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="4" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="2" />
            <U_0E value="0x0" />
        </Sound>
        <BACType18>
            <START_TIME value="0" />
            <DURATION value="18" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <U_08 value="0x0, 0x0, 0x0" />
            <F_14 value="0.0, 0.0" />
            <U_1C value="0x0" />
        </BACType18>
    </BacEntry>
    <BacEntry idx="376" flags="0x4">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="75" />
            <U_0C value="0x5" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="32" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.150000006" />
        </Animation>
        <Animation>
            <START_TIME value="4" />
            <DURATION value="24" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Hitbox>
            <START_TIME value="10" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="30" />
            <HITBOX_FLAGS value="0x0" />
            <DAMAGE value="10" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="0" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x0" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.800000012, -0.800000012, 1.0" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <AccelerationMovement>
            <START_TIME value="0" />
            <DURATION value="10" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.529999971" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <Invulnerability>
            <START_TIME value="0" />
            <DURATION value="8" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x0" />
        </Invulnerability>
        <OpponentKnockback>
            <START_TIME value="0" />
            <DURATION value="10" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <BcmCallback>
            <START_TIME value="13" />
            <DURATION value="22" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x100" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="492" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x3fc90fdb, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="2" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x1" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="40" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="1" />
        </Effect>
        <Effect>
            <START_TIME value="4" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x1" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="250" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="4" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="493" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x3fc90fdb, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Sound>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x3" />
            <U_0A value="0x0" />
            <CUE_ID value="7" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="4" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="2" />
            <U_0E value="0x0" />
        </Sound>
        <TransformControl>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x6" />
            <U_0A value="0x0" />
            <PARAMETER value="0.0" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
        <TransformControl>
            <START_TIME value="2" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x6" />
            <U_0A value="0x0" />
            <PARAMETER value="0.0" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
        <TransformControl>
            <START_TIME value="5" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x6" />
            <U_0A value="0x0" />
            <PARAMETER value="0.0" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
        <BACType18>
            <START_TIME value="0" />
            <DURATION value="18" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <U_08 value="0x0, 0x0, 0x0" />
            <F_14 value="0.0, 0.0" />
            <U_1C value="0x0" />
        </BACType18>
        <TransparencyEffect>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TRANSPARENCY_FLAGS value="0x2" />
            <TRANSPARENCY_FLAGS2 value="0x102" />
            <DILUTION value="0x2" />
            <U_0E value="0x100" />
            <U_10 value="0x0" />
            <RGB value="1.0, 1.0, 1.0" />
            <F_20 value="1.0, 0.0, 0.0, 0.00100000005, 0.0, 0.0, 0.0, 0.0" />
        </TransparencyEffect>
        <TransparencyEffect>
            <START_TIME value="1" />
            <DURATION value="9" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TRANSPARENCY_FLAGS value="0x2" />
            <TRANSPARENCY_FLAGS2 value="0x100" />
            <DILUTION value="0x10" />
            <U_0E value="0x100" />
            <U_10 value="0x0" />
            <RGB value="1.0, 1.0, 1.0" />
            <F_20 value="1.0, 0.0, 0.0, 0.00100000005, 0.0, 0.0, 0.0, 0.0" />
        </TransparencyEffect>
    </BacEntry>
    <BacEntry idx="377" flags="0x4">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="76" />
            <U_0C value="0x5" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="33" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.150000006" />
        </Animation>
        <Animation>
            <START_TIME value="4" />
            <DURATION value="16" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="15" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Hitbox>
            <START_TIME value="10" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="70" />
            <HITBOX_FLAGS value="0x0" />
            <DAMAGE value="20" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="18" />
            <U_12 value="0x1" />
            <BDM_FLAGS value="0x0" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.600000024, -0.699999988, 1.29999995" />
                <L1 value="0.0, 0.0, -0.899999976" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <AccelerationMovement>
            <START_TIME value="0" />
            <DURATION value="14" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.649999976" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <Invulnerability>
            <START_TIME value="0" />
            <DURATION value="12" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0xe" />
        </Invulnerability>
        <HAS_DUMMY4 value="1" />
        <OpponentKnockback>
            <START_TIME value="0" />
            <DURATION value="10" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <BcmCallback>
            <START_TIME value="13" />
            <DURATION value="20" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0xa00" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="2" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x1" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="40" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="1" />
        </Effect>
        <Sound>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x3" />
            <U_0A value="0x0" />
            <CUE_ID value="9" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="8" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="11" />
            <U_0E value="0x0" />
        </Sound>
        <BACType18>
            <START_TIME value="0" />
            <DURATION value="14" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <U_08 value="0x0, 0x0, 0x0" />
            <F_14 value="0.0, 0.0" />
            <U_1C value="0x0" />
        </BACType18>
    </BacEntry>
    <BacEntry idx="378" flags="0x4">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="76" />
            <U_0C value="0x5" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="33" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.150000006" />
        </Animation>
        <Animation>
            <START_TIME value="4" />
            <DURATION value="16" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="15" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Hitbox>
            <START_TIME value="10" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="70" />
            <HITBOX_FLAGS value="0x0" />
            <DAMAGE value="20" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="18" />
            <U_12 value="0x1" />
            <BDM_FLAGS value="0x0" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.600000024, -0.699999988, 1.29999995" />
                <L1 value="0.0, 0.0, -0.899999976" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <AccelerationMovement>
            <START_TIME value="0" />
            <DURATION value="14" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.649999976" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <Invulnerability>
            <START_TIME value="0" />
            <DURATION value="8" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x0" />
        </Invulnerability>
        <HAS_DUMMY4 value="1" />
        <OpponentKnockback>
            <START_TIME value="0" />
            <DURATION value="10" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <BcmCallback>
            <START_TIME value="13" />
            <DURATION value="20" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0xa00" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="492" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x3fc90fdb, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="2" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x1" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="40" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="1" />
        </Effect>
        <Effect>
            <START_TIME value="4" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="493" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x3fc90fdb, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Sound>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x3" />
            <U_0A value="0x0" />
            <CUE_ID value="9" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="8" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="11" />
            <U_0E value="0x0" />
        </Sound>
        <TransformControl>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x6" />
            <U_0A value="0x0" />
            <PARAMETER value="0.0" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
        <TransformControl>
            <START_TIME value="2" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x6" />
            <U_0A value="0x0" />
            <PARAMETER value="0.0" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
        <TransformControl>
            <START_TIME value="5" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x6" />
            <U_0A value="0x0" />
            <PARAMETER value="0.0" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
        <BACType18>
            <START_TIME value="0" />
            <DURATION value="14" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <U_08 value="0x0, 0x0, 0x0" />
            <F_14 value="0.0, 0.0" />
            <U_1C value="0x0" />
        </BACType18>
        <TransparencyEffect>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TRANSPARENCY_FLAGS value="0x2" />
            <TRANSPARENCY_FLAGS2 value="0x102" />
            <DILUTION value="0x2" />
            <U_0E value="0x100" />
            <U_10 value="0x0" />
            <RGB value="1.0, 1.0, 1.0" />
            <F_20 value="1.0, 0.0, 0.0, 0.00100000005, 0.0, 0.0, 0.0, 0.0" />
        </TransparencyEffect>
        <TransparencyEffect>
            <START_TIME value="1" />
            <DURATION value="9" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TRANSPARENCY_FLAGS value="0x2" />
            <TRANSPARENCY_FLAGS2 value="0x100" />
            <DILUTION value="0x10" />
            <U_0E value="0x100" />
            <U_10 value="0x0" />
            <RGB value="1.0, 1.0, 1.0" />
            <F_20 value="1.0, 0.0, 0.0, 0.00100000005, 0.0, 0.0, 0.0, 0.0" />
        </TransparencyEffect>
    </BacEntry>
    <BacEntry idx="379" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="380" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="381" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="382" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="383" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="384" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="385" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="386" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="387" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="388" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="389" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="390" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="391" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="392" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="393" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="394" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="395" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="396" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="397" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="398" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="399" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="400" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="401" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="402" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="403" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="404" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="405" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="406" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="407" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="408" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="409" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="410" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="12" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="17" />
            <U_0C value="0x1c00" />
            <U_0E value="0x1" />
            <FRAME_START value="2" />
            <FRAME_END value="12" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.00999999978" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="12" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="16" />
            <DURATION value="12" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="19" />
            <U_0C value="0x45" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="12" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="16" />
            <DURATION value="12" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <AccelerationMovement>
            <START_TIME value="7" />
            <DURATION value="2" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x108" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="2.5" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <Invulnerability>
            <START_TIME value="2" />
            <DURATION value="16" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x0" />
        </Invulnerability>
        <MotionAdjust>
            <START_TIME value="2" />
            <DURATION value="8" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="0.800000012" />
        </MotionAdjust>
        <OpponentKnockback>
            <START_TIME value="6" />
            <DURATION value="12" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x400" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <BcmCallback>
            <START_TIME value="2" />
            <DURATION value="16" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x8" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="18" />
            <DURATION value="10" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x4108" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="1" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="82" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="5" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x1" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="60" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="14" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="80" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <HAS_DUMMY10 value="1" />
        <Sound>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="96" />
            <U_0E value="0x0" />
        </Sound>
        <TransformControl>
            <START_TIME value="2" />
            <DURATION value="26" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x17" />
            <U_0A value="0x0" />
            <PARAMETER value="0.0" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
        <TransformControl>
            <START_TIME value="6" />
            <DURATION value="12" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x6" />
            <U_0A value="0x0" />
            <PARAMETER value="0.0" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
        <BACType18>
            <START_TIME value="10" />
            <DURATION value="18" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <U_08 value="0x0, 0x0, 0x0" />
            <F_14 value="0.0, 0.0" />
            <U_1C value="0x0" />
        </BACType18>
    </BacEntry>
    <BacEntry idx="411" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="12" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="17" />
            <U_0C value="0x1c00" />
            <U_0E value="0x1" />
            <FRAME_START value="2" />
            <FRAME_END value="12" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.00999999978" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="12" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="65535" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="16" />
            <DURATION value="12" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="19" />
            <U_0C value="0x45" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="12" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="16" />
            <DURATION value="12" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="65535" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Invulnerability>
            <START_TIME value="2" />
            <DURATION value="16" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x0" />
        </Invulnerability>
        <MotionAdjust>
            <START_TIME value="2" />
            <DURATION value="8" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="0.800000012" />
        </MotionAdjust>
        <OpponentKnockback>
            <START_TIME value="6" />
            <DURATION value="12" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x400" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <BcmCallback>
            <START_TIME value="2" />
            <DURATION value="16" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x8" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="18" />
            <DURATION value="10" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x4108" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="1" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="82" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="5" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x1" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="60" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="14" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="80" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <HAS_DUMMY10 value="1" />
        <Sound>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="96" />
            <U_0E value="0x0" />
        </Sound>
        <TransformControl>
            <START_TIME value="2" />
            <DURATION value="26" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x17" />
            <U_0A value="0x0" />
            <PARAMETER value="0.0" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
        <TransformControl>
            <START_TIME value="6" />
            <DURATION value="12" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x6" />
            <U_0A value="0x0" />
            <PARAMETER value="0.0" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
        <BACType18>
            <START_TIME value="10" />
            <DURATION value="18" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <U_08 value="0x0, 0x0, 0x0" />
            <F_14 value="0.0, 0.0" />
            <U_1C value="0x0" />
        </BACType18>
        <HomingMovement>
            <START_TIME value="7" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x0" />
            <HORIZONTAL_HOMING_ARC_DIRECTION value="0x1" />
            <SPEED_MODIFIER value="0x2" />
            <U_10 value="0x2a" />
            <U_12 value="0x0" />
            <HORIZONTAL_DIRECTION_MODIFIER value="0.0" />
            <VERTICAL_DIRECTION_MODIFIER value="-0.5" />
            <Z_DIRECTION_MODIFIER value="2.5" />
            <U_20 value="0x0, 0x0, 0x0, 0x0" />
        </HomingMovement>
    </BacEntry>
    <BacEntry idx="412" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="413" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="414" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="415" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="20" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="17" />
            <U_0C value="0x7" />
            <U_0E value="0x1" />
            <FRAME_START value="0" />
            <FRAME_END value="0" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.0250000004" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="40" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="65535" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="28" />
            <DURATION value="12" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="19" />
            <U_0C value="0x7" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="12" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <AccelerationMovement>
            <START_TIME value="11" />
            <DURATION value="2" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x188" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="2.0" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <Invulnerability>
            <START_TIME value="0" />
            <DURATION value="32" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x0" />
        </Invulnerability>
        <MotionAdjust>
            <START_TIME value="6" />
            <DURATION value="10" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="0.5" />
        </MotionAdjust>
        <OpponentKnockback>
            <START_TIME value="10" />
            <DURATION value="30" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x400" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <BcmCallback>
            <START_TIME value="0" />
            <DURATION value="32" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x8" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="32" />
            <DURATION value="6" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x108" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="38" />
            <DURATION value="2" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x4108" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="4" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="82" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="9" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x1" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="60" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="27" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="80" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <HAS_DUMMY10 value="1" />
        <Sound>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="96" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="3" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x3" />
            <U_0A value="0x0" />
            <CUE_ID value="2" />
            <U_0E value="0x0" />
        </Sound>
        <TransformControl>
            <START_TIME value="10" />
            <DURATION value="22" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x6" />
            <U_0A value="0x0" />
            <PARAMETER value="0.0" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
        <TransformControl>
            <START_TIME value="10" />
            <DURATION value="30" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x17" />
            <U_0A value="0x0" />
            <PARAMETER value="0.0" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
        <BACType18>
            <START_TIME value="20" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <U_08 value="0x0, 0x0, 0x0" />
            <F_14 value="0.0, 0.0" />
            <U_1C value="0x0" />
        </BACType18>
    </BacEntry>
    <BacEntry idx="416" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="417" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="418" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="419" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="17" />
            <U_0C value="0x7" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="30" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="20" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="26" />
            <U_0C value="0x7" />
            <U_0E value="0x0" />
            <FRAME_START value="10" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="30" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="70" />
            <U_0C value="0x5" />
            <U_0E value="0x0" />
            <FRAME_START value="6" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.100000001" />
        </Animation>
        <Animation>
            <START_TIME value="30" />
            <DURATION value="20" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="15" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Hitbox>
            <START_TIME value="40" />
            <DURATION value="3" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="74" />
            <HITBOX_FLAGS value="0x0" />
            <DAMAGE value="10" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="0" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x0" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.800000012, -0.800000012, 1.10000002" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <AccelerationMovement>
            <START_TIME value="20" />
            <DURATION value="10" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.600000024" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <AccelerationMovement>
            <START_TIME value="30" />
            <DURATION value="10" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.219999999" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <MotionAdjust>
            <START_TIME value="0" />
            <DURATION value="20" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="1.0" />
        </MotionAdjust>
        <MotionAdjust>
            <START_TIME value="20" />
            <DURATION value="10" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="0.5" />
        </MotionAdjust>
        <OpponentKnockback>
            <START_TIME value="0" />
            <DURATION value="30" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <OpponentKnockback>
            <START_TIME value="30" />
            <DURATION value="10" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <BcmCallback>
            <START_TIME value="12" />
            <DURATION value="18" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x104" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="43" />
            <DURATION value="27" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x600" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="20" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x1" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="40" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="1" />
        </Effect>
        <Effect>
            <START_TIME value="20" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="16" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="21" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0x0" />
            <EFFECT_ID value="41" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="21" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0x0" />
            <EFFECT_ID value="41" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Sound>
            <START_TIME value="20" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x3" />
            <U_0A value="0x0" />
            <CUE_ID value="17" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="20" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="31" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="30" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="25" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="36" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="12" />
            <U_0E value="0x0" />
        </Sound>
        <AuraEffect>
            <START_TIME value="30" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x1" />
            <ON_OFF_SWITCH value="0x1" />
            <U_0C value="0x0" />
        </AuraEffect>
    </BacEntry>
    <BacEntry idx="420" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="70" />
            <U_0C value="0x5" />
            <U_0E value="0x0" />
            <FRAME_START value="8" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.150000006" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="37" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="15" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Hitbox>
            <START_TIME value="17" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="74" />
            <HITBOX_FLAGS value="0x0" />
            <DAMAGE value="10" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="0" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x0" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.800000012, -0.800000012, 1.20000005" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <AccelerationMovement>
            <START_TIME value="11" />
            <DURATION value="5" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="-0.0199999996" />
            <Z_AXIS_MOVEMENT value="-0.449999988" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <MotionAdjust>
            <START_TIME value="8" />
            <DURATION value="8" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="2.0" />
        </MotionAdjust>
        <OpponentKnockback>
            <START_TIME value="0" />
            <DURATION value="17" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <BcmCallback>
            <START_TIME value="20" />
            <DURATION value="32" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x600" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Sound>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="25" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x3" />
            <U_0A value="0x0" />
            <CUE_ID value="17" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="6" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="12" />
            <U_0E value="0x0" />
        </Sound>
        <AuraEffect>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x1" />
            <ON_OFF_SWITCH value="0x1" />
            <U_0C value="0x0" />
        </AuraEffect>
    </BacEntry>
    <BacEntry idx="421" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="422" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="423" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="424" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="425" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="17" />
            <U_0C value="0x5" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.150000006" />
        </Animation>
        <Animation>
            <START_TIME value="20" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="18" />
            <U_0C value="0x5" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="60" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.150000006" />
        </Animation>
        <Animation>
            <START_TIME value="84" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="19" />
            <U_0C value="0x5" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.150000006" />
        </Animation>
        <Hitbox>
            <START_TIME value="21" />
            <DURATION value="63" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="0" />
            <HITBOX_FLAGS value="0x20" />
            <DAMAGE value="0" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="0" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x0" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="1.0, 0.0, 1.20000005" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <AccelerationMovement>
            <START_TIME value="35" />
            <DURATION value="63" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x0" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="0.0" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <OpponentKnockback>
            <START_TIME value="0" />
            <DURATION value="84" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <BcmCallback>
            <START_TIME value="72" />
            <DURATION value="12" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x4100" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="84" />
            <DURATION value="18" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x4100" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Camera>
            <START_TIME value="0" />
            <DURATION value="20" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <EAN_TO_USE value="0xc" />
            <BONE_TO_FOCUS_ON value="0x0" />
            <EAN_INDEX value="0" />
            <CAMERA_FRAME_START value="0" />
            <U_10 value="0xffff" />
            <U_12 value="0x64" />
            <Z_AXIS_CAMERA_POSITION value="20.0" />
            <CAMERA_DISP_XZ value="0.0" />
            <CAMERA_DISP_YZ value="0.0" />
            <CAMERA_Y_ROT value="-5.0" />
            <CAMERA_X_ROT value="-10.0" />
            <CAMERA_X_POS value="0.0" />
            <CAMERA_Y_POS value="-5.0" />
            <CAMERA_ZOOM value="0.0" />
            <CAMERA_Z_ROT value="0.0" />
            <U_38 value="0x0, 0x0, 0x0, 0x0" />
            <U_48 value="0x0" />
            <CAMERA_FLAGS value="0x80" />
        </Camera>
        <Camera>
            <START_TIME value="20" />
            <DURATION value="84" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <EAN_TO_USE value="0xc" />
            <BONE_TO_FOCUS_ON value="0x0" />
            <EAN_INDEX value="0" />
            <CAMERA_FRAME_START value="0" />
            <U_10 value="0xffff" />
            <U_12 value="0x2bc" />
            <Z_AXIS_CAMERA_POSITION value="90.0" />
            <CAMERA_DISP_XZ value="0.0" />
            <CAMERA_DISP_YZ value="0.0" />
            <CAMERA_Y_ROT value="-10.0" />
            <CAMERA_X_ROT value="-10.0" />
            <CAMERA_X_POS value="0.0" />
            <CAMERA_Y_POS value="0.0" />
            <CAMERA_ZOOM value="0.0" />
            <CAMERA_Z_ROT value="0.0" />
            <U_38 value="0x0, 0x0, 0x0, 0x0" />
            <U_48 value="0x0" />
            <CAMERA_FLAGS value="0x80" />
        </Camera>
        <Sound>
            <START_TIME value="10" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x3" />
            <U_0A value="0x0" />
            <CUE_ID value="49" />
            <U_0E value="0x0" />
        </Sound>
        <AuraEffect>
            <START_TIME value="23" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x1" />
            <ON_OFF_SWITCH value="0x8" />
            <U_0C value="0x0" />
        </AuraEffect>
        <AuraEffect>
            <START_TIME value="23" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x0" />
            <ON_OFF_SWITCH value="0x8" />
            <U_0C value="0x0" />
        </AuraEffect>
        <AuraEffect>
            <START_TIME value="71" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x2" />
            <ON_OFF_SWITCH value="0x8" />
            <U_0C value="0x0" />
        </AuraEffect>
        <AuraEffect>
            <START_TIME value="71" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x1" />
            <ON_OFF_SWITCH value="0x9" />
            <U_0C value="0x0" />
        </AuraEffect>
        <HomingMovement>
            <START_TIME value="20" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x1" />
            <HORIZONTAL_HOMING_ARC_DIRECTION value="0x1" />
            <SPEED_MODIFIER value="0x3c" />
            <U_10 value="0x14" />
            <U_12 value="0x0" />
            <HORIZONTAL_DIRECTION_MODIFIER value="0.0" />
            <VERTICAL_DIRECTION_MODIFIER value="0.0" />
            <Z_DIRECTION_MODIFIER value="0.0" />
            <U_20 value="0x0, 0x0, 0x0, 0x0" />
        </HomingMovement>
    </BacEntry>
    <BacEntry idx="426" flags="0x4">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="75" />
            <U_0C value="0x5" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="32" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.150000006" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="32" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Hitbox>
            <START_TIME value="11" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="60" />
            <HITBOX_FLAGS value="0x2000" />
            <DAMAGE value="30" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="0" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x0" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.899999976, -0.699999988, 1.20000005" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <OpponentKnockback>
            <START_TIME value="0" />
            <DURATION value="11" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <BcmCallback>
            <START_TIME value="14" />
            <DURATION value="18" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x1700" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="2" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x1" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="40" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="1" />
        </Effect>
        <Effect>
            <START_TIME value="4" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x1" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="250" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Sound>
            <START_TIME value="8" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="43" />
            <U_0E value="0x0" />
        </Sound>
        <AuraEffect>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x1" />
            <ON_OFF_SWITCH value="0x1" />
            <U_0C value="0x0" />
        </AuraEffect>
        <AuraEffect>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x2" />
            <ON_OFF_SWITCH value="0x0" />
            <U_0C value="0x0" />
        </AuraEffect>
        <HomingMovement>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x1" />
            <HORIZONTAL_HOMING_ARC_DIRECTION value="0x1" />
            <SPEED_MODIFIER value="0x4" />
            <U_10 value="0x7" />
            <U_12 value="0x0" />
            <HORIZONTAL_DIRECTION_MODIFIER value="0.0" />
            <VERTICAL_DIRECTION_MODIFIER value="0.0" />
            <Z_DIRECTION_MODIFIER value="-0.800000012" />
            <U_20 value="0x0, 0x0, 0x0, 0x0" />
        </HomingMovement>
    </BacEntry>
    <BacEntry idx="427" flags="0x4">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="76" />
            <U_0C value="0x5" />
            <U_0E value="0x0" />
            <FRAME_START value="4" />
            <FRAME_END value="33" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.150000006" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="22" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Hitbox>
            <START_TIME value="10" />
            <DURATION value="3" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="77" />
            <HITBOX_FLAGS value="0x0" />
            <DAMAGE value="30" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="0" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x0" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.600000024, -0.800000012, 1.20000005" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <OpponentKnockback>
            <START_TIME value="0" />
            <DURATION value="10" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <BcmCallback>
            <START_TIME value="13" />
            <DURATION value="20" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x8e00" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="2" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x1" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="40" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="1" />
        </Effect>
        <Sound>
            <START_TIME value="8" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="43" />
            <U_0E value="0x0" />
        </Sound>
        <BACType18>
            <START_TIME value="0" />
            <DURATION value="18" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <U_08 value="0x0, 0x0, 0x0" />
            <F_14 value="0.0, 0.0" />
            <U_1C value="0x0" />
        </BACType18>
        <AuraEffect>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x1" />
            <ON_OFF_SWITCH value="0x1" />
            <U_0C value="0x0" />
        </AuraEffect>
        <AuraEffect>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x2" />
            <ON_OFF_SWITCH value="0x0" />
            <U_0C value="0x0" />
        </AuraEffect>
        <HomingMovement>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x1" />
            <HORIZONTAL_HOMING_ARC_DIRECTION value="0x1" />
            <SPEED_MODIFIER value="0x4" />
            <U_10 value="0x6" />
            <U_12 value="0x0" />
            <HORIZONTAL_DIRECTION_MODIFIER value="0.0" />
            <VERTICAL_DIRECTION_MODIFIER value="0.0" />
            <Z_DIRECTION_MODIFIER value="0.0" />
            <U_20 value="0x0, 0x0, 0x0, 0x0" />
        </HomingMovement>
    </BacEntry>
    <BacEntry idx="428" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="429" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="430" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="17" />
            <U_0C value="0x5" />
            <U_0E value="0x0" />
            <FRAME_START value="4" />
            <FRAME_END value="23" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.150000006" />
        </Animation>
        <Animation>
            <START_TIME value="20" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="18" />
            <U_0C value="0x5" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="256" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.150000006" />
        </Animation>
        <Animation>
            <START_TIME value="60" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="27" />
            <U_0C value="0x7" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="44" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.150000006" />
        </Animation>
        <Animation>
            <START_TIME value="80" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="19" />
            <U_0C value="0x5" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="18" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.150000006" />
        </Animation>
        <Hitbox>
            <START_TIME value="21" />
            <DURATION value="39" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="0" />
            <HITBOX_FLAGS value="0x20" />
            <DAMAGE value="0" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="0" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x0" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="1.0, 0.0, 1.20000005" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <MotionAdjust>
            <START_TIME value="4" />
            <DURATION value="6" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="0.5" />
        </MotionAdjust>
        <OpponentKnockback>
            <START_TIME value="0" />
            <DURATION value="20" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <OpponentKnockback>
            <START_TIME value="62" />
            <DURATION value="29" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x400" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <BcmCallback>
            <START_TIME value="64" />
            <DURATION value="36" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0xd702" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Camera>
            <START_TIME value="0" />
            <DURATION value="20" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <EAN_TO_USE value="0xc" />
            <BONE_TO_FOCUS_ON value="0x0" />
            <EAN_INDEX value="0" />
            <CAMERA_FRAME_START value="0" />
            <U_10 value="0xffff" />
            <U_12 value="0x64" />
            <Z_AXIS_CAMERA_POSITION value="15.0" />
            <CAMERA_DISP_XZ value="0.0" />
            <CAMERA_DISP_YZ value="0.0" />
            <CAMERA_Y_ROT value="-5.0" />
            <CAMERA_X_ROT value="-10.0" />
            <CAMERA_X_POS value="0.0" />
            <CAMERA_Y_POS value="-7.0" />
            <CAMERA_ZOOM value="0.0" />
            <CAMERA_Z_ROT value="0.0" />
            <U_38 value="0x0, 0x0, 0x0, 0x0" />
            <U_48 value="0x0" />
            <CAMERA_FLAGS value="0x80" />
        </Camera>
        <Camera>
            <START_TIME value="20" />
            <DURATION value="44" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <EAN_TO_USE value="0xc" />
            <BONE_TO_FOCUS_ON value="0x0" />
            <EAN_INDEX value="0" />
            <CAMERA_FRAME_START value="0" />
            <U_10 value="0xffff" />
            <U_12 value="0x12c" />
            <Z_AXIS_CAMERA_POSITION value="130.0" />
            <CAMERA_DISP_XZ value="0.0" />
            <CAMERA_DISP_YZ value="0.0" />
            <CAMERA_Y_ROT value="-15.0" />
            <CAMERA_X_ROT value="-10.0" />
            <CAMERA_X_POS value="10.0" />
            <CAMERA_Y_POS value="-10.0" />
            <CAMERA_ZOOM value="0.0" />
            <CAMERA_Z_ROT value="0.0" />
            <U_38 value="0x0, 0x0, 0x0, 0x0" />
            <U_48 value="0x0" />
            <CAMERA_FLAGS value="0x80" />
        </Camera>
        <Sound>
            <START_TIME value="11" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x3" />
            <U_0A value="0x0" />
            <CUE_ID value="49" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="23" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="103" />
            <U_0E value="0x0" />
        </Sound>
        <AuraEffect>
            <START_TIME value="23" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x1" />
            <ON_OFF_SWITCH value="0x8" />
            <U_0C value="0x0" />
        </AuraEffect>
        <AuraEffect>
            <START_TIME value="23" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x0" />
            <ON_OFF_SWITCH value="0x8" />
            <U_0C value="0x0" />
        </AuraEffect>
        <AuraEffect>
            <START_TIME value="63" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x2" />
            <ON_OFF_SWITCH value="0x8" />
            <U_0C value="0x0" />
        </AuraEffect>
        <AuraEffect>
            <START_TIME value="63" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x1" />
            <ON_OFF_SWITCH value="0x9" />
            <U_0C value="0x0" />
        </AuraEffect>
        <HomingMovement>
            <START_TIME value="20" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x0" />
            <HORIZONTAL_HOMING_ARC_DIRECTION value="0x4" />
            <SPEED_MODIFIER value="0x44" />
            <U_10 value="0x56" />
            <U_12 value="0x0" />
            <HORIZONTAL_DIRECTION_MODIFIER value="0.0" />
            <VERTICAL_DIRECTION_MODIFIER value="-0.5" />
            <Z_DIRECTION_MODIFIER value="0.600000024" />
            <U_20 value="0x0, 0x0, 0x0, 0x0" />
        </HomingMovement>
        <HomingMovement>
            <START_TIME value="60" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x0" />
            <HORIZONTAL_HOMING_ARC_DIRECTION value="0x4" />
            <SPEED_MODIFIER value="0x4" />
            <U_10 value="0x20" />
            <U_12 value="0x0" />
            <HORIZONTAL_DIRECTION_MODIFIER value="0.0" />
            <VERTICAL_DIRECTION_MODIFIER value="-0.5" />
            <Z_DIRECTION_MODIFIER value="6.0" />
            <U_20 value="0x0, 0x0, 0x0, 0x0" />
        </HomingMovement>
    </BacEntry>
    <BacEntry idx="431" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="432" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="433" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="434" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="435" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="26" />
            <U_0C value="0x1c00" />
            <U_0E value="0x0" />
            <FRAME_START value="3" />
            <FRAME_END value="40" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.150000006" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="20" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="7" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="20" />
            <DURATION value="20" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <AccelerationMovement>
            <START_TIME value="6" />
            <DURATION value="5" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.419999987" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.00999999978" />
        </AccelerationMovement>
        <AccelerationMovement>
            <START_TIME value="11" />
            <DURATION value="6" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.879999995" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.00999999978" />
        </AccelerationMovement>
        <AccelerationMovement>
            <START_TIME value="17" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.419999987" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.00999999978" />
        </AccelerationMovement>
        <AccelerationMovement>
            <START_TIME value="21" />
            <DURATION value="8" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.186000004" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.00999999978" />
        </AccelerationMovement>
        <MotionAdjust>
            <START_TIME value="3" />
            <DURATION value="3" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="1.5" />
        </MotionAdjust>
        <MotionAdjust>
            <START_TIME value="11" />
            <DURATION value="6" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="0.5" />
        </MotionAdjust>
        <OpponentKnockback>
            <START_TIME value="6" />
            <DURATION value="34" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <BcmCallback>
            <START_TIME value="3" />
            <DURATION value="17" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x100" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="3" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x1" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="40" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="1" />
        </Effect>
        <Effect>
            <START_TIME value="3" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="40" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="4" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x1" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="60" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Sound>
            <START_TIME value="2" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="31" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="2" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x3" />
            <U_0A value="0x0" />
            <CUE_ID value="0" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="30" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="25" />
            <U_0E value="0x0" />
        </Sound>
        <BACType12>
            <START_TIME value="0" />
            <DURATION value="40" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <U_08 value="0x2" />
            <U_0A value="0x0" />
        </BACType12>
        <TransformControl>
            <START_TIME value="3" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x2b" />
            <U_0A value="0x0" />
            <PARAMETER value="0.25" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
        <ScreenEffect>
            <START_TIME value="3" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BPE_EFFECT_ID value="15" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <U_10 value="0x0, 0x0, 0x0, 0x0" />
        </ScreenEffect>
    </BacEntry>
    <BacEntry idx="436" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="437" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="438" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="439" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="440" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="23" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="17" />
            <U_0C value="0x7" />
            <U_0E value="0x0" />
            <FRAME_START value="6" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="1.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="148" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="23" />
            <DURATION value="60" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="18" />
            <U_0C value="0x7" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="60" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="1.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="83" />
            <DURATION value="47" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="18" />
            <U_0C value="0x7" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="60" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="1.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="130" />
            <DURATION value="18" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="19" />
            <U_0C value="0x7" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="1.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Invulnerability>
            <START_TIME value="23" />
            <DURATION value="107" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x0" />
        </Invulnerability>
        <BcmCallback>
            <START_TIME value="23" />
            <DURATION value="105" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x104" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="1" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="1" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0x0" />
            <EFFECT_ID value="0" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="6" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0x0" />
            <EFFECT_ID value="31" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="21" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="1" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0x0" />
            <EFFECT_ID value="0" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="1" />
        </Effect>
        <Camera>
            <START_TIME value="0" />
            <DURATION value="24" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <EAN_TO_USE value="0x7" />
            <BONE_TO_FOCUS_ON value="0x0" />
            <EAN_INDEX value="0" />
            <CAMERA_FRAME_START value="0" />
            <U_10 value="0xffff" />
            <U_12 value="0x0" />
            <Z_AXIS_CAMERA_POSITION value="0.0" />
            <CAMERA_DISP_XZ value="0.0" />
            <CAMERA_DISP_YZ value="0.0" />
            <CAMERA_Y_ROT value="0.0" />
            <CAMERA_X_ROT value="0.0" />
            <CAMERA_X_POS value="0.0" />
            <CAMERA_Y_POS value="0.0" />
            <CAMERA_ZOOM value="0.0" />
            <CAMERA_Z_ROT value="0.0" />
            <U_38 value="0x0, 0x0, 0x0, 0x0" />
            <U_48 value="0x0" />
            <CAMERA_FLAGS value="0x0" />
        </Camera>
        <Sound>
            <START_TIME value="8" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x3" />
            <U_0A value="0x0" />
            <CUE_ID value="48" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="12" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="103" />
            <U_0E value="0x0" />
        </Sound>
        <BACType12>
            <START_TIME value="0" />
            <DURATION value="23" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <U_08 value="0x2" />
            <U_0A value="0x0" />
        </BACType12>
        <BACType12>
            <START_TIME value="23" />
            <DURATION value="125" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <U_08 value="0x1" />
            <U_0A value="0x0" />
        </BACType12>
        <TransformControl>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x2b" />
            <U_0A value="0x0" />
            <PARAMETER value="0.25" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
        <ScreenEffect>
            <START_TIME value="1" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BPE_EFFECT_ID value="53" />
            <U_0C value="0x1" />
            <U_0E value="0x0" />
            <U_10 value="0x0, 0x0, 0x0, 0x0" />
        </ScreenEffect>
        <ScreenEffect>
            <START_TIME value="1" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BPE_EFFECT_ID value="52" />
            <U_0C value="0x1" />
            <U_0E value="0x1" />
            <U_10 value="0x0, 0x0, 0x0, 0x0" />
        </ScreenEffect>
        <ScreenEffect>
            <START_TIME value="10" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BPE_EFFECT_ID value="80" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <U_10 value="0x0, 0x0, 0x0, 0x0" />
        </ScreenEffect>
        <ScreenEffect>
            <START_TIME value="130" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BPE_EFFECT_ID value="80" />
            <U_0C value="0x0" />
            <U_0E value="0x2" />
            <U_10 value="0x0, 0x0, 0x0, 0x0" />
        </ScreenEffect>
        <AuraEffect>
            <START_TIME value="14" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x0" />
            <ON_OFF_SWITCH value="0x8" />
            <U_0C value="0x0" />
        </AuraEffect>
        <AuraEffect>
            <START_TIME value="23" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x1" />
            <ON_OFF_SWITCH value="0x8" />
            <U_0C value="0x0" />
        </AuraEffect>
        <AuraEffect>
            <START_TIME value="128" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x1" />
            <ON_OFF_SWITCH value="0x9" />
            <U_0C value="0x0" />
        </AuraEffect>
        <AuraEffect>
            <START_TIME value="129" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x2" />
            <ON_OFF_SWITCH value="0x8" />
            <U_0C value="0x0" />
        </AuraEffect>
        <HomingMovement>
            <START_TIME value="23" />
            <DURATION value="107" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x1" />
            <HORIZONTAL_HOMING_ARC_DIRECTION value="0x7" />
            <SPEED_MODIFIER value="0x3f4ccccd" />
            <U_10 value="0x0" />
            <U_12 value="0x0" />
            <HORIZONTAL_DIRECTION_MODIFIER value="0.0" />
            <VERTICAL_DIRECTION_MODIFIER value="0.0" />
            <Z_DIRECTION_MODIFIER value="-0.75" />
            <U_20 value="0x0, 0x0, 0x0, 0x0" />
        </HomingMovement>
    </BacEntry>
    <BacEntry idx="441" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="35" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="76" />
            <U_0C value="0x7" />
            <U_0E value="0x0" />
            <FRAME_START value="7" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.5" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.550000012" />
        </Animation>
        <Hitbox>
            <START_TIME value="10" />
            <DURATION value="10" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="70" />
            <HITBOX_FLAGS value="0x2000" />
            <DAMAGE value="30" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="27" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x0" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.75, -0.899999976, 1.0" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <AccelerationMovement>
            <START_TIME value="0" />
            <DURATION value="17" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.725000024" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0199999996" />
        </AccelerationMovement>
        <Invulnerability>
            <START_TIME value="0" />
            <DURATION value="15" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0xe" />
        </Invulnerability>
        <OpponentKnockback>
            <START_TIME value="0" />
            <DURATION value="12" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x400" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <BcmCallback>
            <START_TIME value="20" />
            <DURATION value="19" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0xa00" />
            <U_0A value="0x0" />
        </BcmCallback>
        <AuraEffect>
            <START_TIME value="7" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x1" />
            <ON_OFF_SWITCH value="0x1" />
            <U_0C value="0x0" />
        </AuraEffect>
        <AuraEffect>
            <START_TIME value="7" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x2" />
            <ON_OFF_SWITCH value="0x1" />
            <U_0C value="0x0" />
        </AuraEffect>
    </BacEntry>
    <BacEntry idx="442" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="443" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="444" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="445" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="23" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="17" />
            <U_0C value="0x7" />
            <U_0E value="0x0" />
            <FRAME_START value="6" />
            <FRAME_END value="148" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="1.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="148" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="23" />
            <DURATION value="60" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="18" />
            <U_0C value="0x7" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="60" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="1.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="83" />
            <DURATION value="47" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="18" />
            <U_0C value="0x7" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="60" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="1.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="130" />
            <DURATION value="18" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="19" />
            <U_0C value="0x7" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="1.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Invulnerability>
            <START_TIME value="0" />
            <DURATION value="44" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x0" />
        </Invulnerability>
        <MotionAdjust>
            <START_TIME value="6" />
            <DURATION value="13" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="1.0" />
        </MotionAdjust>
        <BcmCallback>
            <START_TIME value="23" />
            <DURATION value="105" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x104" />
            <U_0A value="0x0" />
        </BcmCallback>
        <HAS_DUMMY8 value="1" />
        <Camera>
            <START_TIME value="0" />
            <DURATION value="148" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <EAN_TO_USE value="0x7" />
            <BONE_TO_FOCUS_ON value="0x0" />
            <EAN_INDEX value="0" />
            <CAMERA_FRAME_START value="0" />
            <U_10 value="0xffff" />
            <U_12 value="0x0" />
            <Z_AXIS_CAMERA_POSITION value="0.0" />
            <CAMERA_DISP_XZ value="0.0" />
            <CAMERA_DISP_YZ value="0.0" />
            <CAMERA_Y_ROT value="0.0" />
            <CAMERA_X_ROT value="0.0" />
            <CAMERA_X_POS value="0.0" />
            <CAMERA_Y_POS value="0.0" />
            <CAMERA_ZOOM value="0.0" />
            <CAMERA_Z_ROT value="0.0" />
            <U_38 value="0x0, 0x0, 0x0, 0x0" />
            <U_48 value="0x0" />
            <CAMERA_FLAGS value="0x0" />
        </Camera>
        <Sound>
            <START_TIME value="8" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x3" />
            <U_0A value="0x0" />
            <CUE_ID value="49" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="12" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="103" />
            <U_0E value="0x0" />
        </Sound>
        <TransformControl>
            <START_TIME value="19" />
            <DURATION value="109" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x17" />
            <U_0A value="0x0" />
            <PARAMETER value="0.0" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
        <ScreenEffect>
            <START_TIME value="10" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BPE_EFFECT_ID value="80" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <U_10 value="0x0, 0x0, 0x0, 0x0" />
        </ScreenEffect>
        <ScreenEffect>
            <START_TIME value="130" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BPE_EFFECT_ID value="80" />
            <U_0C value="0x0" />
            <U_0E value="0x2" />
            <U_10 value="0x0, 0x0, 0x0, 0x0" />
        </ScreenEffect>
        <AuraEffect>
            <START_TIME value="6" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x1" />
            <ON_OFF_SWITCH value="0x9" />
            <U_0C value="0x0" />
        </AuraEffect>
        <AuraEffect>
            <START_TIME value="7" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x3" />
            <ON_OFF_SWITCH value="0x8" />
            <U_0C value="0x0" />
        </AuraEffect>
        <AuraEffect>
            <START_TIME value="20" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x3" />
            <ON_OFF_SWITCH value="0x9" />
            <U_0C value="0x0" />
        </AuraEffect>
        <AuraEffect>
            <START_TIME value="23" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x1" />
            <ON_OFF_SWITCH value="0x8" />
            <U_0C value="0x0" />
        </AuraEffect>
        <AuraEffect>
            <START_TIME value="128" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x1" />
            <ON_OFF_SWITCH value="0x9" />
            <U_0C value="0x0" />
        </AuraEffect>
        <AuraEffect>
            <START_TIME value="129" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x2" />
            <ON_OFF_SWITCH value="0x8" />
            <U_0C value="0x0" />
        </AuraEffect>
        <HomingMovement>
            <START_TIME value="23" />
            <DURATION value="107" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x2" />
            <HORIZONTAL_HOMING_ARC_DIRECTION value="0x7" />
            <SPEED_MODIFIER value="0x3f4ccccd" />
            <U_10 value="0x0" />
            <U_12 value="0x0" />
            <HORIZONTAL_DIRECTION_MODIFIER value="0.0" />
            <VERTICAL_DIRECTION_MODIFIER value="0.0" />
            <Z_DIRECTION_MODIFIER value="1.0" />
            <U_20 value="0x0, 0x0, 0x0, 0x0" />
        </HomingMovement>
    </BacEntry>
    <BacEntry idx="446" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="35" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="70" />
            <U_0C value="0x5" />
            <U_0E value="0x0" />
            <FRAME_START value="10" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.5" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.550000012" />
        </Animation>
        <Hitbox>
            <START_TIME value="16" />
            <DURATION value="5" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="109" />
            <HITBOX_FLAGS value="0x2000" />
            <DAMAGE value="30" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="27" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x0" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.75, -0.899999976, 1.0" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <AccelerationMovement>
            <START_TIME value="10" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x8" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="1.25" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <AccelerationMovement>
            <START_TIME value="11" />
            <DURATION value="5" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.300000012" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <Invulnerability>
            <START_TIME value="0" />
            <DURATION value="19" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0xe" />
        </Invulnerability>
        <OpponentKnockback>
            <START_TIME value="10" />
            <DURATION value="2" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x400" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <OpponentKnockback>
            <START_TIME value="12" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x400" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <BcmCallback>
            <START_TIME value="20" />
            <DURATION value="40" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0xa00" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Camera>
            <START_TIME value="0" />
            <DURATION value="60" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <EAN_TO_USE value="0xb" />
            <BONE_TO_FOCUS_ON value="0x0" />
            <EAN_INDEX value="0" />
            <CAMERA_FRAME_START value="0" />
            <U_10 value="0xffff" />
            <U_12 value="0x0" />
            <Z_AXIS_CAMERA_POSITION value="0.0" />
            <CAMERA_DISP_XZ value="0.0" />
            <CAMERA_DISP_YZ value="0.0" />
            <CAMERA_Y_ROT value="0.0" />
            <CAMERA_X_ROT value="0.0" />
            <CAMERA_X_POS value="0.0" />
            <CAMERA_Y_POS value="0.0" />
            <CAMERA_ZOOM value="0.0" />
            <CAMERA_Z_ROT value="0.0" />
            <U_38 value="0x0, 0x0, 0x0, 0x0" />
            <U_48 value="0x0" />
            <CAMERA_FLAGS value="0x0" />
        </Camera>
        <AuraEffect>
            <START_TIME value="10" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x1" />
            <ON_OFF_SWITCH value="0x1" />
            <U_0C value="0x0" />
        </AuraEffect>
        <AuraEffect>
            <START_TIME value="10" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x2" />
            <ON_OFF_SWITCH value="0x1" />
            <U_0C value="0x0" />
        </AuraEffect>
    </BacEntry>
    <BacEntry idx="447" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="448" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="449" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="450" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="451" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="452" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="453" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="454" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="455" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="456" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="457" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="458" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="459" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="460" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="69" />
            <U_0C value="0x5" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="6" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="6" />
            <DURATION value="13" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="15" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="19" />
            <DURATION value="12" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.0250000004" />
        </Animation>
        <Hitbox>
            <START_TIME value="22" />
            <DURATION value="2" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="43" />
            <HITBOX_FLAGS value="0x2000" />
            <DAMAGE value="30" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="27" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x0" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.75, -1.0, 0.899999976" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <AccelerationMovement>
            <START_TIME value="0" />
            <DURATION value="34" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x80" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="0.0" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <AccelerationMovement>
            <START_TIME value="20" />
            <DURATION value="2" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.25" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <MotionAdjust>
            <START_TIME value="10" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="0.270000011" />
        </MotionAdjust>
        <MotionAdjust>
            <START_TIME value="24" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="0.100000001" />
        </MotionAdjust>
        <MotionAdjust>
            <START_TIME value="28" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="0.200000003" />
        </MotionAdjust>
        <OpponentKnockback>
            <START_TIME value="0" />
            <DURATION value="22" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <BcmCallback>
            <START_TIME value="22" />
            <DURATION value="3" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x204" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0x0" />
            <EFFECT_ID value="9" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="19" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="8008" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <BACType21>
            <START_TIME value="6" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <U_08 value="0x0" />
            <U_0C value="0x4" />
            <U_0E value="0x5" />
            <U_10 value="0x1" />
            <U_12 value="0x0" />
            <U_14 value="0x46" />
            <U_16 value="0x0" />
            <F_18 value="1.0" />
            <F_1C value="0.850000024" />
        </BACType21>
    </BacEntry>
    <BacEntry idx="461" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="77" />
            <U_0C value="0x1c00" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="36" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="5" />
            <DURATION value="15" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="15" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Hitbox>
            <START_TIME value="12" />
            <DURATION value="2" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="45" />
            <HITBOX_FLAGS value="0x2000" />
            <DAMAGE value="30" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="27" />
            <U_12 value="0x1" />
            <BDM_FLAGS value="0x0" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="-0.25, -1.0, 0.75" />
                <L1 value="0.0, 1.0, 0.0" />
                <L2 value="0.0, -0.25, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <AccelerationMovement>
            <START_TIME value="0" />
            <DURATION value="37" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x80" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="0.0" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <AccelerationMovement>
            <START_TIME value="0" />
            <DURATION value="6" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.100000001" />
            <Z_AXIS_MOVEMENT value="-0.170000002" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <AccelerationMovement>
            <START_TIME value="6" />
            <DURATION value="6" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.209999993" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <MotionAdjust>
            <START_TIME value="5" />
            <DURATION value="2" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="0.0799999982" />
        </MotionAdjust>
        <MotionAdjust>
            <START_TIME value="18" />
            <DURATION value="2" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="0.150000006" />
        </MotionAdjust>
        <MotionAdjust>
            <START_TIME value="20" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="0.200000003" />
        </MotionAdjust>
        <OpponentKnockback>
            <START_TIME value="0" />
            <DURATION value="12" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <BcmCallback>
            <START_TIME value="12" />
            <DURATION value="3" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x204" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0x0" />
            <EFFECT_ID value="9" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <BACType12>
            <START_TIME value="0" />
            <DURATION value="32" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <U_08 value="0x2" />
            <U_0A value="0x0" />
        </BACType12>
        <BACType12>
            <START_TIME value="32" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <U_08 value="0x1" />
            <U_0A value="0x0" />
        </BACType12>
    </BacEntry>
    <BacEntry idx="462" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="69" />
            <U_0C value="0x205" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="6" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="6" />
            <DURATION value="13" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="15" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="19" />
            <DURATION value="12" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.0250000004" />
        </Animation>
        <AccelerationMovement>
            <START_TIME value="0" />
            <DURATION value="34" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x80" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="0.0" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <MotionAdjust>
            <START_TIME value="24" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="0.100000001" />
        </MotionAdjust>
        <MotionAdjust>
            <START_TIME value="28" />
            <DURATION value="52" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="1.5" />
        </MotionAdjust>
        <BcmCallback>
            <START_TIME value="26" />
            <DURATION value="54" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x200" />
            <U_0A value="0x0" />
        </BcmCallback>
    </BacEntry>
    <BacEntry idx="463" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="77" />
            <U_0C value="0x1e00" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="36" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="5" />
            <DURATION value="15" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="15" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <AccelerationMovement>
            <START_TIME value="0" />
            <DURATION value="37" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x80" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="0.0" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <MotionAdjust>
            <START_TIME value="18" />
            <DURATION value="2" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="0.150000006" />
        </MotionAdjust>
        <BACType12>
            <START_TIME value="0" />
            <DURATION value="32" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <U_08 value="0x2" />
            <U_0A value="0x0" />
        </BACType12>
        <BACType12>
            <START_TIME value="32" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <U_08 value="0x1" />
            <U_0A value="0x0" />
        </BACType12>
    </BacEntry>
    <BacEntry idx="464" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="465" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="466" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="467" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="468" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="469" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="470" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="471" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="472" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="473" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="474" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="475" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="65" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="52" />
            <U_0C value="0x5" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="12" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="12" />
            <DURATION value="19" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="15" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="31" />
            <DURATION value="13" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="44" />
            <DURATION value="21" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Hitbox>
            <START_TIME value="15" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="17" />
            <HITBOX_FLAGS value="0x2000" />
            <DAMAGE value="10" />
            <DAMAGE_WHEN_BLOCKED value="1" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="9" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x1" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="1.20000005, -0.800000012, 1.0" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <MotionAdjust>
            <START_TIME value="5" />
            <DURATION value="3" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="0.5" />
        </MotionAdjust>
        <OpponentKnockback>
            <START_TIME value="0" />
            <DURATION value="11" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <BcmCallback>
            <START_TIME value="22" />
            <DURATION value="6" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x104" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Camera>
            <START_TIME value="0" />
            <DURATION value="65" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <EAN_TO_USE value="0x3" />
            <BONE_TO_FOCUS_ON value="0x0" />
            <EAN_INDEX value="27" />
            <CAMERA_FRAME_START value="0" />
            <U_10 value="0xffff" />
            <U_12 value="0x0" />
            <Z_AXIS_CAMERA_POSITION value="-0.75" />
            <CAMERA_DISP_XZ value="0.0" />
            <CAMERA_DISP_YZ value="0.0" />
            <CAMERA_Y_ROT value="-60.0" />
            <CAMERA_X_ROT value="0.0" />
            <CAMERA_X_POS value="-0.75" />
            <CAMERA_Y_POS value="-0.200000003" />
            <CAMERA_ZOOM value="0.0" />
            <CAMERA_Z_ROT value="0.0" />
            <U_38 value="0x1e, 0xa0000, 0xa0000, 0xa" />
            <U_48 value="0x0" />
            <CAMERA_FLAGS value="0x80" />
        </Camera>
        <Sound>
            <START_TIME value="8" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x3" />
            <U_0A value="0x0" />
            <CUE_ID value="17" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="12" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="12" />
            <U_0E value="0x0" />
        </Sound>
        <BACType21>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <U_08 value="0x0" />
            <U_0C value="0x4" />
            <U_0E value="0x1" />
            <U_10 value="0x4" />
            <U_12 value="0x0" />
            <U_14 value="0x3c" />
            <U_16 value="0x0" />
            <F_18 value="1.0" />
            <F_1C value="0.800000012" />
        </BACType21>
        <BACType21>
            <START_TIME value="4" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <U_08 value="0x0" />
            <U_0C value="0x1" />
            <U_0E value="0x5" />
            <U_10 value="0x4" />
            <U_12 value="0x0" />
            <U_14 value="0x3c" />
            <U_16 value="0x0" />
            <F_18 value="1.0" />
            <F_1C value="0.800000012" />
        </BACType21>
        <BACType21>
            <START_TIME value="12" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <U_08 value="0x0" />
            <U_0C value="0x5" />
            <U_0E value="0x5" />
            <U_10 value="0x3" />
            <U_12 value="0x0" />
            <U_14 value="0x78" />
            <U_16 value="0x0" />
            <F_18 value="0.800000012" />
            <F_1C value="0.600000024" />
        </BACType21>
        <BACType21>
            <START_TIME value="31" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <U_08 value="0x0" />
            <U_0C value="0x5" />
            <U_0E value="0x4" />
            <U_10 value="0x14" />
            <U_12 value="0x0" />
            <U_14 value="0x78" />
            <U_16 value="0x0" />
            <F_18 value="0.800000012" />
            <F_1C value="0.800000012" />
        </BACType21>
    </BacEntry>
    <BacEntry idx="476" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="20" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="17" />
            <U_0C value="0x5" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="20" />
            <DURATION value="65" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="52" />
            <U_0C value="0x5" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="20" />
            <DURATION value="12" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="32" />
            <DURATION value="19" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="15" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="51" />
            <DURATION value="13" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="64" />
            <DURATION value="21" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Hitbox>
            <START_TIME value="35" />
            <DURATION value="6" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="72" />
            <HITBOX_FLAGS value="0x2000" />
            <DAMAGE value="10" />
            <DAMAGE_WHEN_BLOCKED value="1" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="9" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x0" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="1.20000005, -0.800000012, 1.0" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <AccelerationMovement>
            <START_TIME value="0" />
            <DURATION value="14" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x80" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="0.0" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <AccelerationMovement>
            <START_TIME value="14" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x208" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="2.5" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <MotionAdjust>
            <START_TIME value="25" />
            <DURATION value="3" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="0.5" />
        </MotionAdjust>
        <OpponentKnockback>
            <START_TIME value="20" />
            <DURATION value="11" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <BcmCallback>
            <START_TIME value="42" />
            <DURATION value="6" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x104" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="3" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="82" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="9" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="82" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="13" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="83" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="20" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="81" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Camera>
            <START_TIME value="0" />
            <DURATION value="20" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <EAN_TO_USE value="0x7" />
            <BONE_TO_FOCUS_ON value="0x0" />
            <EAN_INDEX value="0" />
            <CAMERA_FRAME_START value="0" />
            <U_10 value="0xffff" />
            <U_12 value="0x0" />
            <Z_AXIS_CAMERA_POSITION value="0.0" />
            <CAMERA_DISP_XZ value="0.0" />
            <CAMERA_DISP_YZ value="0.0" />
            <CAMERA_Y_ROT value="0.0" />
            <CAMERA_X_ROT value="0.0" />
            <CAMERA_X_POS value="0.0" />
            <CAMERA_Y_POS value="0.0" />
            <CAMERA_ZOOM value="0.0" />
            <CAMERA_Z_ROT value="0.0" />
            <U_38 value="0x0, 0x0, 0x0, 0x0" />
            <U_48 value="0x0" />
            <CAMERA_FLAGS value="0x0" />
        </Camera>
        <Camera>
            <START_TIME value="20" />
            <DURATION value="65" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <EAN_TO_USE value="0x3" />
            <BONE_TO_FOCUS_ON value="0x0" />
            <EAN_INDEX value="27" />
            <CAMERA_FRAME_START value="0" />
            <U_10 value="0xffff" />
            <U_12 value="0x0" />
            <Z_AXIS_CAMERA_POSITION value="-0.75" />
            <CAMERA_DISP_XZ value="0.0" />
            <CAMERA_DISP_YZ value="0.0" />
            <CAMERA_Y_ROT value="-60.0" />
            <CAMERA_X_ROT value="0.0" />
            <CAMERA_X_POS value="-0.75" />
            <CAMERA_Y_POS value="-0.200000003" />
            <CAMERA_ZOOM value="0.0" />
            <CAMERA_Z_ROT value="0.0" />
            <U_38 value="0x1e, 0xa0000, 0xa0000, 0xa" />
            <U_48 value="0x0" />
            <CAMERA_FLAGS value="0x80" />
        </Camera>
        <Sound>
            <START_TIME value="5" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="96" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="28" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x3" />
            <U_0A value="0x0" />
            <CUE_ID value="17" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="32" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="12" />
            <U_0E value="0x0" />
        </Sound>
        <TransformControl>
            <START_TIME value="5" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x6" />
            <U_0A value="0x0" />
            <PARAMETER value="0.0" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
        <TransformControl>
            <START_TIME value="8" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x6" />
            <U_0A value="0x0" />
            <PARAMETER value="0.0" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
        <TransformControl>
            <START_TIME value="10" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x6" />
            <U_0A value="0x0" />
            <PARAMETER value="0.0" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
        <TransformControl>
            <START_TIME value="12" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x6" />
            <U_0A value="0x0" />
            <PARAMETER value="0.0" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
        <TransformControl>
            <START_TIME value="14" />
            <DURATION value="6" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x6" />
            <U_0A value="0x0" />
            <PARAMETER value="0.0" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
        <TransformControl>
            <START_TIME value="21" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x6" />
            <U_0A value="0x0" />
            <PARAMETER value="0.0" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
        <TransformControl>
            <START_TIME value="23" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x6" />
            <U_0A value="0x0" />
            <PARAMETER value="0.0" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
        <HomingMovement>
            <START_TIME value="16" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x0" />
            <HORIZONTAL_HOMING_ARC_DIRECTION value="0x1" />
            <SPEED_MODIFIER value="0x1" />
            <U_10 value="0x14" />
            <U_12 value="0x0" />
            <HORIZONTAL_DIRECTION_MODIFIER value="0.0" />
            <VERTICAL_DIRECTION_MODIFIER value="-1.20000005" />
            <Z_DIRECTION_MODIFIER value="2.0" />
            <U_20 value="0x0, 0x0, 0x0, 0x0" />
        </HomingMovement>
        <BACType21>
            <START_TIME value="20" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <U_08 value="0x0" />
            <U_0C value="0x4" />
            <U_0E value="0x1" />
            <U_10 value="0x4" />
            <U_12 value="0x0" />
            <U_14 value="0x3c" />
            <U_16 value="0x0" />
            <F_18 value="1.0" />
            <F_1C value="0.800000012" />
        </BACType21>
        <BACType21>
            <START_TIME value="24" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <U_08 value="0x0" />
            <U_0C value="0x1" />
            <U_0E value="0x5" />
            <U_10 value="0x4" />
            <U_12 value="0x0" />
            <U_14 value="0x3c" />
            <U_16 value="0x0" />
            <F_18 value="1.0" />
            <F_1C value="0.800000012" />
        </BACType21>
        <BACType21>
            <START_TIME value="32" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <U_08 value="0x0" />
            <U_0C value="0x5" />
            <U_0E value="0x5" />
            <U_10 value="0x3" />
            <U_12 value="0x0" />
            <U_14 value="0x78" />
            <U_16 value="0x0" />
            <F_18 value="0.800000012" />
            <F_1C value="0.600000024" />
        </BACType21>
        <BACType21>
            <START_TIME value="51" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <U_08 value="0x0" />
            <U_0C value="0x5" />
            <U_0E value="0x4" />
            <U_10 value="0x14" />
            <U_12 value="0x0" />
            <U_14 value="0x78" />
            <U_16 value="0x0" />
            <F_18 value="0.800000012" />
            <F_1C value="0.800000012" />
        </BACType21>
        <TransparencyEffect>
            <START_TIME value="4" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TRANSPARENCY_FLAGS value="0x0" />
            <TRANSPARENCY_FLAGS2 value="0x100" />
            <DILUTION value="0x1" />
            <U_0E value="0x100" />
            <U_10 value="0x0" />
            <RGB value="1.0, 1.0, 1.0" />
            <F_20 value="0.0, 0.0, 0.0, 0.00100000005, 0.0, 0.0, 0.0, 0.0" />
        </TransparencyEffect>
        <TransparencyEffect>
            <START_TIME value="5" />
            <DURATION value="9" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TRANSPARENCY_FLAGS value="0xd02" />
            <TRANSPARENCY_FLAGS2 value="0x100" />
            <DILUTION value="0x1" />
            <U_0E value="0x100" />
            <U_10 value="0x0" />
            <RGB value="1.0, 1.0, 1.0" />
            <F_20 value="0.0, 0.0, 0.0, 0.00100000005, 0.0, 0.0, 0.0, 0.0" />
        </TransparencyEffect>
        <TransparencyEffect>
            <START_TIME value="20" />
            <DURATION value="5" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TRANSPARENCY_FLAGS value="0x2" />
            <TRANSPARENCY_FLAGS2 value="0x100" />
            <DILUTION value="0x1" />
            <U_0E value="0x100" />
            <U_10 value="0x0" />
            <RGB value="1.0, 1.0, 1.0" />
            <F_20 value="0.0, 0.0, 0.0, 0.00100000005, 0.0, 0.0, 0.0, 0.0" />
        </TransparencyEffect>
        <TransparencyEffect>
            <START_TIME value="25" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TRANSPARENCY_FLAGS value="0x0" />
            <TRANSPARENCY_FLAGS2 value="0x100" />
            <DILUTION value="0x1" />
            <U_0E value="0x100" />
            <U_10 value="0x0" />
            <RGB value="1.0, 1.0, 1.0" />
            <F_20 value="0.0, 0.0, 0.0, 0.00100000005, 0.0, 0.0, 0.0, 0.0" />
        </TransparencyEffect>
    </BacEntry>
    <BacEntry idx="477" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="478" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="479" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="480" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="481" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="72" />
            <U_0C value="0x7" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.150000006" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="49" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="15" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Hitbox>
            <START_TIME value="22" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="17" />
            <HITBOX_FLAGS value="0x80" />
            <DAMAGE value="25" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="22" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x1" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.649999976, -0.699999988, 0.800000012" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <OpponentKnockback>
            <START_TIME value="0" />
            <DURATION value="22" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <BcmCallback>
            <START_TIME value="26" />
            <DURATION value="17" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x1f80" />
            <U_0A value="0x0" />
        </BcmCallback>
        <BcmCallback>
            <START_TIME value="43" />
            <DURATION value="44" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x9e80" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="20" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="37" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="4" />
        </Effect>
        <Sound>
            <START_TIME value="15" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x3" />
            <U_0A value="0x0" />
            <CUE_ID value="7" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="20" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x2" />
            <U_0A value="0x0" />
            <CUE_ID value="13" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="64" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x2" />
            <U_0A value="0x0" />
            <CUE_ID value="10" />
            <U_0E value="0x0" />
        </Sound>
    </BacEntry>
    <BacEntry idx="482" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="73" />
            <U_0C value="0x1c07" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.150000006" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="6" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="6" />
            <DURATION value="38" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="15" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="80" />
            <DURATION value="1" />
            <U_04 value="0xffff" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="73" />
            <U_0C value="0x1c07" />
            <U_0E value="0x0" />
            <FRAME_START value="68" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.150000006" />
        </Animation>
        <Hitbox>
            <START_TIME value="40" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="18" />
            <HITBOX_FLAGS value="0x0" />
            <DAMAGE value="10" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="9" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x1" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.850000024, -1.0, 1.0" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <Hitbox>
            <START_TIME value="51" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="18" />
            <HITBOX_FLAGS value="0x0" />
            <DAMAGE value="10" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="9" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x1" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.850000024, -1.0, 1.0" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <Hitbox>
            <START_TIME value="62" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="18" />
            <HITBOX_FLAGS value="0x0" />
            <DAMAGE value="10" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="9" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x1" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.850000024, -1.0, 1.0" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <Hitbox>
            <START_TIME value="73" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="18" />
            <HITBOX_FLAGS value="0x0" />
            <DAMAGE value="10" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="9" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x1" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.850000024, -1.0, 0.899999976" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <Hitbox>
            <START_TIME value="88" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="19" />
            <HITBOX_FLAGS value="0x0" />
            <DAMAGE value="30" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="27" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x1" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.850000024, -1.0, 0.899999976" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <AccelerationMovement>
            <START_TIME value="40" />
            <DURATION value="50" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.0799999982" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <AccelerationMovement>
            <START_TIME value="90" />
            <DURATION value="23" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.800000012" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0320000015" />
        </AccelerationMovement>
        <MotionAdjust>
            <START_TIME value="40" />
            <DURATION value="39" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="1.5" />
        </MotionAdjust>
        <OpponentKnockback>
            <START_TIME value="0" />
            <DURATION value="88" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <BcmCallback>
            <START_TIME value="77" />
            <DURATION value="88" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x1e00" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="9" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="491" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0xbfc90fdb, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="21" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="492" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0xbfc90fdb, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="37" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="8005" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="43" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="8005" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="1" />
        </Effect>
        <Effect>
            <START_TIME value="49" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="8005" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="55" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="8005" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="1" />
        </Effect>
        <Effect>
            <START_TIME value="59" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="8005" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="69" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="8005" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="1" />
        </Effect>
        <Effect>
            <START_TIME value="71" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="8005" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="78" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="8005" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="1" />
        </Effect>
        <Effect>
            <START_TIME value="84" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="8005" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="87" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="490" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0xbfc90fdb, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="90" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="8005" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="1" />
        </Effect>
        <Effect>
            <START_TIME value="96" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="490" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0xbfc90fdb, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Camera>
            <START_TIME value="88" />
            <DURATION value="72" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <EAN_TO_USE value="0x3" />
            <BONE_TO_FOCUS_ON value="0x0" />
            <EAN_INDEX value="26" />
            <CAMERA_FRAME_START value="0" />
            <U_10 value="0xffff" />
            <U_12 value="0x0" />
            <Z_AXIS_CAMERA_POSITION value="1.20000005" />
            <CAMERA_DISP_XZ value="0.0" />
            <CAMERA_DISP_YZ value="0.0" />
            <CAMERA_Y_ROT value="30.0" />
            <CAMERA_X_ROT value="10.0" />
            <CAMERA_X_POS value="1.0" />
            <CAMERA_Y_POS value="-0.200000003" />
            <CAMERA_ZOOM value="0.0" />
            <CAMERA_Z_ROT value="0.0" />
            <U_38 value="0x0, 0x0, 0x0, 0x0" />
            <U_48 value="0x0" />
            <CAMERA_FLAGS value="0x80" />
        </Camera>
        <Sound>
            <START_TIME value="2" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x2" />
            <U_0A value="0x0" />
            <CUE_ID value="0" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="25" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x3" />
            <U_0A value="0x0" />
            <CUE_ID value="10" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="40" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x2" />
            <U_0A value="0x0" />
            <CUE_ID value="8" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="130" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x2" />
            <U_0A value="0x0" />
            <CUE_ID value="10" />
            <U_0E value="0x0" />
        </Sound>
        <BACType12>
            <START_TIME value="0" />
            <DURATION value="165" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <U_08 value="0x1" />
            <U_0A value="0x0" />
        </BACType12>
        <TransformControl>
            <START_TIME value="2" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x6" />
            <U_0A value="0x0" />
            <PARAMETER value="0.0" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
        <TransformControl>
            <START_TIME value="5" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x6" />
            <U_0A value="0x0" />
            <PARAMETER value="0.0" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
        <TransformControl>
            <START_TIME value="9" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x6" />
            <U_0A value="0x0" />
            <PARAMETER value="0.0" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
        <TransformControl>
            <START_TIME value="12" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x6" />
            <U_0A value="0x0" />
            <PARAMETER value="0.0" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
        <TransformControl>
            <START_TIME value="15" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x6" />
            <U_0A value="0x0" />
            <PARAMETER value="0.0" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
        <TransformControl>
            <START_TIME value="18" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x6" />
            <U_0A value="0x0" />
            <PARAMETER value="0.0" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
        <TransformControl>
            <START_TIME value="21" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x6" />
            <U_0A value="0x0" />
            <PARAMETER value="0.0" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
        <TransformControl>
            <START_TIME value="24" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x6" />
            <U_0A value="0x0" />
            <PARAMETER value="0.0" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
        <TransformControl>
            <START_TIME value="27" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x6" />
            <U_0A value="0x0" />
            <PARAMETER value="0.0" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
        <TransformControl>
            <START_TIME value="30" />
            <DURATION value="66" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x6" />
            <U_0A value="0x0" />
            <PARAMETER value="0.0" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
        <HomingMovement>
            <START_TIME value="8" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x1" />
            <HORIZONTAL_HOMING_ARC_DIRECTION value="0x1" />
            <SPEED_MODIFIER value="0x1e" />
            <U_10 value="0x2" />
            <U_12 value="0x0" />
            <HORIZONTAL_DIRECTION_MODIFIER value="0.0" />
            <VERTICAL_DIRECTION_MODIFIER value="0.0" />
            <Z_DIRECTION_MODIFIER value="-0.800000012" />
            <U_20 value="0x0, 0x0, 0x0, 0x0" />
        </HomingMovement>
        <TransparencyEffect>
            <START_TIME value="7" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TRANSPARENCY_FLAGS value="0x0" />
            <TRANSPARENCY_FLAGS2 value="0x100" />
            <DILUTION value="0x1" />
            <U_0E value="0x100" />
            <U_10 value="0x0" />
            <RGB value="1.0, 1.0, 1.0" />
            <F_20 value="0.0, 0.0, 0.0, 0.00100000005, 0.0, 0.0, 0.0, 0.0" />
        </TransparencyEffect>
        <TransparencyEffect>
            <START_TIME value="8" />
            <DURATION value="22" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TRANSPARENCY_FLAGS value="0x2" />
            <TRANSPARENCY_FLAGS2 value="0x116" />
            <DILUTION value="0x1" />
            <U_0E value="0x100" />
            <U_10 value="0x0" />
            <RGB value="1.0, 1.0, 1.0" />
            <F_20 value="1.0, 0.0, 0.0, 0.00100000005, 0.0, 0.0, 0.0, 0.0" />
        </TransparencyEffect>
        <TransparencyEffect>
            <START_TIME value="89" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TRANSPARENCY_FLAGS value="0x0" />
            <TRANSPARENCY_FLAGS2 value="0x116" />
            <DILUTION value="0x1" />
            <U_0E value="0x100" />
            <U_10 value="0x0" />
            <RGB value="1.0, 1.0, 1.0" />
            <F_20 value="1.0, 0.0, 0.0, 0.00100000005, 0.0, 0.0, 0.0, 0.0" />
        </TransparencyEffect>
        <TransparencyEffect>
            <START_TIME value="90" />
            <DURATION value="14" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TRANSPARENCY_FLAGS value="0x2" />
            <TRANSPARENCY_FLAGS2 value="0x100" />
            <DILUTION value="0x1" />
            <U_0E value="0x100" />
            <U_10 value="0x0" />
            <RGB value="1.0, 1.0, 1.0" />
            <F_20 value="1.0, 0.0, 0.0, 0.00100000005, 0.0, 0.0, 0.0, 0.0" />
        </TransparencyEffect>
    </BacEntry>
    <BacEntry idx="483" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="484" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="485" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="486" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="487" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="488" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="489" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="490" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="491" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="492" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="493" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="494" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="495" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="496" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="497" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="498" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="499" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="500" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="501" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="502" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="503" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="504" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="505" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="506" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="507" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="508" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="509" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="510" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="511" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="512" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="513" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="514" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="515" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="516" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="517" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="518" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="519" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="520" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="65535" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="8" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="1.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="1.0" />
        </Animation>
        <MotionAdjust>
            <START_TIME value="16" />
            <DURATION value="5" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="0.300000012" />
        </MotionAdjust>
        <OpponentKnockback>
            <START_TIME value="0" />
            <DURATION value="39" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <BcmCallback>
            <START_TIME value="16" />
            <DURATION value="34" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x204" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="14" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="2" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0x0" />
            <EFFECT_ID value="1" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="8" />
        </Effect>
        <Projectile>
            <START_TIME value="14" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0x0: Yes; 0xffff: No-->
            <CAN_USE_CMN_BSA value="0xffff" />
            <PROJECTILE_ID value="0" />
            <BONE_TO_SPAWN_FROM value="0x7" />
            <SPAWN_SOURCE value="0x300" />
            <POSITION value="0.0, 0.0, 0.0" />
            <SKILL_TYPE value="0x0" />
            <U_24 value="0x0" />
            <F_28 value="0.0" />
            <U_2C value="0x0" />
            <U_2E value="0x0" />
            <PROJECTILE_HEALTH value="0" />
            <U_34 value="0x0, 0x0, 0x0" />
        </Projectile>
        <Sound>
            <START_TIME value="14" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="69" />
            <U_0E value="0x0" />
        </Sound>
    </BacEntry>
    <BacEntry idx="521" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="65535" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="4" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="1.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="1.0" />
        </Animation>
        <Animation>
            <START_TIME value="12" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="65535" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="1.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="1.0" />
        </Animation>
        <Animation>
            <START_TIME value="25" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="65535" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="9" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="1.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="1.0" />
        </Animation>
        <MotionAdjust>
            <START_TIME value="12" />
            <DURATION value="13" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="0.800000012" />
        </MotionAdjust>
        <MotionAdjust>
            <START_TIME value="32" />
            <DURATION value="5" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="0.200000003" />
        </MotionAdjust>
        <HAS_DUMMY7 value="1" />
        <Effect>
            <START_TIME value="12" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="2" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0x0" />
            <EFFECT_ID value="1" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="8" />
        </Effect>
        <Effect>
            <START_TIME value="20" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="2" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0x0" />
            <EFFECT_ID value="2" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="8" />
        </Effect>
        <Effect>
            <START_TIME value="30" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="2" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0x0" />
            <EFFECT_ID value="1" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="8" />
        </Effect>
        <Projectile>
            <START_TIME value="12" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0x0: Yes; 0xffff: No-->
            <CAN_USE_CMN_BSA value="0xffff" />
            <PROJECTILE_ID value="0" />
            <BONE_TO_SPAWN_FROM value="0x7" />
            <SPAWN_SOURCE value="0x300" />
            <POSITION value="0.0, 0.0, 0.0" />
            <SKILL_TYPE value="0x0" />
            <U_24 value="0x0" />
            <F_28 value="0.0" />
            <U_2C value="0x0" />
            <U_2E value="0x8" />
            <PROJECTILE_HEALTH value="0" />
            <U_34 value="0x0, 0x0, 0x0" />
        </Projectile>
        <Projectile>
            <START_TIME value="20" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0x0: Yes; 0xffff: No-->
            <CAN_USE_CMN_BSA value="0xffff" />
            <PROJECTILE_ID value="0" />
            <BONE_TO_SPAWN_FROM value="0x8" />
            <SPAWN_SOURCE value="0x300" />
            <POSITION value="0.0, 0.0, 0.0" />
            <SKILL_TYPE value="0x0" />
            <U_24 value="0x0" />
            <F_28 value="0.0" />
            <U_2C value="0x0" />
            <U_2E value="0x8" />
            <PROJECTILE_HEALTH value="0" />
            <U_34 value="0x0, 0x0, 0x0" />
        </Projectile>
        <Projectile>
            <START_TIME value="30" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0x0: Yes; 0xffff: No-->
            <CAN_USE_CMN_BSA value="0xffff" />
            <PROJECTILE_ID value="0" />
            <BONE_TO_SPAWN_FROM value="0x7" />
            <SPAWN_SOURCE value="0x300" />
            <POSITION value="0.0, 0.0, 0.0" />
            <SKILL_TYPE value="0x0" />
            <U_24 value="0x0" />
            <F_28 value="0.0" />
            <U_2C value="0x0" />
            <U_2E value="0x8" />
            <PROJECTILE_HEALTH value="0" />
            <U_34 value="0x0, 0x0, 0x0" />
        </Projectile>
        <Sound>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x3" />
            <U_0A value="0x0" />
            <CUE_ID value="21" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="8" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="69" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="12" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="69" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="20" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="69" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="30" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="69" />
            <U_0E value="0x0" />
        </Sound>
        <TransformControl>
            <START_TIME value="12" />
            <DURATION value="13" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x0" />
            <U_0A value="0x0" />
            <PARAMETER value="0.0" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
        <TransformControl>
            <START_TIME value="12" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x4" />
            <U_0A value="0x0" />
            <PARAMETER value="0.0" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
    </BacEntry>
    <BacEntry idx="522" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="65535" />
            <U_0C value="0x5" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <MotionAdjust>
            <START_TIME value="16" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="0.300000012" />
        </MotionAdjust>
        <OpponentKnockback>
            <START_TIME value="0" />
            <DURATION value="50" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <BcmCallback>
            <START_TIME value="32" />
            <DURATION value="18" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x204" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="14" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="2" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0x0" />
            <EFFECT_ID value="1" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="8" />
        </Effect>
        <Projectile>
            <START_TIME value="14" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0x0: Yes; 0xffff: No-->
            <CAN_USE_CMN_BSA value="0xffff" />
            <PROJECTILE_ID value="0" />
            <BONE_TO_SPAWN_FROM value="0x7" />
            <SPAWN_SOURCE value="0x300" />
            <POSITION value="0.0, 0.0, 0.0" />
            <SKILL_TYPE value="0x0" />
            <U_24 value="0x0" />
            <F_28 value="0.0" />
            <U_2C value="0x0" />
            <U_2E value="0x8" />
            <PROJECTILE_HEALTH value="0" />
            <U_34 value="0x0, 0x0, 0x0" />
        </Projectile>
        <Sound>
            <START_TIME value="14" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="69" />
            <U_0E value="0x0" />
        </Sound>
    </BacEntry>
    <BacEntry idx="523" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="65535" />
            <U_0C value="0x5" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <MotionAdjust>
            <START_TIME value="16" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="0.300000012" />
        </MotionAdjust>
        <OpponentKnockback>
            <START_TIME value="0" />
            <DURATION value="50" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <BcmCallback>
            <START_TIME value="26" />
            <DURATION value="24" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x204" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="14" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="2" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0x0" />
            <EFFECT_ID value="1" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="8" />
        </Effect>
        <Projectile>
            <START_TIME value="14" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0x0: Yes; 0xffff: No-->
            <CAN_USE_CMN_BSA value="0xffff" />
            <PROJECTILE_ID value="0" />
            <BONE_TO_SPAWN_FROM value="0x7" />
            <SPAWN_SOURCE value="0x300" />
            <POSITION value="0.0, 0.0, 0.0" />
            <SKILL_TYPE value="0x0" />
            <U_24 value="0x0" />
            <F_28 value="0.0" />
            <U_2C value="0x0" />
            <U_2E value="0x8" />
            <PROJECTILE_HEALTH value="0" />
            <U_34 value="0x0, 0x0, 0x0" />
        </Projectile>
        <Sound>
            <START_TIME value="14" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="69" />
            <U_0E value="0x0" />
        </Sound>
    </BacEntry>
    <BacEntry idx="524" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="65535" />
            <U_0C value="0x5" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <MotionAdjust>
            <START_TIME value="16" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="0.300000012" />
        </MotionAdjust>
        <OpponentKnockback>
            <START_TIME value="0" />
            <DURATION value="50" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <BcmCallback>
            <START_TIME value="26" />
            <DURATION value="24" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x204" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="14" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="2" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0x0" />
            <EFFECT_ID value="2" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="8" />
        </Effect>
        <Projectile>
            <START_TIME value="14" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0x0: Yes; 0xffff: No-->
            <CAN_USE_CMN_BSA value="0xffff" />
            <PROJECTILE_ID value="0" />
            <BONE_TO_SPAWN_FROM value="0x8" />
            <SPAWN_SOURCE value="0x300" />
            <POSITION value="0.0, 0.0, 0.0" />
            <SKILL_TYPE value="0x0" />
            <U_24 value="0x0" />
            <F_28 value="0.0" />
            <U_2C value="0x0" />
            <U_2E value="0x8" />
            <PROJECTILE_HEALTH value="0" />
            <U_34 value="0x0, 0x0, 0x0" />
        </Projectile>
        <Sound>
            <START_TIME value="14" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="69" />
            <U_0E value="0x0" />
        </Sound>
    </BacEntry>
    <BacEntry idx="525" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="65535" />
            <U_0C value="0x5" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <MotionAdjust>
            <START_TIME value="16" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="0.300000012" />
        </MotionAdjust>
        <OpponentKnockback>
            <START_TIME value="0" />
            <DURATION value="50" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <BcmCallback>
            <START_TIME value="26" />
            <DURATION value="24" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x204" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="14" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="2" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0x0" />
            <EFFECT_ID value="1" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="8" />
        </Effect>
        <Projectile>
            <START_TIME value="14" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0x0: Yes; 0xffff: No-->
            <CAN_USE_CMN_BSA value="0xffff" />
            <PROJECTILE_ID value="0" />
            <BONE_TO_SPAWN_FROM value="0x7" />
            <SPAWN_SOURCE value="0x300" />
            <POSITION value="0.0, 0.0, 0.0" />
            <SKILL_TYPE value="0x0" />
            <U_24 value="0x0" />
            <F_28 value="0.0" />
            <U_2C value="0x0" />
            <U_2E value="0x8" />
            <PROJECTILE_HEALTH value="0" />
            <U_34 value="0x0, 0x0, 0x0" />
        </Projectile>
        <Sound>
            <START_TIME value="14" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="69" />
            <U_0E value="0x0" />
        </Sound>
    </BacEntry>
    <BacEntry idx="526" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="65535" />
            <U_0C value="0x25" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="1.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="1.0" />
        </Animation>
        <Animation>
            <START_TIME value="13" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="65535" />
            <U_0C value="0x25" />
            <U_0E value="0x0" />
            <FRAME_START value="26" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <OpponentKnockback>
            <START_TIME value="0" />
            <DURATION value="13" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <BcmCallback>
            <START_TIME value="24" />
            <DURATION value="26" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x2" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="2" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0x0" />
            <EFFECT_ID value="1" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="8" />
        </Effect>
        <Projectile>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0x0: Yes; 0xffff: No-->
            <CAN_USE_CMN_BSA value="0xffff" />
            <PROJECTILE_ID value="0" />
            <BONE_TO_SPAWN_FROM value="0x7" />
            <SPAWN_SOURCE value="0x300" />
            <POSITION value="0.0, 0.0, 0.0" />
            <SKILL_TYPE value="0x0" />
            <U_24 value="0x0" />
            <F_28 value="0.0" />
            <U_2C value="0x0" />
            <U_2E value="0x8" />
            <PROJECTILE_HEALTH value="0" />
            <U_34 value="0x0, 0x0, 0x0" />
        </Projectile>
        <Sound>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x3" />
            <U_0A value="0x0" />
            <CUE_ID value="19" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="69" />
            <U_0E value="0x0" />
        </Sound>
        <TransformControl>
            <START_TIME value="0" />
            <DURATION value="13" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x0" />
            <U_0A value="0x0" />
            <PARAMETER value="0.0" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
        <TransformControl>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x4" />
            <U_0A value="0x0" />
            <PARAMETER value="0.0" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
    </BacEntry>
    <BacEntry idx="527" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="65535" />
            <U_0C value="0x25" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="1.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="1.0" />
        </Animation>
        <Animation>
            <START_TIME value="13" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="65535" />
            <U_0C value="0x25" />
            <U_0E value="0x0" />
            <FRAME_START value="26" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <OpponentKnockback>
            <START_TIME value="0" />
            <DURATION value="13" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <BcmCallback>
            <START_TIME value="24" />
            <DURATION value="26" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x2" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="2" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0x0" />
            <EFFECT_ID value="1" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="8" />
        </Effect>
        <Projectile>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0x0: Yes; 0xffff: No-->
            <CAN_USE_CMN_BSA value="0xffff" />
            <PROJECTILE_ID value="0" />
            <BONE_TO_SPAWN_FROM value="0x7" />
            <SPAWN_SOURCE value="0x300" />
            <POSITION value="0.0, 0.0, 0.0" />
            <SKILL_TYPE value="0x0" />
            <U_24 value="0x0" />
            <F_28 value="0.0" />
            <U_2C value="0x0" />
            <U_2E value="0x8" />
            <PROJECTILE_HEALTH value="0" />
            <U_34 value="0x0, 0x0, 0x0" />
        </Projectile>
        <Sound>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x3" />
            <U_0A value="0x0" />
            <CUE_ID value="19" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="69" />
            <U_0E value="0x0" />
        </Sound>
        <TransformControl>
            <START_TIME value="0" />
            <DURATION value="13" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x0" />
            <U_0A value="0x0" />
            <PARAMETER value="0.0" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
        <TransformControl>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x4" />
            <U_0A value="0x0" />
            <PARAMETER value="0.0" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
    </BacEntry>
    <BacEntry idx="528" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="65535" />
            <U_0C value="0x25" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="1.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="1.0" />
        </Animation>
        <Animation>
            <START_TIME value="13" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="65535" />
            <U_0C value="0x25" />
            <U_0E value="0x0" />
            <FRAME_START value="26" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <OpponentKnockback>
            <START_TIME value="0" />
            <DURATION value="13" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <BcmCallback>
            <START_TIME value="24" />
            <DURATION value="26" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x2" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="2" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0x0" />
            <EFFECT_ID value="2" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="8" />
        </Effect>
        <Projectile>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0x0: Yes; 0xffff: No-->
            <CAN_USE_CMN_BSA value="0xffff" />
            <PROJECTILE_ID value="0" />
            <BONE_TO_SPAWN_FROM value="0x8" />
            <SPAWN_SOURCE value="0x300" />
            <POSITION value="0.0, 0.0, 0.0" />
            <SKILL_TYPE value="0x0" />
            <U_24 value="0x0" />
            <F_28 value="0.0" />
            <U_2C value="0x0" />
            <U_2E value="0x8" />
            <PROJECTILE_HEALTH value="0" />
            <U_34 value="0x0, 0x0, 0x0" />
        </Projectile>
        <Sound>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x3" />
            <U_0A value="0x0" />
            <CUE_ID value="19" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="69" />
            <U_0E value="0x0" />
        </Sound>
        <TransformControl>
            <START_TIME value="0" />
            <DURATION value="13" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x0" />
            <U_0A value="0x0" />
            <PARAMETER value="0.0" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
        <TransformControl>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x4" />
            <U_0A value="0x0" />
            <PARAMETER value="0.0" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
    </BacEntry>
    <BacEntry idx="529" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="65535" />
            <U_0C value="0x25" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="1.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="1.0" />
        </Animation>
        <Animation>
            <START_TIME value="13" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="65535" />
            <U_0C value="0x25" />
            <U_0E value="0x0" />
            <FRAME_START value="26" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <OpponentKnockback>
            <START_TIME value="0" />
            <DURATION value="13" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <BcmCallback>
            <START_TIME value="24" />
            <DURATION value="26" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BCM_LINK_FLAGS value="0x2" />
            <U_0A value="0x0" />
        </BcmCallback>
        <Effect>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="2" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0x0" />
            <EFFECT_ID value="1" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="8" />
        </Effect>
        <Projectile>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0x0: Yes; 0xffff: No-->
            <CAN_USE_CMN_BSA value="0xffff" />
            <PROJECTILE_ID value="0" />
            <BONE_TO_SPAWN_FROM value="0x7" />
            <SPAWN_SOURCE value="0x300" />
            <POSITION value="0.0, 0.0, 0.0" />
            <SKILL_TYPE value="0x0" />
            <U_24 value="0x0" />
            <F_28 value="0.0" />
            <U_2C value="0x0" />
            <U_2E value="0x8" />
            <PROJECTILE_HEALTH value="0" />
            <U_34 value="0x0, 0x0, 0x0" />
        </Projectile>
        <Sound>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x3" />
            <U_0A value="0x0" />
            <CUE_ID value="19" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="69" />
            <U_0E value="0x0" />
        </Sound>
        <TransformControl>
            <START_TIME value="0" />
            <DURATION value="13" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x0" />
            <U_0A value="0x0" />
            <PARAMETER value="0.0" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
        <TransformControl>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x4" />
            <U_0A value="0x0" />
            <PARAMETER value="0.0" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
    </BacEntry>
    <BacEntry idx="530" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="531" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="532" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="533" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="534" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="535" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="536" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="537" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="538" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="539" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="540" flags="0x0">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="541" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="542" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="543" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="544" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="545" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="546" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="547" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="548" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="549" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="550" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="551" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="552" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="553" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="554" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="555" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="556" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="557" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="558" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="559" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="560" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="561" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="562" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="563" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="564" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="565" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="566" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="567" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="568" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="569" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="570" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="571" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="572" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="573" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="574" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="575" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="576" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="577" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="578" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="579" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="580" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="581" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="582" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="583" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="584" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="585" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="586" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="587" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="588" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="589" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="590" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="591" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="592" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="593" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="594" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="595" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="596" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="597" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="598" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="599" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="600" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="79" />
            <U_0C value="0x5" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="51" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Hitbox>
            <START_TIME value="8" />
            <DURATION value="8" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="164" />
            <HITBOX_FLAGS value="0x0" />
            <DAMAGE value="0" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="0" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x0" />
            <U_14 value="0x0, 0x0" />
            <Matrix3x3>
                <L0 value="0.649999976, -0.5, 0.800000012" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <AccelerationMovement>
            <START_TIME value="6" />
            <DURATION value="10" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="0.0" />
            <Z_AXIS_MOVEMENT value="-0.25" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <MotionAdjust>
            <START_TIME value="2" />
            <DURATION value="4" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="0.300000012" />
        </MotionAdjust>
        <OpponentKnockback>
            <START_TIME value="0" />
            <DURATION value="8" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--Works as prcentage (0.0-1.0)-->
            <TRACKING value="1.0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
        </OpponentKnockback>
        <Effect>
            <START_TIME value="3" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x1" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="230" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Sound>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x3" />
            <U_0A value="0x0" />
            <CUE_ID value="23" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="5" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x2" />
            <U_0A value="0x0" />
            <CUE_ID value="0" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="20" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x2" />
            <U_0A value="0x0" />
            <CUE_ID value="1" />
            <U_0E value="0x0" />
        </Sound>
    </BacEntry>
    <BacEntry idx="601" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="80" />
            <U_0C value="0x7" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="1.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="1.0" />
        </Animation>
        <Animation>
            <START_TIME value="6" />
            <DURATION value="68" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="74" />
            <DURATION value="16" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="15" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.150000006" />
        </Animation>
        <HAS_DUMMY1 value="1" />
        <Invulnerability>
            <START_TIME value="0" />
            <DURATION value="160" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x0" />
        </Invulnerability>
        <MotionAdjust>
            <START_TIME value="59" />
            <DURATION value="12" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="0.600000024" />
        </MotionAdjust>
        <Effect>
            <START_TIME value="14" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x2" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="0" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="38" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x1" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="220" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="40" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x2" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="1" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <HAS_DUMMY10 value="1" />
        <Sound>
            <START_TIME value="6" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="3" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="22" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x3" />
            <U_0A value="0x0" />
            <CUE_ID value="24" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="55" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="67" />
            <U_0E value="0x0" />
        </Sound>
        <BACType12>
            <START_TIME value="18" />
            <DURATION value="182" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <U_08 value="0x1" />
            <U_0A value="0x0" />
        </BACType12>
        <ThrowHandler>
            <START_TIME value="0" />
            <DURATION value="83" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TH_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <BONE_USER_CONNECTS_TO_VICTIM_FROM value="0x14" />
            <BONE_VICTIM_CONNECTS_TO_USER_FROM value="0xd" />
            <BAC_ENTRY value="0" />
            <U_12 value="0x0" />
        </ThrowHandler>
    </BacEntry>
    <BacEntry idx="602" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="81" />
            <U_0C value="0x7" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="81" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="1.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="1.0" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="3" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="22" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x9" />
            <EAN_INDEX value="0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="3" />
            <DURATION value="25" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="19" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.0299999993" />
        </Animation>
        <Animation>
            <START_TIME value="28" />
            <DURATION value="48" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="14" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.0299999993" />
        </Animation>
        <Animation>
            <START_TIME value="76" />
            <DURATION value="14" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="23" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.150000006" />
        </Animation>
        <AccelerationMovement>
            <START_TIME value="81" />
            <DURATION value="21" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="-0.25" />
            <Z_AXIS_MOVEMENT value="0.0" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <Invulnerability>
            <START_TIME value="0" />
            <DURATION value="200" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x0" />
        </Invulnerability>
        <MotionAdjust>
            <START_TIME value="59" />
            <DURATION value="12" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TIME_SCALE value="0.600000024" />
        </MotionAdjust>
        <Effect>
            <START_TIME value="18" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x0" />
            <BONE_LINK value="0x4" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="1" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Sound>
            <START_TIME value="21" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="51" />
            <U_0E value="0x0" />
        </Sound>
        <BACType12>
            <START_TIME value="0" />
            <DURATION value="90" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <U_08 value="0x1" />
            <U_0A value="0x0" />
        </BACType12>
        <TransformControl>
            <START_TIME value="80" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0x2" />
            <U_0A value="0x0" />
            <PARAMETER value="60.0" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
        <ThrowHandler>
            <START_TIME value="0" />
            <DURATION value="81" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TH_FLAGS value="0x228" />
            <U_0A value="0x0" />
            <BONE_USER_CONNECTS_TO_VICTIM_FROM value="0x0" />
            <BONE_VICTIM_CONNECTS_TO_USER_FROM value="0x0" />
            <BAC_ENTRY value="603" />
            <U_12 value="0x0" />
        </ThrowHandler>
    </BacEntry>
    <BacEntry idx="603" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x0" />
            <EAN_INDEX value="202" />
            <U_0C value="0x20" />
            <U_0E value="0x0" />
            <FRAME_START value="2" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="10" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="1.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="1.0" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x9" />
            <EAN_INDEX value="4" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="30" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="23" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Hitbox>
            <START_TIME value="0" />
            <DURATION value="19" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="0" />
            <HITBOX_FLAGS value="0x8" />
            <DAMAGE value="0" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="0" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x0" />
            <U_14 value="0x40000, 0x0" />
            <Matrix3x3>
                <L0 value="0.0, 0.0, 1.0" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <Hitbox>
            <START_TIME value="4" />
            <DURATION value="15" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <BDM_ENTRY value="54" />
            <HITBOX_FLAGS value="0x2" />
            <DAMAGE value="10" />
            <DAMAGE_WHEN_BLOCKED value="0" />
            <STAMINA_TAKEN_WHEN_BLOCKED value="0" />
            <U_12 value="0x0" />
            <BDM_FLAGS value="0x0" />
            <U_14 value="0x40000, 0x0" />
            <Matrix3x3>
                <L0 value="0.0, 0.0, 1.0" />
                <L1 value="0.0, 0.0, 0.0" />
                <L2 value="0.0, 0.0, 0.0" />
            </Matrix3x3>
        </Hitbox>
        <AccelerationMovement>
            <START_TIME value="0" />
            <DURATION value="30" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <MOVEMENT_FLAGS value="0x1" />
            <U_0A value="0x0" />
            <X_AXIS_MOVEMENT value="0.0" />
            <Y_AXIS_MOVEMENT value="-0.5" />
            <Z_AXIS_MOVEMENT value="-0.0900000036" />
            <X_AXIS_DRAG value="0.0" />
            <Y_AXIS_DRAG value="0.0" />
            <Z_AXIS_DRAG value="0.0" />
        </AccelerationMovement>
        <HAS_DUMMY8 value="1" />
        <Sound>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="65" />
            <U_0E value="0x0" />
        </Sound>
        <TransformControl>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TYPE value="0xb" />
            <U_0A value="0x0" />
            <PARAMETER value="76.0" />
            <F_10 value="0.0, 0.0" />
            <U_18 value="0x0, 0x0" />
        </TransformControl>
        <ThrowHandler>
            <START_TIME value="0" />
            <DURATION value="30" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TH_FLAGS value="0x100" />
            <U_0A value="0x0" />
            <BONE_USER_CONNECTS_TO_VICTIM_FROM value="0x0" />
            <BONE_VICTIM_CONNECTS_TO_USER_FROM value="0x0" />
            <BAC_ENTRY value="604" />
            <U_12 value="0x0" />
        </ThrowHandler>
    </BacEntry>
    <BacEntry idx="604" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x0" />
            <EAN_INDEX value="106" />
            <U_0C value="0x5" />
            <U_0E value="0x0" />
            <FRAME_START value="2" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="1.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="1.0" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x9" />
            <EAN_INDEX value="4" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="30" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="75" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="29" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="30" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x9" />
            <EAN_INDEX value="2" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="44" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Effect>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x1" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="740" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="30" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x1" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="120" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Effect>
            <START_TIME value="45" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <TYPE value="0x1" />
            <BONE_LINK value="0x0" />
            <SKILL_ID value="0xffff" />
            <!--0: true; 0xffff: false-->
            <USE_SKILL_ID value="0xffff" />
            <EFFECT_ID value="120" />
            <U_14 value="0x0, 0x0, 0x0, 0x0, 0x0, 0x0" />
            <!--0: on; 1: off-->
            <ON_OFF_SWITCH value="0" />
        </Effect>
        <Sound>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x0" />
            <U_0A value="0x0" />
            <CUE_ID value="106" />
            <U_0E value="0x0" />
        </Sound>
        <Sound>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0x0 -> SE/Battle/Common/CAR_BTL_CMN; 0x2 -> char SE; 0x3 -> char VOX; 0xa -> skill SE; 0xb -> skill VOX-->
            <ACB_TO_USE value="0x3" />
            <U_0A value="0x0" />
            <CUE_ID value="35" />
            <U_0E value="0x0" />
        </Sound>
        <ThrowHandler>
            <START_TIME value="0" />
            <DURATION value="82" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <TH_FLAGS value="0x210" />
            <U_0A value="0x0" />
            <BONE_USER_CONNECTS_TO_VICTIM_FROM value="0x0" />
            <BONE_VICTIM_CONNECTS_TO_USER_FROM value="0x0" />
            <BAC_ENTRY value="0xffff" />
            <U_12 value="0x2" />
        </ThrowHandler>
    </BacEntry>
    <BacEntry idx="605" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="606" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="607" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="608" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="609" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="610" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="611" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="612" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="613" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="614" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="615" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="616" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="617" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="618" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="619" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="620" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="621" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="622" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="623" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="624" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="625" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="626" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="627" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="628" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="629" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="630" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="631" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="632" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="633" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="634" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="635" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="636" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="637" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="638" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="639" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="640" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="641" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="642" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="643" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="644" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="645" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="646" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="647" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="648" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="649" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="650" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="651" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="652" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="653" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="654" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="655" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="656" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="657" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="658" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="659" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="660" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="661" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="662" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="663" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="664" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="665" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="666" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="667" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="668" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="669" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="670" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="671" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="672" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="673" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="674" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="675" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="676" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="677" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="678" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="679" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="680" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="681" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="682" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="683" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="684" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="685" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="686" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="687" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="688" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="689" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="690" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="691" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="692" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="693" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="694" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="695" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="696" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="697" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="698" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="699" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="700" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="701" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="702" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="703" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="704" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="705" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="706" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="707" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="708" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="709" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="710" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="711" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="712" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="713" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="714" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="715" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="716" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="717" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="718" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="719" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="720" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="721" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="0" />
            <FRAME_END value="400" />
            <FRAME_LOOP_START value="0" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1115" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="0" />
            <U_0C value="0x0" />
            <U_0E value="0x1" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
    </BacEntry>
    <BacEntry idx="722" flags="0x0">
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0x5" />
            <EAN_INDEX value="0" />
            <U_0C value="0x0" />
            <U_0E value="0x0" />
            <FRAME_START value="420" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
        <Animation>
            <START_TIME value="0" />
            <DURATION value="1115" />
            <U_04 value="0x0" />
            <FLAGS value="0x0" />
            <!--0 -> CMN.ean; 0xfffe -> skill ean; 0x5: char ean-->
            <!--Other possible values: 0x9 -> unknown, frequently appears in victim throw entries; 0xa -> fce.ean?; 0xb -> fce.lips.ean-->
            <EAN_TO_USE value="0xa" />
            <EAN_INDEX value="0" />
            <U_0C value="0x0" />
            <U_0E value="0x1" />
            <FRAME_START value="0" />
            <FRAME_END value="0xffff" />
            <FRAME_LOOP_START value="0xffff" />
            <U_16 value="0xffff" />
            <SPEED value="1.0" />
            <TRANSITORY_ANIMATION_CONNECTION_TYPE value="0.0" />
            <TRANSITORY_ANIMATION_COMPRESSION value="0.25" />
        </Animation>
    </BacEntry>
    <BacEntry idx="723" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="724" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="725" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="726" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="727" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="728" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="729" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="730" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="731" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="732" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="733" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="734" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="735" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="736" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="737" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="738" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="739" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="740" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="741" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="742" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="743" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="744" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="745" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="746" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="747" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="748" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="749" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="750" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="751" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="752" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="753" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="754" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="755" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="756" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="757" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="758" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="759" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="760" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="761" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="762" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="763" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="764" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="765" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="766" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="767" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="768" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="769" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="770" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="771" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="772" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="773" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="774" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="775" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="776" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="777" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="778" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="779" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="780" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="781" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="782" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="783" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="784" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="785" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="786" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="787" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="788" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="789" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="790" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="791" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="792" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="793" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="794" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="795" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="796" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="797" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="798" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="799" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="800" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="801" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="802" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="803" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="804" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="805" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="806" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="807" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="808" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="809" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="810" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="811" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="812" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="813" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="814" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="815" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="816" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="817" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="818" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="819" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="820" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="821" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="822" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="823" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="824" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="825" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="826" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="827" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="828" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="829" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="830" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="831" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="832" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="833" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="834" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="835" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="836" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="837" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="838" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="839" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="840" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="841" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="842" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="843" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="844" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="845" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="846" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="847" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="848" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="849" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="850" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="851" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="852" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="853" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="854" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="855" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="856" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="857" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="858" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="859" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="860" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="861" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="862" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="863" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="864" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="865" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="866" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="867" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="868" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="869" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="870" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="871" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="872" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="873" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="874" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="875" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="876" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="877" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="878" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="879" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="880" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="881" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="882" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="883" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="884" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="885" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="886" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="887" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="888" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="889" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="890" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="891" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="892" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="893" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="894" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="895" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="896" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="897" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="898" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="899" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="900" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="901" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="902" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="903" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="904" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="905" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="906" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="907" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="908" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="909" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="910" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="911" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
    <BacEntry idx="912" flags="0x80000000">
        <!--This entry is empty.-->
    </BacEntry>
</BAC>
